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Eberron: Rising from the Last War Coming For D&D In November

A new D&D camapign setting has appeared on Amazon -- Eberron: Rising from the Last War. It's slated for November 19th, at $49.99.

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Explore the lands of Eberron in this campaign sourcebook for the world’s greatest roleplaying game.

This book provides everything players and Dungeon Masters need to play Dungeons & Dragons in Eberron—a war-torn world filled with magic-fueled technology, airships and lightning trains, where noir-inspired mystery meets swashbuckling adventure. Will Eberron enter a prosperous new age or will the shadow of war descend once again?

• Dive straight into your pulp adventures with easy-to-use locations, complete with maps of floating castles, skyscrapers, and more.

• Explore Sharn, a city of skyscrapers, airships, and noirish intrigue and a crossroads for the world’s war-ravaged peoples.

• Include a campaign for characters venturing into the Mournland, a mist-cloaked, corpse-littered land twisted by magic.

• Meld magic and invention to craft objects of wonder as an artificer—the first official class to be released for fifth edition D&D since the Player’s Handbook.

• Flesh out your characters with a new D&D game element called a group patron—a background for your whole party.

• Explore 16 new race/subrace options including dragonmarks, which magically transform certain members of the races in the Player’s Handbook.

• Confront horrific monsters born from the world’s devastating wars.

There is an alternate cover for game stores:

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WotC's Jeremy Crawford confirmed that "The book incorporates the material in "Wayfinder's Guide to Eberron" and adds a whole lot more."
 
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Comments

There's been more than 4 different Psionic systems between those editions. 2e had like 2 or 3 psionic systems: Complete Psionics Handbook and it's dreaded psychic contact tangents, Dark Sun Revised with MTHAC0 (we really need another THAC0?), and Skills and Powers.
3e and 3.5e also had slightly different psionic systems, 3e tried to preserve psionic combat, 3.5e completely dropped psionic combat and added upscaling to powers (sort of the proto 5e spellcasting as a higher level).

So from 1e to 4e there's been like 8 different systems.
Skills and Powers used the same Mthac0 rules as Dark Sun revised. So 1 for 1e, 2 for 2e, 2 for 3e/3.5, 1 for 4e. 6 over four editions.
 

Morrus

Well, that was fun
Staff member
First half hour is most relevant, and you can probably find the image by skipping around (seems newsworthy).
Can you grab a screenshot and start a thread? I can promote that to an article. I’m not in a position to watch a video right now. :)
 

doctorhook

Adventurer
Still super-Alpha preliminary stuff, but this was Mearls test proposal from the show:

I haven’t had a chance to give this a close read yet, but thank you for this!
 
A little difficult to reconcile all of those, the way the have tried with other Classes.
Difficult, yes. But doable. There was some crossover between the various incarnations: use of points rather than slots or other methods of resource tracking; an emphasis on "castery" roles, abilities that were good for buffing, divination, movement, and some attacking, and kinda a new-age/pseudoscience elements. The biggest change has been slowly changing it from a free-for-all system to something of a spell point system with levels and stuff. There isn't as much consistency as say, the wizard (which has maintained consistencies like Intelligence requirements and weapon/armor selection) but there is some universal elements in each version.
 

Parmandur

Legend
Difficult, yes. But doable. There was some crossover between the various incarnations: use of points rather than slots or other methods of resource tracking; an emphasis on "castery" roles, abilities that were good for buffing, divination, movement, and some attacking, and kinda a new-age/pseudoscience elements. The biggest change has been slowly changing it from a free-for-all system to something of a spell point system with levels and stuff. There isn't as much consistency as say, the wizard (which has maintained consistencies like Intelligence requirements and weapon/armor selection) but there is some universal elements in each version.
Right, and I'd say they are trying to do that work.
 

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