dave2008
Legend
I was reading @Retreater 's participation thread and @Zardnaar 's Time thread and think about how I level my players (typical need significant downtime to level), and came up with an idea based sports for separate when a player can choose a feat or ASI. In sports, you typical get stronger, faster, etc. in the off-season when you train, and then become more technically proficient when you gain experience in a game (practice). That made me think of changing my default leveling assumption a bit.
First I realize the game is not designed for this concept; however, what if to gain an ASI a player was required to take significant downtime (off-season) to train that ability, but could take a feat immediately (representing experience gained through practice). EDIT: So basically you can take a feat anytime you level up, but you can only take an ASI when you have a period of downtime to train (say 40 hrs min. broken up however). Do you think that would change how your players take feats or ASIs? Any thoughts of the concept in general?
First I realize the game is not designed for this concept; however, what if to gain an ASI a player was required to take significant downtime (off-season) to train that ability, but could take a feat immediately (representing experience gained through practice). EDIT: So basically you can take a feat anytime you level up, but you can only take an ASI when you have a period of downtime to train (say 40 hrs min. broken up however). Do you think that would change how your players take feats or ASIs? Any thoughts of the concept in general?
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