D&D 5E Eberron: Rising from the Last War Coming For D&D In November

A new D&D campaign setting has appeared on Amazon -- Eberron: Rising from the Last War. It's slated for November 19th, at $49.99.

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Explore the lands of Eberron in this campaign sourcebook for the world’s greatest roleplaying game.

This book provides everything players and Dungeon Masters need to play Dungeons & Dragons in Eberron—a war-torn world filled with magic-fueled technology, airships and lightning trains, where noir-inspired mystery meets swashbuckling adventure. Will Eberron enter a prosperous new age or will the shadow of war descend once again?

• Dive straight into your pulp adventures with easy-to-use locations, complete with maps of floating castles, skyscrapers, and more.

• Explore Sharn, a city of skyscrapers, airships, and noirish intrigue and a crossroads for the world’s war-ravaged peoples.

• Include a campaign for characters venturing into the Mournland, a mist-cloaked, corpse-littered land twisted by magic.

• Meld magic and invention to craft objects of wonder as an artificer—the first official class to be released for fifth edition D&D since the Player’s Handbook.

• Flesh out your characters with a new D&D game element called a group patron—a background for your whole party.

• Explore 16 new race/subrace options including dragonmarks, which magically transform certain members of the races in the Player’s Handbook.

• Confront horrific monsters born from the world’s devastating wars.

There is an alternate cover for game stores:

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WotC's Jeremy Crawford confirmed that "The book incorporates the material in "Wayfinder's Guide to Eberron" and adds a whole lot more."
 
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TwoSix

Dirty, realism-hating munchkin powergamer
4e said “in Dark Sun, Dray are the same as Dragonborn,” and didn’t even bother to reskin, and just slapped some gladiator clothes on Dragonborn and walked away. That’s not even reskinning, that’s just slotting the same race into a different setting (which I’ve already said is silly).
When people comment on 4e and its use of classic material, nowadays, everybody wanna talk like they got something to say. But nothing comes out when they move their lips, just a bunch of gibberish, and the grognards act like they forgot about dray.
 

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Staffan

Legend
2. Accept that a setting like Dark Sun will be extremely limited; most of the gaps removed from the game for not fitting would not be filled due to time and space concerns. DS might get a psionic class, but the book can't possibly make a spell-less bard, gladiator class, and Templar class to fill the holes carved but removing bards, monks and clerics. Or that most of the MM is basically useless with only maybe a dozen new monsters to fill the void.
I agree with you in principle, but monks work just fine on Athas. You can justify their semi-magic stuff as being expressions of psionic power. 2e's The Will & The Way even had a kit called the Sensei that turned psionicists into unarmed combatants (albeit via the ridiculous 2e unarmed combat rules).

And consider the real-world origins of martial arts: scarce resources and laws forbidding commoners from being armed combining to make unarmed combat training a thing. That's pretty apt for Dark Sun.

I'd say the cleric is a bigger problem than the monk. The 2e Dark Sun elemental cleric was very far away from the traditional cleric, although they did have a massive spell list at lower levels (in 5e terms, the combined cleric + druid spell list + some esoteric stuff from various sourcebooks, minus those spells that specifically belonged with another element), and figuring out how to either bend the 5e cleric into shape or make a new class would be very hard. 4e solved it by just saying that the role in question was filled by the shaman class, which I suppose worked fine.
 

DWChancellor

Kobold Enthusiast
That's odd, considering how well 4e and Eberron fit together.

That wasn't my experience. I felt that the way Keith built up things like dragonmarks through chaining feats felt very natural. I just didn't feel the mechanics and the "play" synced as well in 4E. I know for many people Eberron was a chance for a little more "gonzo" style and power (turn it up to 11! Fight on a train! Fight on a FLYING TRAIN!) I didn't quite go that route, preferring the more noire elements of Eberron's inspiration.
 

DWChancellor

Kobold Enthusiast
Wow, I see a lot of people who would be very interested in a new Dark Sun product that stayted true to the tone and feeling of what they remember!

I remember when Eberron was coming out for 4E and thinking "why do they need to jam all these 4E bits in that will weaken the flavor?" And then Keith Baker came out swinging hard with wonderful, terrible, deity-DM-level ways of jamming them in that made Eberron more Eberron.

It's all in the execution. Also hire lead writers and designers who love the product they are working on.
 

doctorbadwolf

Heretic of The Seventh Circle
That wasn't my experience. I felt that the way Keith built up things like dragonmarks through chaining feats felt very natural. I just didn't feel the mechanics and the "play" synced as well in 4E. I know for many people Eberron was a chance for a little more "gonzo" style and power (turn it up to 11! Fight on a train! Fight on a FLYING TRAIN!) I didn't quite go that route, preferring the more noire elements of Eberron's inspiration.
I mean, we played a whole noir Eberron campaign in 4e, with no problems of any kind. Skill challenges, Action Points for key scenes like chases with combat elements, only using combat when it's a big deal and making it feel like a big deal, common magic items that don't fight against the core system, PCs and NPCs using different rules, etc, etc.

But to each their own. I never, ever, felt like Eberron actually fit the system for which it was created until the 4e books for it came out.
 

Urriak Uruk

Gaming is fun, and fun is for everyone
One person's "lazy designing" is another person's "why re-invent the wheel"?

It’s less a case of reinventing the wheel, and more that in normal conditions I use my normal tires, but when I’m driving in winter I switch to snow tires. Different conditions (and different settings) should have different tools for the driver (or player).

When people comment on 4e and its use of classic material, nowadays, everybody wanna talk like they got something to say. But nothing comes out when they move their lips, just a bunch of gibberish, and the grognards act like they forgot about dray.

Considering I’ve only ever played 5e, kind of funny people think I could be a grognard. But hey, if you want to insult and call names instead of argue civilly, suit yourself.
 


DWChancellor

Kobold Enthusiast
Skill challenges, Action Points for key scenes like chases with combat elements, only using combat when it's a big deal and making it feel like a big deal, common magic items that don't fight against the core system, PCs and NPCs using different rules, etc, etc.

You make some great points. Those are terrific for Eberron. I'd forgotten how much I like those because I still use them in 5E!
 

doctorbadwolf

Heretic of The Seventh Circle
You make some great points. Those are terrific for Eberron. I'd forgotten how much I like those because I still use them in 5E!
Yeah 5e isn't bad for Eberron, especially now that it has Common as a magic item category, and some examples of Eberron specific common magic items.

Could really use some stuff like House specific subclasses, faith specific/oriented paladin oaths and cleric domains, etc., but I'm mostly happy with 5e Eberron. Especially because we have ported over skill challenges from 4e, along with Rituals that are ritual only, expanded alchemy, expanded common magic items, and level 1 bonus feat for all PCs and most NPCs.
 


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