I can do huge hitpoint damage attack but sorry no wound effect i can do small hit point attack and still get a wound. Hitpoints are not wound points.
I still have no idea how it takes a billion years in 1e land for that luck to comeback (that just how luck and divine favor and fatigue worked in that edition I guess)
I mean no offense but your replies sometimes seem unstructured.
Just so I know there isn't any confusion, the conditions are for 5E and since HP in 5E when you reach 0 represent the blow you finally can't avoid (the second condition). The third you are at 0 HP and really fail a death save, so a lasting or lingering injury makes sense.
There are no "wound points" so I am not certain where that is coming from. Part of your hit points
are physical meat body. When everything else runs out, you are physically injured and dying.
Luck was only a small part of HP in 1E.
The "skill" factor was turning lethal blows into scratches and grazes, those take time to heal. Even a small cut can take a couple days or longer.
The sixth-sense recovering is the mental exhaustion associated with knowing you faced death and serious injury in combat--sort of like PTSD I would have to imagine. It takes time to recover your willingness to face such danger again.
Divine favor or what ever else is involved is at the whim of the gods and fate, etc. You regain those points when those powers deem it is time.
In 5E, HP recovers
too quickly IMO, but the game is designed around quicker recover unless you want the gritty skill like the option in the DMG.
By the way I think wounds kicking in at zero hit points could be really cool and the first place i seen that rule proposed was in 4e
And then you say this? This seems opposite your position earlier about
not liking them... Maybe I am misunderstanding your intent, but you seem to jump back and forth at times and it is hard to follow.