5E is definitely not in the semi-"simulationist" style of 2E, which is the edition I associate with lots of lists and minutia and detail.
It gives an overview, but the questions I was referring to were somewhat esoteric. You might be able to infer from the AD&D rules that lycanthropy doesn't register to detect magic, but I don't recall the DMG explicitly stating that in its discussion. Nor can I recall an explanation as to why it is unaffected by dispel magic, only that remove curse is needed (iirc).The AD&D DMG has a very extensive discussion of lycanthropy and how to cure it.
This.Question? Why not just use the equipment cost form whatever D&D source you find most complete? That is the great thing about D&D to me, you can pretty much grab from any edition and plug it into whichever edition you are playing. I feel 1e/2e & 5e are the best at that, but you can do it in any edition.
I already have a notebook of a couple of pages full of house rules for when I play DND 5E.I don't know. To turn 5e back into 3.5e would take at least 30 pages of house rules.
/wink
I am ALL FOR using previous editions books for world lore and stuff in DND 5E. I use the Complete Book of Druids and the Complete Book of Necromancers for Druid and Necromancer lore in my 5E games.It's a 2nd edition sourcebook, but I still consider Aurora's Whole Realms Catalog to be the last word in generic equipment for D&D. Whatever gear (other than magic/alchemy items and weapons and armor) you want, they'll have it, a price for it, and a nice description (and usually an illustration in a somewhat period-appropriate sketch style).
"Simulation" is not related to realism. It is about completeness and immersion. 2E had A LOT of material, most of it dedicated toward making its worlds seem "real" not in the realistic sense, but in the "complete" sense. Folks have mentioned things like Aurora's Whole Realms Catalog, but other examples exist including Monster Ecologies and in depth guides on religions and cultures. The 3.x era was more focused on the mechanical impact of things, but also included a lot of material. The individual environment hardbacks and books like the Draconomicon are good examples of the kinds of depth development.It's not really simulationist at all though. A standardised price list is completely unrealistic. Realistically, how much something costs depends far more on where you buy it and who you buy it from, and, especially in a low tech society, how much the seller thinks you can afford.
Likewise, how much something weighs is a poor guide to encumbrance. How the load is distributed matters far more.
"Simulation" is not related to realism. It is about completeness and immersion. 2E had A LOT of material, most of it dedicated toward making its worlds seem "real" not in the realistic sense, but in the "complete" sense. Folks have mentioned things like Aurora's Whole Realms Catalog, but other examples exist including Monster Ecologies and in depth guides on religions and cultures. The 3.x era was more focused on the mechanical impact of things, but also included a lot of material. The individual environment hardbacks and books like the Draconomicon are good examples of the kinds of depth development.
Question? Why not just use the equipment cost form whatever D&D source you find most complete? That is the great thing about D&D to me, you can pretty much grab from any edition and plug it into whichever edition you are playing. I feel 1e/2e & 5e are the best at that, but you can do it in any edition.