It wasn't overlooked. It was never overpowered in the first place. For all the reasons that literally every other poster in this thread has pointed out. It's kind of impressive actually, usually you get at least one contrarian who takes the other side just for the sake of trolling people.I hear you but for a spell level 1, it's quite powerful. I decided to add a saving throw and find that it balances out. At least gives a fighting chance. There is no game which the rules are perfect, I just think sleep was overlooked...
Unfortunately all aspects of the spell need to be looked at. We never know how it may be usedIt wasn't overlooked. It was never overpowered in the first place. For all the reasons that literally every other poster in this thread has pointed out. It's kind of impressive actually, usually you get at least one contrarian who takes the other side just for the sake of trolling people.
Have you even considered what happens when the spell is used for some purpose other than backstabbing your own party?
I mean, you do what you're gonna do in your own campaign, but I'm wondering why you posted the question to begin with if you weren't interested in the answer.
I hear you but for a spell level 1, it's quite powerful. I decided to add a saving throw and find that it balances out. At least gives a fighting chance. There is no game which the rules are perfect, I just think sleep was overlooked...
Yes, I think they should. It could even be against the spell caster..?So let me make this clear - when your same wizard casts Sleep on a bunch of kobolds, they all get a save to resist?
I will keep it as is but add a saving throw
The more powerful the spell caster the harder is to resist!Yes, I think they should. It could even be against the spell caster..?
Unfortunately all aspects of the spell need to be looked at. We never know how it may be used