D&D General The Sales of D&D vs. AD&D vs. AD&D 2nd Edition

The 2nd edition of AD&D sold well when it was released. Combined, the Dungeon Master’s Guide and Player’s Handbook sold over 400,000 copies in their first year. That’s a lot of books. Not the most ever sold by TSR, but a lot. To give some historical comparison, the 1981 D&D Basic Rules Set sold over 650,000 copies in its first year. To compare to previous editions of AD&D, the 1st edition DMG and PHB together sold over 146,000 copies in 1979. Putting those numbers together makes AD&D 2nd edition look like a solid hit. But it hides a deeper problem.

The 2nd edition of AD&D sold well when it was released. Combined, the Dungeon Master’s Guide and Player’s Handbook sold over 400,000 copies in their first year. That’s a lot of books. Not the most ever sold by TSR, but a lot. To give some historical comparison, the 1981 D&D Basic Rules Set sold over 650,000 copies in its first year. To compare to previous editions of AD&D, the 1st edition DMG and PHB together sold over 146,000 copies in 1979. Putting those numbers together makes AD&D 2nd edition look like a solid hit. But it hides a deeper problem.

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Benjamin Riggs shares some D&D history! This was posted on Facebook and shared with permission.


AD&D 2nd edition didn’t have the legs that AD&D 1st edition did. Combined sales of the 1st edition DMG and PHB actually went up at first, selling over 390,000 in 1980, over 577,000 in 1981, over 452,000 in 1982, and 533,000 in 1983 before finally sliding to just over 234,000 in 1984, at the time when TSR began its first crisis. Meanwhile, the 2nd edition DMG and PHB would never sell more than 200,000 copies in a single year after 1989. In short, 2nd edition wasn’t selling like its predecessor.

But if AD&D 2nd edition looks small in comparison to1st edition, both shrink before the altar of Dungeons & Dragons. Including 1st, 2nd edition, revised 2nd edition, and introductory sets, AD&D sold a total of 4,624,111 corebooks between 1979 and 1998. Meanwhile, D&D sold 5,454,859 units in that same period, the vast bulk of those purchases coming between 1979 and 1983.

TSR could no longer put up the sales numbers it once did. Even D&D, which sold better than AD&D in either iteration, didn’t sell in the 90’s like it did in the 80’s. What had changed? Something changed, but what was it? Was it that Gary Gygax was gone? Had something gone wrong with 2nd edition? Was a rule changed that shouldn’t have been? Was it too complex? Not complex enough? Had RPGs been a fad that faded? Should the AD&D lines be canceled entirely to focus on the historically better-selling D&D?

These numbers should have been an occasion for self-reflection and correction all over TSR.

But they weren’t.

These numbers were left in the offices of upper management. Zeb Cook himself said he never saw any concrete sales numbers for 2nd edition. The decision by management under Lorraine Williams to keep sales numbers like those above restricted to the top of the company must be seen as a mistake. The inability of the game designers to know how their product was selling cut them off from economic feedback on their product. I see those numbers, and what I read is that TSR’s audience bought the 2nd edition books, read them, and just weren’t crazy about them. (Although I myself am quite partial to the rules, as they are what I grew up playing.) But Zeb Cook didn’t know that, so how could he make changes to improve his craft in the future?

Benjamin went on to note his source: "I have a source who sent me a few pages of sales data from TSR. It's primary source material. I don't have everything, but I do have the data contained in the post above." He is currently writing a book on the sale of TSR to Wizards of the Coast.
 

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der_kluge

Adventurer
We're spoiled for choice here in the 21st Century. But back in the 1980s, "choice" was a lot harder to come by for consumers...especially kids.

Arkansas here, and the town I grew up was small enough, that I don't think anyone in my entire county even sold these products. My oldest sister acquired the red boxed set, and gifted it to me since she couldn't figure out what to do with it. I also didn't really grok the concept until I was well into high school. But if I wanted expansions, or whatever, I had to take a trip to Little Rock. Which must have been how I acquired the blue box.
 

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Things turned around shortly after you left, actually. 3.0/d20 revitalized that side of the hobby, and Storyteller kinda fell off my radar with nWoD, then WWGS went out of business or something for quite a while...
...now we have some 25th anniversary editions of the now-classic Storyteller games.
by 2000, I'd been out of gaming for a while, my job moved me around a lot, couldn't stay in a group... just had no incentive to keep going to cons. Also, I got tired really fast of the 'go online 3 seconds after it opens to register, or you won't get into any events you want'....
 

TwoSix

Dirty, realism-hating munchkin powergamer
My feel for it just that LARP, especially MET, and Storyteller were still vibrant and bringing in new players when TSR was in limbo and D&D's traditional demographic had been distracted by the M:tG phenom.
Not killed D&D, so much as was found standing over the body - and, as we all know from Perry Mason, therefore absolutely innocent!
Just to throw in anecdotal observations, my own experience wasn't so much that Storyteller took players from D&D, it's that it recruited its own set of players from a different pool of geeks than D&D had traditionally drawn from. There was a fair amount of crossover between people who played D&D and people who played TT Storyteller, and the same between MET and TT Storyteller, but very little crossover with D&D and MET players.
 



Tony Vargas

Legend
I didn’t see the word “fad” in this article, but D&D was a fad between 1979-1983, right?
It's there, and Yes (though one could quibble over which years encompassed the fad).
The article just used the word to make a statement of the obvious about D&D more interesting, by putting it in the form of a question about the hobby in general:
Had RPGs been a fad that faded?
(Heh... Technically, the correct answer to that question is "no" because only D&D achieved fad status, other RPGs remaining utterly obscure, to the point all RPGs were called "D&D" like plain-paper copiers being called 'Xerox' or colas being called 'Coke,' and the only way to explain another RPG to an outsider was often "It's like D&D, but..." and generally led to saying "no, we don't wear costumes" at least once.
 
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MGibster

Legend
I didn’t see the word “fad” in this article, but D&D was a fad between 1979-1983, right?

D&D was certainly very much in the public eye in 1985 when 60 Minutes ran a story on the game and included interviews with Pat Pulling and Gary Gygax. Of course maybe that mainstream attention didn't arrive until after the fad reached it's zenith.
 

Zardnaar

Legend
The market popped in 84 something like a 30% drop.

Big problem was they thought the growth would keep growing and they had hired 300 staff.
 

Jay Verkuilen

Grand Master of Artificial Flowers
Yes, and it isn't like MET actually created the idea of indoor larp that wasn't hitting people with foam swords. I am pretty sure the first live-action game I played in was at a convention in Boston, January 1993, months before MET hit the bookstores, IIRC. And it had nothing to do with vampires...
The one and only LARP I ever played was in '92 or so before MET hit the shelves. I was at a con in my home town. It was, in fact, the first Vampire game I ever played at all as I didn't start playing it TT until '94. I believe (but don't have access to the book to check) that the idea of LARP is mentioned in the first edition of VtM in an appendix or sidebar and it got expanded out later.
 

Jay Verkuilen

Grand Master of Artificial Flowers
The market popped in 84 something like a 30% drop.

Big problem was they thought the growth would keep growing and they had hired 300 staff.
Yeah, when one is on the exponential rise, it's really not a good idea to over-expand. Chances are good a plateau is coming soon because you're likely to really be on an S-curve.
 

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