Agreed on most points. He got an award by the courts.
But my point stands. He did not publish it or build it up.
And my point stands about how much claim one has on an idea not furthered. Lots of people in academia have good ideas. They have no claim until published.
Finally, gygax DID get it together later on. If Arneson did, it seems like it was after the ship sailed.
Arneson did not get enough credit. He also did not seem to have what it took to make a phenomenon happen beyond his pals.
I think he had original ideas; I think Gygax had the talent.
And as far as original ideas...was it actually Arneson or his associate with braunstein that had the original idea? We don't cite his pal much at all and I don't think any of them got squat.
1) If you published a paper and didn’t give at least a byline to someone who created, developed, tested, and sent you draft notes, you’d face an inquiry. In short, Arneson was a factor in publication, and he reviewed drafts from Gygax with publication as the clear goal. In 1973, Gygax clearly treated Arneson as a coauthor, because he was. That Gygax was the corresponding author, to use the academic term, doesn’t make Arneson any less an author.
2) “The talent”? Where? I’m serious here. Gygax was a terrible writer and woefully disorganized. (He does appear to have been more organized than Arneson. That’s not praise.) He wrote an ungodly number of unclear rules in
AD&D (weapon length and speed factor, anyone?). What Gygax had was drive and ambition. Those things don’t always get enough credit, but had Arneson and friends not come up with the original idea in the first place, Gygax would have kept writing Civil War minis rules.
3) The Braunstein originator is David Wesley, and I agree, he doesn’t get enough credit. The whole gathering of players in Saint Paul and trying to push the boundaries of wargames is the theoretical basis that this group had leading up to the ideas of role playing games: playing a single person rather than a whole army, and the open-ended goal of the game beyond winning a single battle.
4) According to Kuntz, there was some attempt to keep Arneson from making contributions while at TSR. I hadn’t heard the whole bit about trying to move the company before so I don’t know how true it is (though Arneson was right—there was more available talent in Minneapolis; Milwaukee or especially Chicago, too, for that matter), but his tenure at TSR was short, and unusually unfruitful given that he had co-written
D&D and written the
Blackmoor supplement before moving.
Adventures in Fantasy came afterwards, suggesting that Arneson had some writing in him at the time.