D&D 5E Eberron: Rising from the Last War Coming For D&D In November

A new D&D campaign setting has appeared on Amazon -- Eberron: Rising from the Last War. It's slated for November 19th, at $49.99.

A new D&D campaign setting has appeared on Amazon -- Eberron: Rising from the Last War. It's slated for November 19th, at $49.99.

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Explore the lands of Eberron in this campaign sourcebook for the world’s greatest roleplaying game.

This book provides everything players and Dungeon Masters need to play Dungeons & Dragons in Eberron—a war-torn world filled with magic-fueled technology, airships and lightning trains, where noir-inspired mystery meets swashbuckling adventure. Will Eberron enter a prosperous new age or will the shadow of war descend once again?

• Dive straight into your pulp adventures with easy-to-use locations, complete with maps of floating castles, skyscrapers, and more.

• Explore Sharn, a city of skyscrapers, airships, and noirish intrigue and a crossroads for the world’s war-ravaged peoples.

• Include a campaign for characters venturing into the Mournland, a mist-cloaked, corpse-littered land twisted by magic.

• Meld magic and invention to craft objects of wonder as an artificer—the first official class to be released for fifth edition D&D since the Player’s Handbook.

• Flesh out your characters with a new D&D game element called a group patron—a background for your whole party.

• Explore 16 new race/subrace options including dragonmarks, which magically transform certain members of the races in the Player’s Handbook.

• Confront horrific monsters born from the world’s devastating wars.

There is an alternate cover for game stores:

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WotC's Jeremy Crawford confirmed that "The book incorporates the material in "Wayfinder's Guide to Eberron" and adds a whole lot more."
 

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Zardnaar

Legend
Folks can be critical of Eberron, or whatever gaming material.

Ascribing personal flaws to designers is not valid criticism of the product, though.

Designers often seem to enjoy ruining other people's sandbox.

If most of them were that good at designing they would have their own settings that are popular yes?
Look at all the damage inflicted on the TSR settings once the original designers moved on or were forced out.

They literally blew up every setting. Some was just because they let freelancers do whatever they wanted (surfing Druids on Athas). Other times new designers thought their take was better. Most of the time it's not.

See it a lot in movies and videogames as well. Newer is better mentality. There's a reason sequels are usually inferior to the originals.

If you want to do something new or drastic make something new and if it's that good the market will love it.
 
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Umbran

Mod Squad
Staff member
Supporter
Designers often seem to enjoy ruining other people's sandbox.

Oh, give me a break, will you?

As if, they are off, in their design caves, wringing their hands and twirling their mustaches, going "Bwahahaha! Excellent! We have ruined yet another setting!" and they have dance parties every time another player decides they don't like the new products.

No, they don't enjoy ruining things.

If most of them were that good at designing they would have their own settings that are popular yes?

Of course not. The business doesn't work like that, at all. For all that we crow that gaming is seeing a new golden age, the market for settings is still small, and easily floods - and in the past it was notably smaller, and flooded even more easily. No matter how good the content is, we will buy only so much of it.

If you want to do something new or drastic make something new and if it's that good the market will love it.

That brings up an interesting point that shows, again, a lack of understanding. Except in small, indie shops, the designer does not decide what gets made. The choice of whether they do something new, or revisit something older is made by product and brand managers and the like, not the designers.
 

Remathilis

Legend
Designers often seem to enjoy ruining other people's sandbox.

If most of them were that good at designing they would have their own settings that are popular yes?
Look at all the damage inflicted on the TSR settings once the original designers moved on or were forced out.

They literally blew up every setting. Some was just because they let freelancers do whatever they wanted (surfing Druids on Athas). Other times new designers thought their take was better. Most of the time it's not.

See it a lot in movies and videogames as well. Newer is better mentality. There's a reason sequels are usually inferior to the originals.

If you want to do something new or drastic make something new and if it's that good the market will love it.
This is tinfoil hat level thinking. Nobody went into a setting with the expressed decision to ruin it for others. You may not agree with their choice, but professing bad faith on their motives and No True Scotsman judgement on those changes shows a level of closed-mindedness that borders on paranoia.
 

