D&D 5E The Last Edition of D&D?

Changes in Dungeons & Dragons' various editions have ranged from the incremental to the epic, shaking up the game's sales along with its playerbase. There is evidence that Wizards of the Coast is following a new model in which there are no more editions, just updates and backwards compatibility. It's a model long touted by the software industry, and for an idea what the future might hold we can look to the future of video game consoles.

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Picture courtesy of Unsplash.

Edition History

To put Fifth Edition's longevity in perspective, it's worth looking back at the lifespan of the earlier editions. These editions lived long after the debut of later editions (and will live on in perpetuity on the Internet):

[EDIT: Alzrius did a much better job of summarizing editions, so I've replaced my timeline with his here, thanks Alzrius!)
  • Original Dungeons & Dragons: 1974 (woodgrain boxed set) through 1976 (Swords & Spells) - 2 years
  • Advanced Dungeons & Dragons (1st Edition): 1977-1979 (depending on whether you could it as beginning with the release of the Monster Manual in 1977, the Players Handbook in 1978, or the Dungeon Masters Guide in 1979) through 1988 (DL16 World of Krynn) - 11 years
  • Advanced Dungeons & Dragons (2nd Edition): 1989 (Player's Handbook) through 2000 (Die Vecna Die!) - 11 years
  • Basic Dungeons & Dragons (Holmes): 1978 (the Holmes Basic set) through 1979 (B2 The Keep on the Borderlands) - 2 years
  • Basic Dungeons & Dragons (B/X): 1981 (the Moldvay Basic Set to 1983 (X5 Temple of Death) - 2 years
  • Basic Dungeons & Dragons (BECMI): 1983 (the Mentzer Basic Set to 1993 (Champions of Mystara: Heroes of the Princess Ark) - 10 years
  • Dungeons & Dragons (3.0 Edition): 2000 (Player's Handbook) through 2003 (Ghostwalk) - 3 years
  • Dungeons & Dragons (3.5 Edition): 2003 (Player's Handbook) through 2008 (City of Stormreach) - 5 years
  • Dungeons & Dragons (4th Edition): 2008 (Player's Handbook) through 2012 (Into the Unknown: The Dungeons Survival Handbook) - 4 years
  • Dungeons & Dragons (4th Edition Essentials): 2010 (Dungeons & Dragons Starter Set) through 2011 (Monster Vault: Threats to the Nentir Vale) - 1 year
  • Dungeons & Dragons (Next): 2013 (Ghosts of Dragonspear Castle through 2014 (Legacy of the Crystal Shard) - 1 year
  • Dungeons & Dragons (5th Edition): 2014 (Starter Set) through Present (Mythic Odysseys of Theros) - 6 years+
Looking at these averages, the lifespan of an edition ranges from as low as a few years to as long as 11 years. At 6 years old, Fifth Edition is now at the beginning of when it might be considered old enough to warrant a new edition—Fourth Edition lasted just four years (if we count Essentials).

No More Editions?

Mike Mearls had this to say about a hypothetical sixth edition:
We’re nowhere near 6th edition D&D, but if we get there this is how I’d like it to play out. Zero disruption to what you’re already doing, just new toys to make your game better.
In an Ask Me Anything on Reddit, Mearls clarified in response to a question about modeling D&D's roll-out after Microsoft's roll-out of Windows 10:
Is the goal of 5e to get all D&D players onto one edition and then to support it for a long time, much like what Microsoft is doing with Windows 10? Should we expect 5e to last longer than the 5-6 year lifespan of the previous several editions?
I think we'd do a new edition only when the warts of the current one are bothersome enough that people want them excised.
The much-touted Microsoft model, itself inspired by the iPhone model, comes up frequently because it minimizes disruption to consumers while ensuring they still benefit from systemic improvements. And there's a good reason for customers and developers looking for another way: A platform change can be devastating to a game's market.

Damaged Edition

As D&D has become more embedded in the Internet ecosystem, it has become increasingly difficult for it to pivot. The Open Game License (OGL) era ushered in by Third Edition, in which many third parties flourished in support of the new game, came to a hard stop with the debut of Fourth Edition. Two planned hardcover supplements I wrote never saw the light of day because the rumors of a new edition spooked the publisher from producing new material. The hint of a new edition was enough to make third party developers change their tactics, and for good reason.

