Zardnaar
Legend
That wasnt fun exactly you said it couldnt work without X
It doesn't work well, it's one reason 4E combats are a grind.
It's to hard to run for most people even if they like the idea of tactical skirmish battles.
That wasnt fun exactly you said it couldnt work without X
I understand no biggieI can't really copy and paste entire pages in a phone.
I understand no biggie
Anecdotes I was saying not for me... you didnt just magically change that. But you did specify what you meant by doesnt work.It doesn't work well, it's one reason 4E combats are a grind.
making interesting choices in combatThe main problems if 4E on top of it being different.
1. You have to be into tactical skirmishing.
4e certainly had less than 3e from all I have heard I saw DMs nosed buried in books and looking up crap constantly *although that is a low sample anecdote, 4e made things so much more modular. Sure seemed a breeze to me2. And you have to be willing to put in the work.
It was really good at heroic fantasy. With strong scene framing and good handle on skill challenges it could be used to play out some really epic fantasy. This really plays out well with the thematic material attached to Paragon Paths and Epic Destinies.
1e was good at being fantasy vietnam.... not much good at anything else. See what that sounds like?
Spell casters in 1e calculating the expansions of a fireball... yay for geometry at the game table now that was work.
Hmmm they might be better... you say this was my first D&D bookNot true though. OD&D (and especially Holmes/BX/BE) was good at being Fantasy Vietnam.![]()