doctorbadwolf
Heretic of The Seventh Circle
Literally every Dex based activity other than aiming directly requires well developed musculature to be good at, and even aiming requires steadying your limbs which requires strength.
If everything that involves your musculature is strength, all movement is strength, and Dex is a meaningless stat that doesn’t even cover physical coordination.
So, I don’t buy that “fast-twitch muscle fibers [are] strength.”
Using only Strength for balance reasons, or simple personal preference, I’m fine with.
Literally every Dex based activity other than aiming directly requires well developed musculature to be good at, and even aiming requires steadying your limbs which requires strength.
Trying to assign this sort of definite delineation according to real world metrics for the D&D ability Scores is a doomed effort, IMO.The physiology of the human body argues otherwise.
Also, please don't read things into my posts that aren't there. I never said "everything that involves your musculature is strength, all movement is strength", or anything like it. I said all quick movement is about fast-twitch muscle fibers, which it is.
There are also slow-twitch fibers which are used for repeated motions such as walking, and such. Steadying your hands for precision is one example of slow-twitch, which your DEX uses as part of your balance. Reflexes, which are the "quick" component of DEX, is not just about movement but about the speed of the nerve pathways in your body.
Sure, but someone with average STR can be great at stealth, tumbling, sleight of hand, etc. which use balance, coordination, precision, agility and are all DEX.
D&D is about which score, STR or DEX, is the primary contributing factor to an ability. Consider a gymnast; they require developed STR and DEX for all the different things they do. But actions such as jumping, running, etc. are more about STR than DEX, even though proper balance and agility are needed of course. Acrobatic moves are definitely more about balance and coordination than strength.
In that light, sprinting is more about STR than DEX. Now, in 1E, I would certainly agree "speed of movement" was DEX, but like many ability scores since those editions, the definitions have changed somewhat.
Nope. The chasm is going to be as wide as I think it should be based on my vision of the scene. If the party want to try to jump it, they better ask/remember my description of how far across it is.I find it amusing that anyone is worried about changing the rules to make the character's actions more heroic and to put less restrictions on a player.
Because it seems quite clear that if RAW the longest jumper in a party can clear 18 feet and the worst 10ft then the DM who is going to want to make it possible for some of the party is going to make the chasm between 10 and 18 feet. And if they can't cross the obstacle by jumping they are going to make it 19+ feet wide.
But if you houserule some system based on whatever you want so the range the party can jump is between 15 feet and 30 feet. then the obstacle is going to be either between 15-30 feet or greater than 30 ft. Depending upon what the DM wants.
Whether the chasm can be heroically crossed is dependent upon the DMs choice, not the rules. Don't change the rules, change how you describe them and the expectations you set forth.
Trying to assign this sort of definite delineation according to real world metrics for the D&D ability Scores is a doomed effort, IMO.
And your description of the chasm will have nothing to do with how far you think a heroic character is going to be able to jump? I would be surprised if your sub conscious does not impact your description, even if your conscious does not.Nope. The chasm is going to be as wide as I think it should be based on my vision of the scene. If the party want to try to jump it, they better ask/remember my description of how far across it is.
What does it look like when you describe the scene? Do you describe the width of the gap in feet? I'd appreciate an example of an exchange at your table. I love learning from others!Nope. The chasm is going to be as wide as I think it should be based on my vision of the scene. If the party want to try to jump it, they better ask/remember my description of how far across it is.
Nope. I decide what the world looks like as if the PCs don’t exist. It’s only adventures and such that take into account the PCSs. If a chasm cannot be jumped, they’ll need another way, if it can, cool.And your description of the chasm will have nothing to do with how far you think a heroic character is going to be able to jump? I would be surprised if your sub conscious does not impact your description, even if your conscious does not.
That’s about how I fun my game as well. The difference (apparently) is simply that I don’t take jump distance into account when I decide how far across the chasm is.What does it look like when you describe the scene? Do you describe the width of the gap in feet? I'd appreciate an example of an exchange at your table. I love learning from others!