Salthorae
Imperial Mountain Dew Taster
thrown weapons
Or use the Thrown Weapon fighting style from the new UA

thrown weapons
Situational, and in most situations the one with a greatsword would be deadlier than one with a dagger, but if the combatants with a dagger is grappling the combatant with a greatsword and they're both equally armoured, the one with the dagger has the advantage. Assuming they were both unarmoured and the dagger wielder is in the middle of doing a "Prison Yard Rush" attack, the greatsword wielder who doesn't switch to unarmed or try to escape, might be able to get off a few pommel strikes while being grappled and stabbed repeatedly.True. But you know what's even more deadly? Someone with a bigger weapon.
A ranged attack with a thrown weapon is a ranged weapon attack, which means it does benefit from the first two bullet points of Sharpshooter (attack at long range without disadvantage and ignore 1/2 and 3/4 cover). It is not, however, an attack with a ranged weapon, so it does not benefit from the third bullet point (-5 to hit, +10 damage), which is specifically worded “when you make an attack with a ranged weapon.”Oh well, I've been doing it wrong. But I disagree about Sharpshooter: that Sage Advice refers to a ranged attack. Sharpshooter explicitly says a 'ranged weapon attack', not 'attack with a ranged weapon'. Throwing a dagger is a weapon attack, carried out at range.. So Sharpshooter applies.
Edit: Think of it as ranged (weapon attack) vs (ranged weapon) attack.
A duelist fighting style bumps the LS to 1d8+2 (basically 1d12).So if we're worried enough about daggers to bump their damage into longsword range, are we also as interested in improving the amount of damage that longsword does in the hands of an expert? I only ask because while I share the discontent with d4 damage as a primary weapon choice, I also am not really interested in a damage model where there's no difference between a dagger and a longsword. That seems ... wacky, at least for the crunch level of D&D.
Sure; the Dagger style makes your Daggers deal 5.0 damage. The general one-weapon style makes them do 4.5. The general one-weapon style makes longswords deal 6.5.Just that one style though, so that's maybe not the right standard for comparison? That same style already buffs the dagger to d4+2 as well, so the comparison within characters with that style works just fine. I'm not poo-pooing the thread idea here either btw, just wondering if flavor and increased range of weapon use can't be accomplished in ways other than damage buffs.