D&D 5E Martial Levels (control extra attack gain for better MCing)

Garthanos

Arcadian Knight
Well, you need a good Wis and Dex to multiclass monk anyhow. But emphasizing fighter gives you better weapon choice; more attacks with your action, and depending on what your subclass is, various other cool options and flavorful things such as superiority dice or improved crit range, etc.
My favorites seem to be spear wielders check out Balsa from Moribito about half way through this excerpt she is fighting other elite fighters with a broken spear head and is still refusing to take a life over a life debt she has...
 

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Xeviat

Hero
yeh I wondered about multi-attacking that erratic progression.. I am thinking of allowing number of opportunity attacks to scale as per extra attacks... but that doesn't address what you are talking about does it.

Nah, my ideas a bit different. Remove extra attack, have weapon attacks scale like cantrips, and then grant the different classes different abilities when they get extra attack.

Fighter can get Weapon Specialization back.
Paladin can start getting their holy damage at different times.
Ranger can get a scaling ability tied to their favored enemy.
Barbarian ... I really want to give them damage on a miss.
Monk might keep multiple attacks and change up how their damage profession works.

Valor Bard and other casters who get extra attack could get War Magic instead, but you'd have to tweak it and specify 1 die of damage like 4E could.

Rogue sneak attack progression would need to be tweaked.

This could allow for a way to build maneuvers for weapon users too.
 


DammitVictor

Trust the Fungus
Supporter
I was going to come here to suggest that Extra Attack should stack the same way Spellcasting stacks.

But I saw the suggest that weapon damage should scale like cantrip damage... and that's really way better.

Perhaps, even better, would be combining the two... so that each extra attack imposes an attack penalty and a damage penalty on all of the attacks.
 

Garthanos

Arcadian Knight
I was going to come here to suggest that Extra Attack should stack the same way Spellcasting stacks.

But I saw the suggest that weapon damage should scale like cantrip damage... and that's really way better.

Perhaps, even better, would be combining the two... so that each extra attack imposes an attack penalty and a damage penalty on all of the attacks.
It occurred to me one could be much freer with damage resistance if you do scale everything more for me I am fine if that means minion class enemies become ineffectual without some teamwork advantage (as part of a swarm/troop),
 
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Garthanos

Arcadian Knight
I was going to come here to suggest that Extra Attack should stack the same way Spellcasting stacks.

But I saw the suggest that weapon damage should scale like cantrip damage... and that's really way better.

Perhaps, even better, would be combining the two... so that each extra attack imposes an attack penalty and a damage penalty on all of the attacks.
that means adjusting the extra attack mechanic and one class the fighter? or am I missing something or maybe just the extra attack mechanic?
 

DammitVictor

Trust the Fungus
Supporter
that means adjusting the extra attack mechanic and one class the fighter? or am I missing something or maybe just the extra attack mechanic?

Right now, what I am thinking about-- for a different, non-5e game-- is that each weapon (or each class) has its Damage Die. Your basic weapon and cantrip attacks deal some number of Damage Dice-- starting at 1 and improving by some combination of class/level-- and then when you Extra Attack, you subtract one Damage DIe from each attack per attack you make after the 1st.

I would not accompany this with an attack penalty in 5e. What I am considering for my own game is something like Star Wars Saga Edition, where you suffer a penalty to all attacks based on the number of attacks you make, and class features can reduce that penalty.
 

Xeviat

Hero
in what fashion were you thinking... @Xeviat

I've been working on something for a long time. Basically, with weapon dice, you'd have the opportunity to allow players to trade weapon dice for effects. A trip attack that deals less damage (since your targeting the legs instead of the head and torso) to add a save vs prone, for instance.

We already have the -5 to hit for +10 damage mechanic in the game. We can definitely afford to expand combat maneuvers to add more variety in non-casters combat options.
 

Garthanos

Arcadian Knight
I've been working on something for a long time. Basically, with weapon dice, you'd have the opportunity to allow players to trade weapon dice for effects. A trip attack that deals less damage (since your targeting the legs instead of the head and torso) to add a save vs prone, for instance.

We already have the -5 to hit for +10 damage mechanic in the game. We can definitely afford to expand combat maneuvers to add more variety in non-casters combat options.
I was leveraging trading out extra attacks for CS die. (battlemaster context ofcourse)
 

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