LuisCarlos17f
Legend
It is too soon for a 5.5. when people are still asking a remake of old titles, for example Dragonlance or Spelljammer. A new edition is when you need a lot of changes, it is not sold very well or you have published all remakes and new ideas. And we can't forget possible troubles, for example arguing about samurai and ninja as base classes and not only subclasses in a future Oriental Adventures. And somebody could suggest Kara-Tur is perfect to introduce the martial adepts, the classes with martial maneuvers from "Tome of Battle: Book of Nine Swords".
And we know nothing about their plans with return of lots of old classes, races and creatures (for example gem, catastrophic, outer, planar or oriental dragons). Let's imagine they publish a remake of the martial adepts and the incarnum totemist shaman, and then they have to explain how these classes could be introduce in settings as Dark Sun, Ravenloft or Dragonlance. Let's imagine Chris Perkins' home world, Iomandra, becomes canon to be sold as a remake of "Council of Wyrms" but WotC chooses all dragons should to can be in that planet, or at least in the same crystal sphere. Can you imagine the effort to rewrite the lore?
There is a way to introduce the new ideas and this is with a new d20 but not D&D game, for example Gamma World. Other option to introduce the changes may be in a videogame like Baldur's Gate.
We can't discern about the future because nor even they are totally sure. Maybe they are talking with Netflix or Amazon Prime about projects and somebody suggest something like the D&D version of Doctor Who, with time dragons and the chronomancers from a 2nd Advanced Ed sourcebook and then this changes a lot of things, and causing retcons in some settings. If there is a chaos because they start to add too many new things and then they need a retcon or even a reboot, then they could publish an event as Infinite Earth Crisis by DC or the last Secret Wars by Marvel Comics. And then we would find surprises, for example the seekers, a new religion of Dragonlance for age of despair, now with psionic powers, or totemist shamans, a soulmeld incarnum class in Dark Sun. I mean they can change the canon lore, with the risk of a "jump the shark" effect.
And we know nothing about their plans with return of lots of old classes, races and creatures (for example gem, catastrophic, outer, planar or oriental dragons). Let's imagine they publish a remake of the martial adepts and the incarnum totemist shaman, and then they have to explain how these classes could be introduce in settings as Dark Sun, Ravenloft or Dragonlance. Let's imagine Chris Perkins' home world, Iomandra, becomes canon to be sold as a remake of "Council of Wyrms" but WotC chooses all dragons should to can be in that planet, or at least in the same crystal sphere. Can you imagine the effort to rewrite the lore?
There is a way to introduce the new ideas and this is with a new d20 but not D&D game, for example Gamma World. Other option to introduce the changes may be in a videogame like Baldur's Gate.
We can't discern about the future because nor even they are totally sure. Maybe they are talking with Netflix or Amazon Prime about projects and somebody suggest something like the D&D version of Doctor Who, with time dragons and the chronomancers from a 2nd Advanced Ed sourcebook and then this changes a lot of things, and causing retcons in some settings. If there is a chaos because they start to add too many new things and then they need a retcon or even a reboot, then they could publish an event as Infinite Earth Crisis by DC or the last Secret Wars by Marvel Comics. And then we would find surprises, for example the seekers, a new religion of Dragonlance for age of despair, now with psionic powers, or totemist shamans, a soulmeld incarnum class in Dark Sun. I mean they can change the canon lore, with the risk of a "jump the shark" effect.