Critical Role Here's The Official Wildemount Announcement!

After the various leaks over the weekend from Amazon and Barnes & Noble, the official announcement has just dropped! It's a different description to the one on Amazon, and contains a little bit more information about the contents of the upcoming setting book, which includes four introductory adventures!

After the various leaks over the weekend from Amazon and Barnes & Noble, the official announcement has just dropped! It's a different description to the one on Amazon, and contains a little bit more information about the contents of the upcoming setting book, which includes four introductory adventures!

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Create your own Critical Role campaigns with this sourcebook for the world's greatest roleplaying game!

Explorer’s Guide to Wildemount
provides everything you need to play Dungeons & Dragons on the continent of Wildemount (set within the world of Exandria)—a land of war, betrayal, and swashbuckling adventure.

Comprised of four regions, Wildemount provides endless potential for adventure in a land of brewing conflict and incredible magic. Rising tensions boil over into all-out war between the politically dubious Dwendalian Empire and the light-worshiping wastefolk of Xhorhas, supplying a vibrant backdrop for any D&D campaign to explore.
  • Uncover a trove of new options usable in any D&D game, featuring subclasses, spells, magic items, monsters, and more, rooted in the adventures of Critical Role—such as Vestiges of Divergence and the possibility manipulating magic of dunamancy.
  • Start a campaign in any of Wildemount’s regions using a variety of introductory adventures, dozens of regional plot seeds, and the heroic chronicle system—a way to create character backstories rooted in Wildemount.
  • Explore every corner of Wildemount and discover mysteries revealed for the first time by Critical Role Dungeon Master, Matthew Mercer.
WHERE CAN I BUY IT?
Pre-order at your local game store, book stores such as Barnes & Noble, or online at retailers like Amazon.

ITEM DETAILS
Price: $49.95
Release Date: 17 March, 2020
This book’s contents include the following:
  • An expansive Wildemount gazetteer.
  • Descriptions of the major factions of Wildemount.
  • Player options that include new subclasses, new spells, and a tool to help players deeply integrate their characters into the setting.
  • New magic items, including weapons that become more powerful to match their wielders.
  • New creatures native to Wildemount.
  • Four introductory adventures—one for each unique region of Wildemount.
Largely written and helmed by Matthew Mercer, the Dungeon Master of Critical Role and creator of the world of Exandria, this 304-page book features work by talented designers, writers, and artists from the D&D and Critical Role communities.
Explorer's Guide to Wildemount is an expansive, vivid campaign setting anyone can enjoy regardless of their familiarity with Critical Role, and an open invitation to make the mysteries and dangers of Wildemount your own.

--

This also dropped in my inbox, with a couple of quotes from those involved, such as Matt Mercer and WotC's Nathan Stewart:

RENTON, WA – January 13, 2020 – When Critical Role debuted in March 2015, no one predicted the success of a Dungeons & Dragons liveplay show starring prominent voice actors. Not only has the show inspired a vast fan community of “Critters” to create fan art, cosplay, and even musicals based on Critical Role’s adventures, but the stories crafted by Matthew Mercer and his friends have encouraged droves of new players to try D&D for the first time. The D&D Team at Wizards of the Coast is excited to officially collaborate with Mercer by publishing a brand new tabletop roleplaying book detailing the continent explored in the second campaign ofCritical Role, complete with player options such as subclasses, magic items, and more. Explorer’s Guide to Wildemount will be available in stores everywhere on March 17, 2020!

Critical Role is a great example of why Dungeons & Dragons has been popular for over 45 years: a group of friends getting together, telling stories, and making each other laugh. In this case, the friends are talented performers playing live on camera, but the fun’s the same. We’re thrilled D&D fans and Critters alike can now enjoy playing in Matt’s world, as brought to fifth edition in this lovingly-crafted book,” said Nathan Stewart, VP of Franchise for Dungeons & Dragons.

“I'm sincerely so honored and excited to be working directly with Chris Perkins and this team of talented D&D writers and designers to bring this book to not just our community, but to D&D players everywhere,” said Matthew Mercer, Chief Creative Officer and Dungeon Master of Critical Role, as well as lead writer on the guide. “Dungeons & Dragons has had such a massive, positive impact on nearly my entire life, and I am ever inspired by the endless creativity I see it spark in so many others across the world. To have been able to work with Wizards of the Coast to bring my world to life as an official campaign book is nothing short of surreal. I can't wait to see what other DMs and players create within my world to make it their own!”

The 304-page Explorer’s Guide to Wildemount invites DMs to start playing in any of Wildemount’s regions using introductory adventures, dozens of story-inspiring plot seeds, and the new heroic chronicle system. Adventurers can also expect to discover countless secrets revealed by Critical Role Dungeon Master Matthew Mercer for the first time. Players and DMs will find new character options available for play in any campaign, like the Echo Knight fighter subclass, spells of dunamancy, numerous new monsters, and more!
 

