D&D 5E Xanathar's Guide errata coming

shadowoflameth

Adventurer
In my games going back years, we agreed that if a player gets affected by errata, we'll do it the errata way beginning with the next new campaign or character if the ability is already in play. Exception; If the player wants to use the errata way but then it's up to them to call it out. Otherwise, we're forever chasing a rules set that never stops changing.
 

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Olrox17

Hero
HS is the fireball of healing spells, which I’m fine with.

Hexblade is balanced. A Hexblade character isn’t more powerful than a Fiend character.
Fireball is more powerful than baseline for legacy reason (that I personally don’t agree with). Healing spirit doesn’t have that excuse, and is one level lower than our beloved fiery nuke.

Hexblade on his own is not broken at all, but it does horrible things to the game with multiclassing (optional rule, I know. Not a problem at my table, I houseruled the problem away anyway).
 

shadowoflameth

Adventurer
I've been playing a single class Hexblade pact of the blade human. Haven't multi-classed to anything. We're at 11th level. I haven't experienced broken. The assassin keeps wanting invisibility and it's effective but what's broken?
 

Blue

Ravenous Bugblatter Beast of Traal
See, I fundamentally disagree with this line of reasoning. Why?

D&D is a business. It generates profits by selling products. This on its face is not bad. Indeed most RPG companys have to have additional materials such as splat books to make money. I state splat books specifically vs. adventures because adventures are geared towards DMs not players and most gamers are players not DMs.

Please note that it has turned out to be a much more profitable business model to produce books slowly that keep their value (5e) then to produce a book with character options every month that has the same authorial, design, development, editing, layout, art costs but peaks and then doesn't sell very many.

The other part of the business model that has worked very well with 5e was keeping required books to a minimum to reduce the barrier of entry to new players and grow the player base. AL does PHB+1. With power creep, more books become "required".

So, actual real life changes in the business models between 3.x & 4e vs. 5e has show less books and no power creep is more successful for the business. Hasbro praised D&D regularly in their stockholder meetings, something not true with the earlier editions.
 



A straight Hexblade is fine, but its Lv. 1 is way too much and is more multiclass-baity than anything else by far. Its benefits needed to be split up and pushed to higher levels. There's just way too many of those ridiculous Hexblade/Paladin/Sorcerer combinations out there.
 
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Blue

Ravenous Bugblatter Beast of Traal
In my games going back years, we agreed that if a player gets affected by errata, we'll do it the errata way beginning with the next new campaign or character if the ability is already in play. Exception; If the player wants to use the errata way but then it's up to them to call it out. Otherwise, we're forever chasing a rules set that never stops changing.

Last official errata of any of the core books: 2018.

Last official errata of Xanathar's: Never

Sorry, your point is demonstrably not true in 5e, though it was in earlier editions.
 


shadowoflameth

Adventurer
Last official errata of any of the core books: 2018.

Last official errata of Xanathar's: Never

Sorry, your point is demonstrably not true in 5e, though it was in earlier editions.
True that it hasn't been a big issue in 5e. but in prior editions especially in 4e it was a pretty frequent discussion.
 

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