And see all that as just superficial trappings and easily borrowed gimmicks. The items and neat tricks are just items and tricks, nothing really to do with who they are as a people. (shrug) I guess it's a matter of perspective.I would argue there's quite a bit of resemblance. Elven chain, elven boots, elven cloaks - all from D&D elven culture and all based on LotR. Mechanical advantages with certain kinds of weaponry to encourage them to play according to a particular style that fits in with elves as portrayed in LotR. Silent movement and good night vision in various iterations, both work in line with LotR. Issues around sleeping also fits in with the way Legolas is portrayed in LotR.
That's fair, and I don't disagree.If Tolkien wasn't a very big influence on D&D creators he has been for lots of players.
It's worth noting that Tolkien didn't create that version of dwarves, though he did popularize it. But he lifted them pretty much straight out of Germanic/Scandinavian folklore and just tweaked them a little.Dwarfs have been popular because they were like a mixture of vikings and knights of the round table but with Sancho Panza's bodies.
This is one of the big ways D&D elves differ from Tolkien's elves, though. Tolkien's elves would be taller than all but the very tallest humans, and they'd probably have higher stats in every single slot. Which would obviously be unplayable, so I am not against the idea of changing something. But once you do that, what you end up with is no longer a Tolkien elf.And elves are closest to ideal to human perfection but with lower strongh.
Anyway, even if we say there "some" similarities between D&D elves and LOTR elves, and that halflings are pretty much straight lifted from Tolkien, that still doesn't mean that playing D&D's assumed world = playing in Tolkien's world. There are tons of other things in D&D that reflect other influences (barbarians, anyone?), and the tone is going to come out quite different unless the DM deliberately steers it toward Tolkien.
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