A light Cleric with a Dex 14 as their secondary stat to a maxed Wisdom can do fine with medium armor. Their AC will be higher than the Dex-based light armor wearer through level 8, and equal to that PC thereafter, without ever devoting a single resource to AC beyond that Dex 14 (except for some gold to buy the armor, if they don't find it during adventuring).
This is quite possibly one of the most ridiculous arguments we've had here on ENWorld... worrying about a single point of Armor Class at some higher level of the game with some strained set of circumstances all in an effort to do what? Change the armor table by adding in a new medium armor, just so the chart is somehow "balanced?"
You've got to be kidding me.
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So if you want to add a new armor to the chart, then just do it already. But let's not fool ourselves into thinking it's ever going to actually matter.
LOL! Obviously the OP cares, people responding care (well, mostly) and many want to help or better understand the problem as the OP sees it. Considering a couple people gave him some XP for the OP, they might think there is something to the issue and be interested in the discussion.
Do I care about a single point of AC, not often, but I am certainly not going to berate those who do. I think medium armors are fine as is, but we house-ruled the max dex +3 for medium and max dex +1 for heavy armor just because it made more sense to us. Not out of any sense of balance, more out of how effective dex can be when wearing those armors as we see it.
I find it more silly that you bothered posting your rant and are following the thread at all. If you don't care, why are you bothering? I mean, seriously, just close your browser or click a link and all of this will go away. I promise.![]()
I care because I don't want folks who come into ENWorld thinking that this is what D&D is supposed to be about... nitpicking over stupid little +1s here and there. There's a *reason* 5E made it a point to stop making the rules about ooh! Get a bonus +1 over here, get a +1 bonus over there, worrying about making sure you wring these gosh darned stones completely dry of every drop of blood you can find.
I would have though this would have been completely obvious. The 5E game is a direct result of the inanity of certain parts of both 3E AND 4E-- it got rid of searching for all these little bonuses or penalties that people did in 3E... and it got rid of the unbelievably nitpicky "balance" of 4E where people got all up in arms about a feat like Weapon Expertise where it was "required" to have to maintain the game's "balance", while also ticking everyone off BECAUSE it was "required" and thus players had to lose one of their precious feat slots to take it.
I was rolling my eyes at those people 10 years ago and telling them "If you need it that badly then just give it to yourselves already!" and now here it is a full decade later and nothing has changed. People still wondering and asking for general consensus if they should fix their own game.
The answer is 'Yes'. Fix it. We should have learned this lesson 10 years ago but apparently it didn't stick. So I'm here again tell you its all right, while also telling other folks "This isn't really what the 5E game is supposed to be about, so don't take these "lessons" to heart."
Assign an AC value by level. Let the choices in armor snd dex be cosmetic.For those who want a "fix", how would you rather see it done?
A) keep the two tracks of medium armors, add a 3rd armor to each track so it can be upgraded the same as light and heavy (harder because we'd need to decide on which armors).
B) Condense medium armor into one track that all have stealth penalties so that there are two upgrades? (Bad because it potentially hurts medium armor characters who care about stealth).
I'm not entirely sure about changing medium to +3 max Dex and heavy to +1 max Dex. A 16 Dex is expensive, and that change would only benefit medium armored Dex builds (ranger? Some bards?).
For those who want a "fix", how would you rather see it done?
A) keep the two tracks of medium armors, add a 3rd armor to each track so it can be upgraded the same as light and heavy (harder because we'd need to decide on which armors).
B) Condense medium armor into one track that all have stealth penalties so that there are two upgrades? (Bad because it potentially hurts medium armor characters who care about stealth).
I'm not entirely sure about changing medium to +3 max Dex and heavy to +1 max Dex. A 16 Dex is expensive, and that change would only benefit medium armored Dex builds (ranger? Some bards?).