FitzTheRuke
Legend
I have a lot of 3.x material I can use, but have no idea how to convert it. The HP, AC, treasure, etc., are all so completely different that you're basically taking maps, story ideas, and proper names, and trying to make it play like 5e, rebuilding every encounter to try to fit.
Sure. It's not very hard. Run the story from the adventure but learn to balance a 5e encounter and run an equivalent encounter whenever the adventure calls for it. It's easy enough. I can do it in the fly.
Most of the time it's just a matter of using a 5e stat-block to run the same monsters that the encounter calls for. Sometimes you have to add or subtract a monster or two. Not very hard at all. Obviously you know how to run a fight.
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