D&D 5E Double Dash


log in or register to remove this ad

As long as the rogue has bleach blond spiked hair, I'm a huge fan of Triple D.

Pic isn't me, but I'm up for some D&D&D&D&D!

eetc1az0ni121.jpg
 




This isn't Mario Kart, we don't Double Dash.

I see Dash as a Bonus Action as giving more options in the action economy.

Attack, Move, Dash.

Hide, Move, Dash.

Disarm Trap, Move, Dash.

Spell, Move, Dash.

What is video gamey about all our sprinting, and some people being able to completely run circles around others?
 

I have added a Run action:

Run uses your Action and Bonus action in a round.
You can move 3×your speed, but only in straight line and on non-difficult terrain.

This gives all characters option of having 3×speed per round, but keeps the versatility of Rogues and Monks with their Dash bonus action option.

Why the straight line and non-difficult terrain?

Hurdling and normal race race tracks don’t exist in your world, or ya got people running 2-3 times faster on the straight-away?
 
Last edited:

What is video gamey about all our sprinting, and some people being able to completely run circles around others?

It is a joke, because there was a Mario Kart game called Double Dash.

If you take your movement, use your Action to Dash, and then use your Bonus Action to Dash again, that would be a Double Dash :cool:
 

It is a joke, because there was a Mario Kart game called Double Dash.

If you take your movement, use your Action to Dash, and then use your Bonus Action to Dash again, that would be a Double Dash :cool:

I didn't think you were saying it was video gamey. You caught my reference.
 

Overland travel is different than tactical movement. Characters with bonus dashes don't get to travel faster over long distances.

As far as tactical movement goes, let the characters have cool things they can do.
 

Remove ads

Top