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D&D 5E Are we in D&D's Golden Age?

Tyler Do'Urden

Soap Maker
Have you guys seriously been looking through the stuff that passes through this website each week, specifically kickstarter? I mean, I'm not sure we're looking at the same material here... I just dropped about $800 in pledges to about 30 kickstarters in the past month... there's so much interesting content being produced I can never possibly use it all!
 

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TwoSix

"Diegetics", by L. Ron Gygax
Have you guys seriously been looking through the stuff that passes through this website each week, specifically kickstarter? I mean, I'm not sure we're looking at the same material here... I just dropped about $800 in pledges to about 30 kickstarters in the past month... there's so much interesting content being produced I can never possibly use it all!
Or on Patreon, or on Reddit? There's a gold mine of material for 5e available.

I don't know if there's a lot of settings, but settings are kinda played out anyway.
 


Istbor

Dances with Gnolls
Agreed. Besides, it is way too much fun to just make your own setting. Heck, once I get some books in the mail from a kickstarter next month, I'll be working on my 2nd 5e campaign setting. I don't have a name for it yet... hmmm....
 

Tyler Do'Urden

Soap Maker
I guess I'm not sure when this golden age of independent content creation was, if not the 2010s-now.

70s and 80s? It's fun to browse through old zines and what indie publishing houses put out back then, but use it at the table? 95% of it was junk. Not to mention there was a lot of stabbing in the dark and generation of systems that were ridiculously convoluted and unbalanced. It was the era of discovering what "didn't work".

The 90s? Aside from commercial content, I can't remember that much that was actually worthwhile that was created in the early Web era before 3e and the SRD. Michael Morris' Dusk setting and materials were pretty great; the Kargatane Ravenloft guides; and there was an interesting d6 Star Wars setting called the Yaegar Sector that I've long been a fan of. But aside from that... not exactly that interesting an era. I think a lot of that had to do with the general confusion that existed in the world of copyright and IP protection in the early days of the Web from 1995-2000.

The SRD helped dramatically, and the creation of the OSR. As far as indie and homebrew development go, it seems we're in the best age now as things have dramatically matured since 2000.
 

Non-commercial? That stuff has price tags. Doesn’t look homebrew

I've grabbed tons of free stuff from www.DriveThruRPG.com (and DMs Guild) and have incorporated what I liked best into my own homebrew campaign. If something is particularly good, I've even gone back and bought it again for >$0 to throw the creator a bone. Being that "non-commercial" means "not intended to make a profit" and a popular definition of "homebrew" is "anything created by players that is not an official product", I thought that DriveThruRPG might be helpful for you inasmuch as you can get a lot for free there. Apparently I missed your intent. Good luck finding what you're looking for.
 

HarbingerX

Rob Of The North
So by the usual standard of 'golden age', the 70s to early 80s were the golden age of RPGs when everything was new and innovative. Innovation today happens in social networks, not the rules themselves.

What we have now is D&D regaining its status as a cultural phenomenon. Not unusual to happen when the kids who played back in the day grow up and want to rediscover their childhood interests. It could have happened with 4e if they hadn't botched the actual game so badly. I know there are people who loved it, but it really wasn't D&D; which is what returnees are looking for. Now the online generation has picked it up and it's great.
 

Tyler Do'Urden

Soap Maker
I've grabbed tons of free stuff from www.DriveThruRPG.com (and DMs Guild) and have incorporated what I liked best into my own homebrew campaign. If something is particularly good, I've even gone back and bought it again for >$0 to throw the creator a bone. Being that "non-commercial" means "not intended to make a profit" and a popular definition of "homebrew" is "anything created by players that is not an official product", I thought that DriveThruRPG might be helpful for you inasmuch as you can get a lot for free there. Apparently I missed your intent. Good luck finding what you're looking for.

Yes. "Commercial", to me, is WotC, Paizo and others shipping glossy HCs to B&N.

While there are offerings on DriveThru RPG that I'd consider in this league, there's an awful lot that is just the 2020 equivalent of "Send $1 and a S.A.S.E. to get a copy of Larry's Homemade Grimoire" in 1985. It may have better production quality, as desktop publishing has come a long way in 35 years... but it's the same thing, different day.
 

slobster

Hero
The SRD helped dramatically, and the creation of the OSR. As far as indie and homebrew development go, it seems we're in the best age now as things have dramatically matured since 2000.
For one thing, I'll admit that I'm not 100% familiar with all the places stuff gets published. It wouldn't surprise me at all to learn that there was some corner of the internet veritably blossoming with new settings in zines and documents. Also, if that is true, please point me that direction, it sounds awesome!

I also agree that these days are better for indie publishers of D&D content no matter how you slice it, even if for no other reason that now there are way, way more consumers for what they are producing than ever before. More than that, it's easier to self-publish yadda yadda, all that interwebs jazz. But it's an unbelievable boon for the hobbyist publisher to actually have a chance at finding an audience.

Part of the reason I think people look back and see the "good old days" is that, back then, the possibilities were wide open. You could publish a setting with crashed spaceships in a sword and spells fantasy dungeon, or space elves fighting brain eating squids crossing the planes on ships shaped like seashells, or a City of Doors at the center of the multiverse, or a post-apocalytpic desert roved by mutants, or whatever. The doors were wide open, and things got WEIRD.

These days the market has solidified where D&D represents a more specific and consistent brand of pulpy fantasy world, reinforced by decades of novels, video games, and pop culture. So experimentation has died down from its old, unbounded excesses, but the plus side is that the ground D&D does cover it does so better and more elegantly than in the past (IMO).

Also there is a bit of good ol' fashioned nostalgia for how things used to be too! I'm sure that's part of the equation...but when you are talking "Golden Ages", I think some amount of lionizing the past is apropos.
 

Zardnaar

Legend
Have you guys seriously been looking through the stuff that passes through this website each week, specifically kickstarter? I mean, I'm not sure we're looking at the same material here... I just dropped about $800 in pledges to about 30 kickstarters in the past month... there's so much interesting content being produced I can never possibly use it all!

Yes a lot if it isn't very good. I had more than I could use around 2016 and no longer buy stuff.

Archetypes are the new prestige classes. There's more arcetypes than PrCs it seems.

Clarification very selective what I buy. I bought the Midgard stuff, but no longer buy splat, and the APs.

Interested in campaign settings, shorter adventures ( 16-32 pages). Could maybe get a Xanathars 2 type book.
 
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