• The VOIDRUNNER'S CODEX is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!

D&D 5E Eberron: Rising from the Last War Coming For D&D In November

A new D&D campaign setting has appeared on Amazon -- Eberron: Rising from the Last War. It's slated for November 19th, at $49.99.

A new D&D campaign setting has appeared on Amazon -- Eberron: Rising from the Last War. It's slated for November 19th, at $49.99.

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Explore the lands of Eberron in this campaign sourcebook for the world’s greatest roleplaying game.

This book provides everything players and Dungeon Masters need to play Dungeons & Dragons in Eberron—a war-torn world filled with magic-fueled technology, airships and lightning trains, where noir-inspired mystery meets swashbuckling adventure. Will Eberron enter a prosperous new age or will the shadow of war descend once again?

• Dive straight into your pulp adventures with easy-to-use locations, complete with maps of floating castles, skyscrapers, and more.

• Explore Sharn, a city of skyscrapers, airships, and noirish intrigue and a crossroads for the world’s war-ravaged peoples.

• Include a campaign for characters venturing into the Mournland, a mist-cloaked, corpse-littered land twisted by magic.

• Meld magic and invention to craft objects of wonder as an artificer—the first official class to be released for fifth edition D&D since the Player’s Handbook.

• Flesh out your characters with a new D&D game element called a group patron—a background for your whole party.

• Explore 16 new race/subrace options including dragonmarks, which magically transform certain members of the races in the Player’s Handbook.

• Confront horrific monsters born from the world’s devastating wars.

There is an alternate cover for game stores:

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WotC's Jeremy Crawford confirmed that "The book incorporates the material in "Wayfinder's Guide to Eberron" and adds a whole lot more."
 

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Parmandur

Book-Friend
Just as long as they did something to mold Tieflings into more of the way the were originally, as unique with individual fiendish deformities derived from a lower planar ancestor rather than a uniform race of Devilmens, then I wouldn't have a problem with it. I could see a lot of Tieflings popping up around the Lands of Iuz as a result of various Demons infesting the area. When the ruler of the place is an actual Half-Demon Demigod then there are bound to be other Half and Quarter and 1/8 (and so on) Demons running around... there could even be plenty of children, grandchildren, and great-grandchildren of Iuz himself!

Mearls, destroyer of secrecy, dropped during a D&D Beyond interview about Mordenkainen's Tome of Foes that they have a "Planetouched" race on the drawing board, to take over the old Planar mutt role.
 

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Aaron L

Hero
Probably because I picked up the box set PDF after 5E, it always struck me that the Horned Society is basically perfect as a sort of Teotonic Knights of Tieflings deal. Dragonborn can be wondering Ronin from the Far West.

Both can work in Greyhawk, which was always a large wooly kitchen sink setting. Just don't make too big a deal of their existing in the setting book, just mention that they are rare and will be remarked upon.

As long as they are presented as being plenty rare (and potentially inciting torch and pitchfork wielding mobs of terrified human commoners) and a real big deal isn't made of them, then I would be OK with it. If they tried to make them out as being "just another race" then I would be pretty upset.

That, and presenting Tieflings as having more individualistic appearances then the standard uniform Devilman version presented in the PHB... I seriously cannot stand that.
 

Parmandur

Book-Friend
As long as they are presented as being plenty rare (and potentially inciting torch and pitchfork wielding mobs of terrified human commoners) and a real big deal isn't made of them, then I would be OK with it. If they tried to make them out as being "just another race" then I would be pretty upset.

That, and presenting Tieflings as having more individualistic appearances then the standard uniform Devilman version presented in the PHB... I seriously cannot stand that.

That last part is set in stone at this point.
 





Von Ether

Legend
I don't play in the store either, to be honest: but the whipper-snappers do, and I want to support that.

Theres a few game stores in my area but I rarely buy anything from them. I dont play at any, from what Ive heard the gamers there can be surly and not very welcoming to new players, and it seems a younger crowd. Funny that WotC would use gaming stores to target a younger crowd with less disposable income to spend on an exclusive product instead of the older generation of players such as myself with more money who buys mostly online. I play at home with a select group of friends so I dont feel the need to support any of the local stores.

The local gaming meta is highly bespoke. Our store has lots of grey, for example. And they are eager to teach and it's easy with all the tables and book shelves on wheels.

And for the record, Amazon discounts. So the local store aren't price gouging, they are charging actual retail.

So when it comes to retail exclusives that cost the same AND thinking about my awesome store, this is their reward for being a good game store.

As compared to Amazon who won't shed a year for our hobby after this current bubble bursts.

... Unless Bezo buys Hasbro.
 


Aaron L

Hero
True that. Mearls went into the thinking on that here:


Fun Fact: The name Tiefling is derived from Teufel, the German word for Devil (just imagine a person with a really heavy Scottish accent saying "Devil." "T/Dye-ful.")

I liked the original idea of Tieflings because it reflects a very medieval magical way of thinking, that having Fiendish ancestors in your bloodline would leave you with deformities as a physical mark of carrying the burden of the sins of your ancestors, as was believed of real people born with deformities. And since the Demons/Devils/What Have You were all varied and stemmed from different sins, the deformities were all varied and unique. However, the current portrayal of Tieflings instead renders them in a much more unified, generic, modern mass-market Young Adult Fantasy flavored way, with them all being uniform and descended from the same fiendish ancestor. I'm afraid I just don't like it that way.

But it's really just a small thing that I can change for my own games.
 

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