D&D 5E What classes should be restricted?

What are the reasons why you would not want a class in your game?

  • The class doesn't fit the game world setting

    Votes: 112 77.8%
  • The class doesn't fit with what I think D&D is

    Votes: 29 20.1%
  • There isn't enough of a historical precedence for it

    Votes: 3 2.1%
  • Too weird for me

    Votes: 40 27.8%
  • Creates in game issues (balance, etc)

    Votes: 84 58.3%
  • Introduces too much class bloat

    Votes: 32 22.2%
  • The theme is counter to a heroic RPG (e.g. a class that is primarily an "evil" class)

    Votes: 46 31.9%
  • It's a 3PP class, not an official one

    Votes: 56 38.9%
  • other (please explain)

    Votes: 8 5.6%
  • Bonus option: I don't want to see it in the official game

    Votes: 11 7.6%
  • Bonus option: I don't care what others play, I just don't want them in my game

    Votes: 42 29.2%
  • Bonus option 2: No class should be restricted in any of my games

    Votes: 12 8.3%
  • Bonus option 2: No class should be restricted in any official game

    Votes: 12 8.3%


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cbwjm

Seb-wejem
I selected the "Too weird for me" option, but really I think that ties into the "The class doesn't fit the campaign setting" option that I also selected since if I think the class is weird (like, I don't know, a shapeshifter made of sludge or something) then it isn't likely to fit my campaign setting.

I also don't think that I'd really want to allow a class that creates too much in game issues though there is probably still a wide amount of leeway as to what I would allow and really, If it is some random class someone wanted to play then I'd probably allow it with the caveat that the class might change to rebalance it. That's mainly for homebrew/3rd party classes.

I also prefer heroic campaigns where the heroes are heroes not bad guys.
 

generic

On that metempsychosis tweak
Ah yes, @Sacrosanct, a continuation of the Warlord thread much? ;)

My answer is that I will restrict class choice in a campaign, but would not care about a class being introduced to the game, even if I don't like it.

If you're an AL DM, your opinion may vary, as you would be required to allow the class.
 

doctorbadwolf

Heretic of The Seventh Circle
Only checked the “balance” option. Everything else I can work with, I think.

Actually, thinking about it...I wouldn’t allow anything too grimdark, either. Like, if you took the Blood Hunter, and made it darker and more arbitrarily grim and squicky, I’d prolly ban that.
 

doctorbadwolf

Heretic of The Seventh Circle
Only checked the “balance” option. Everything else I can work with, I think.

Actually, thinking about it...I wouldn’t allow anything too grimdark, either. Like, if you took the Blood Hunter, and made it darker and more arbitrarily grim and squicky, I’d prolly ban that.
That all said, I will change the flavor of a class to fit a campaign. But banning? Nah. Not unless the whole group wants to play a specific type of game that involves as little magic as possible, or a world with no divine magic, or a world where magic isn’t advanced enough for full casters, or something like that.
 

dave2008

Legend
  • If the character concept can already be represented by an existing class, then there's no reason to add a redundant class to the campaign.
If there are redundant classes; how do you determine which one to ban? The poll isn't about adding new classes, it is about restricting existing classes.
 

ccs

41st lv DM
Voted for the first 11.
Pretty much I'll consider allowing/restricting any class for whatever reason on a per campaign/per character basis.

Except for:
* the Warlord. Worthless class with a poor name. Fortunately not an actual problem as I don't run 4e. But if I did run 4e I'd ban it.
*Psions - 1e-present, I've never liked any version of the psionic rules. I've got better things to do than keep track of rules I don't like & am not interested in. It's also not fair to try & DM for something you don't even care to read. So psionics simply don't exist in my games. Thus there are no Psions in my games. Afterall, it'd be pretty hard for you to play a class based upon mechanics that don't exist/aren't being used....
 

If there are redundant classes; how do you determine which one to ban? The poll isn't about adding new classes, it is about restricting existing classes.
The core four classes get a free pass. Any class that's redundant with one of those will not be added.

For example, I would never add druid to the game, since nature cleric already exists. I would never add sorcerer to the game, since wizard already exists.
 

the Warlord. Worthless class with a poor name. Fortunately not an actual problem as I don't run 4e. But if I did run 4e I'd ban it.
INAFD.jpg
 

Sacrosanct

Legend
As the title says, what classes do you not like to see in your games? Pretty basic question right? When you don't want to see, or want to restrict a class in your game, why?

Some instructions for this poll:
  • you can select multiple items. All but the top four are reasons. The bottom four choices are an either/or where one must also be chosen for the first bonus question. So everyone should have at least 2 options checked (don't have to select bonus option 2 if you don't want, just bonus option 1)
  • if you choose "I don't want it in the official game", please explain in greater detail.
  • if someone posts a reason you don't agree with, take a breath and stop before replying. I'll kindly ask people not to argue; there are more than enough threads like that already. This is all subjective and a matter of opinion, so even if you disagree, that doesn't make them objectively wrong. Just move on and state your own case.
  • (optional) feel free to list those classes you don't want to see

Just trying to get a feel for how our community views this topic.


I mean, I even put it in bold...
 

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