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Dire Bare

Legend
There has been a few. I dint think it’s to much yet, but fan base splitting is a thing. So far though I think most of them have done very well. If maybe a couple few not as well as hoped????

Having "Stranger Things" and "Rick & Morty" themed starter sets is hardly going to split the fanbase as TSR did with their multiple campaign product lines. Even now with four full campaign books (Forgotten Realms, Ravnica, Eberron, Exandria), there isn't much danger. Now, if WotC started publishing full product lines for these four settings . . . . that could be a problem down the road.
 

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darjr

I crit!
Having "Stranger Things" and "Rick & Morty" themed starter sets is hardly going to split the fanbase as TSR did with their multiple campaign product lines. Even now with four full campaign books (Forgotten Realms, Ravnica, Eberron, Exandria), there isn't much danger. Now, if WotC started publishing full product lines for these four settings . . . . that could be a problem down the road.
Yup, agree. But I must admit I want all those things. I mean I know there not good for me or WotC or the hobby “maybe” but it want em.


Actually it might be great for the hobby. Sort of.
 

Dire Bare

Legend
I am just little curious why this would be viewed as cross promotion. If streaming were a thing when Forgotten Realms was out I would almost bet adventures would have been streamed by someone. Also Ebberon which was a fan submission at the time. Point being that 2 of the most well known settings D&D has had were not developed in house at first. I for one very much lookfoward to this book.

Simple. The setting of Exandria (where the Critical Role stories take place) is intellectual property owned by Matt Mercer, not WotC. So, this book is a cross-promotion of the Critical Role show, and of WotC's official D&D game.
 


Dire Bare

Legend
Aquisitions inc actually solidified my decision to go back to Pathfinder. I just wrapped up the Out of the Abyss campaign finally, so I'm going to take up Pathfinder again. I like Rick and MOrty but I don't want D&D normal trend to just be silly like R/M or AI

So, after "Acquisitions Inc" and "Rick & Morty vs D&D" were published, it was no longer possible to have non-silly games?

D&D has a long history of silliness in places like Dragon Magazine and various Greyhawk and Mystara products from back in the day. Acquisitions Inc itself grew out of this playstyle. If silly D&D is your thing, awesome! If silliness in your games grates on your nerves, the existence of silly things like AI and R&MvsD&D isn't going to force it.
 

CleverNickName

Limit Break Dancing
Having "Stranger Things" and "Rick & Morty" themed starter sets is hardly going to split the fanbase as TSR did with their multiple campaign product lines. Even now with four full campaign books (Forgotten Realms, Ravnica, Eberron, Exandria), there isn't much danger. Now, if WotC started publishing full product lines for these four settings . . . . that could be a problem down the road.
This.

I've read a few people talk about how they want Spelljammer, Dark Sun, etc. to be re-released for 5th Edition. And I know that WotC has said they would entertain these campaign settings, I doubt they will ever release more than the campaign sourcebook. I mean, even if we do manage to get Planescape 5E, we probably won't see full updated releases of "A Guide to the Astral Plane," "Uncaged: Faces of Sigil", "The Eternal Bounty", "Well of Worlds," "In the Abyss," etc.

But I've been wrong before. We should watch what happens with Eberron.
 

Dire Bare

Legend
Yup, agree. But I must admit I want all those things. I mean I know there not good for me or WotC or the hobby “maybe” but it want em.

Actually it might be great for the hobby. Sort of.

Oh, I get it. I totally believe WotC when they say that the many, multiple product lines in the 80s and 90s help kill D&D at TSR . . . . but for me personally it was a Golden Age!!! I couldn't afford to get it all, of course, but every week seemingly I could go to the game store and pick up a D&D book I didn't already have. Miss those days, but glad they aren't coming back!
 

CleverNickName

Limit Break Dancing
Oh, I get it. I totally believe WotC when they say that the many, multiple product lines in the 80s and 90s help kill D&D at TSR . . . . but for me personally it was a Golden Age!!! I couldn't afford to get it all, of course, but every week seemingly I could go to the game store and pick up a D&D book I didn't already have. Miss those days, but glad they aren't coming back!
Mystara was the "Golden Age" for me and my friends. I dreamed of the day when I would own every boxed set, every module, and every gazetteer. Alas, they were out of print long before I would ever have enough expendable income to afford them.
 


Nikosandros

Golden Procrastinator
Simple. The setting of Exandria (where the Critical Role stories take place) is intellectual property owned by Matt Mercer, not WotC. So, this book is a cross-promotion of the Critical Role show, and of WotC's official D&D game.
Yes. Greenwood and Baker sold all the rights to their setting to TSR and WotC. As far as we know, this isn't the case for Exandria.
 

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