Zardnaar

Legend
This is tinfoil hat level thinking. Nobody went into a setting with the expressed decision to ruin it for others. You may not agree with their choice, but professing bad faith on their motives and No True Scotsman judgement on those changes shows a level of closed-mindedness that borders on paranoia.

I may have phrased it bluntly but think about the TSR settings or the inter edition changes to FR?

Look at the reaction to the spell plague. That was purely predictable and one wonders if the ever took a step back and think "is this a good idea". The second cataclysm in Krynn is another example.

Umbra s mustache twirling thing is funny but it makes me wonder. In a few cases I know it was incompetence at TSR. They farmed out work to freelancers who didn't really know the world's and there was no quality control.

4E would be another example it seemed to have got hijacked by 3 designers who thought their solutions were a good idea. All lost their jobs. 4E FR also comes to mind.

Some of this stuff should have been immediately apparent beforevpen got committed to paper. Some settings like Paizos Golarion and Kobolds Press do not do this and it seems the original creators are still around caring about what they created.
 

Urriak Uruk

Gaming is fun, and fun is for everyone
As is insulting people. Which is what folks take from statements like "Such and such is lazy design." The person is ascribing negative beliefs onto a designer they do not know and for which they have no knowledge of, all because they don't like the results of said design. They are calling the designer lazy just because they don't like the result. And yes, when someone does that, others will come out and say "Hey, you know you can just state you don't like something without insulting the designer and make it sound like they are less-than-competent".

Now, you may feel that reaction from people is "bad form" for conversation... but you'll probably find that not insulting people is the "bad form" of conversation that will actually keep you from being tossed out of threads or given vacations from the EN World boards. I mean, you can try it the other way and see if you get away with it... but insulting other posters and people in the industry from my experience does not tend to succeed. ;)

Oh come on. If I can't say that reskinning is lazy design, which is literally taking mechanics already designed from one thing and slapping it on something else, then I can't say that ANYTHING is lazy design.

And you are really twisting my belief here on what I think of designers. I'm not calling the designers lazy, I'm calling the tactic of reskinning lazy. People, and designers, are complicated and I understand that; I have no ill-will to a designer based on the tactic of reskinning. I'm not insulting the designer, I'm insulting the tactic of reskinning.

I mean seriously, you're really trying to make it look like I'm parading around this thread, insulting designers and posters? If you look at my posts I've been nothing but civil. Sure I'm probably stepping on some toes by saying that I think that 4e took a ham-fisted approach to adapting Dark Sun, but I'm complaining about the design choices, not the individuals behind them or the people who disagree with me.
 

Parmandur

Book-Friend
Oh come on. If I can't say that reskinning is lazy design, which is literally taking mechanics already designed from one thing and slapping it on something else, then I can't say that ANYTHING is lazy design.

And you are really twisting my belief here on what I think of designers. I'm not calling the designers lazy, I'm calling the tactic of reskinning lazy. People, and designers, are complicated and I understand that; I have no ill-will to a designer based on the tactic of reskinning. I'm not insulting the designer, I'm insulting the tactic of reskinning.

I mean seriously, you're really trying to make it look like I'm parading around this thread, insulting designers and posters? If you look at my posts I've been nothing but civil. Sure I'm probably stepping on some toes by saying that I think that 4e took a ham-fisted approach to adapting Dark Sun, but I'm complaining about the design choices, not the individuals behind them or the people who disagree with me.

You seem to have missed the fundamental point that people are objecting to calling anything lazy design, so yes, please don't "say that ANYTHING is lazy design."
 

Urriak Uruk

Gaming is fun, and fun is for everyone
You seem to have missed the fundamental point that people are objecting to calling anything lazy design, so yes, please don't "say that ANYTHING is lazy design."

Considering reskinning isn't designing anything new and is just re-using already made mechanics, I feel like the label is appropriate. But if people are truly this offended I'll let the matter rest.
 

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