The current D&D ecosystem has only grown larger thanks to the new OGL and the DMs Guild. All the video streamers who are currently buoying interest in the game, the D&D-related Kickstarters launched every week, and market expectations for the brand’s IP as a transmedia franchise suggests that the investment in D&D goes beyond customers and includes small business owners too.

Before a new edition comes out, the existing edition takes a hit: D&D gradually lost market share to Pathfinder, dipping to third place according to ICv2 in 2012 (when Fifth Edition was announced). The drop was not solely attributable to D&D's edition change of course. The issues with Fourth Edition and Pathfinder's popularity certainly had something to do with the shift in positions, but it seems likely the steep drop to third place was accelerated by the edition announcement. We have further data that bears this out in Pathfinder's Second Edition launch, in which Pathfinder First Edition slipped to fifth place in Spring 2019, just before the Summer launch of the new edition.

There's a parallel between an edition of a tabletop game and a video game console, which can have limited backwards compatibility with the games before it. Like the tabletop game industry, the video game industry convulses every six to eight years when a major game development platform (Xbox and Playstation) announces a new system. Developers change their schedules to accommodate and gamers stop buying the current platform as they wait for the new one to debut. This cycle grinds sales of video games to a halt; it can be so devastating that the current down cycle threatens to wipe out GameStop, one of the few remaining brick-and-mortar video game resellers in the United States (GameStop's desperation was on full display during the pandemic).

Something Has to Give

Increasingly, publishers are realizing that although this model produces an uptick in sales and expenditures in the short-term, it's damaging to the wider gaming ecosystem. This is why console producers are moving away from the existing model to one in which continual upgrades are possible while still guaranteeing backwards compatibility. They do this by building in compatibility from the start so that the console can easily run older games, while at the same time releasing more powerful products that consumers can opt-into as they see fit. In a similar fashion, one of Fifth Edition's goals was to be backwards compatible with the editions that came before it.

A longer market window to sell D&D has had some interesting side-effects, most notably that it creates an opportunity for luxury, high-end products. These products wouldn’t be able to flourish in a market where a potential high-end consumer would balk at investing a significant amount of money on something that wouldn’t compatible in a year.

There’s also signs that the old model no longer makes sense. D&D’s older editions never went away—Pathfinder’s success is an important reminder of this fact—and any new edition would have to compete with the five editions before it for digital attention. In the video game industry, downloadable content allows games and platforms to incorporate feedback and update themselves in real time—just like D&D is now doing with its Unearthed Arcana content and surveys.

Will we ever get a new edition of D&D? With Ray Winniger replacing Mearls as head of the D&D team, there may well be a declaration of a Sixth Edition in the near term, but it seems the game will always be backwards compatible … in which case an edition change is more a branding update than a radical change in the game’s rules.
 
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Michael Tresca

Michael Tresca

MaskedGuy

Explorer
I mean one thing I find really frustrating about 5e (besides campaign books being underwhelming) is lack of new setting material and slow as hell pace at which they release new content. I don't really care as much about lack of crunch as lack of lore :p Then again, I have to admit that I don't find Forgotten Realms lore interesting in first place, its really not setting up to my tastes -_-;
 

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Mercurius

Legend
I mean one thing I find really frustrating about 5e (besides campaign books being underwhelming) is lack of new setting material and slow as hell pace at which they release new content. I don't really care as much about lack of crunch as lack of lore :p Then again, I have to admit that I don't find Forgotten Realms lore interesting in first place, its really not setting up to my tastes -_-;

There are four setting books in 20 months, and three in just eight months, so I'm not sure what the problem is as far as "lack of new setting material":

Nov, 2018: Ravnica
Nov, 2019: Eberron
Mar, 2020: Wildemount
July, 2020: Theros

But, yeah the release of books is slow. The way I look at it is that it keeps the game healthy and successful, and the quality relatively high. Would I personally like more material? Sure. In my ideal world they'd release a new hardcover every other month, alternating with with shorter modules and locations, but what they're doing is just fine.

I suspect the increase in settings isn't an aberration, but a sign of things to come. Maybe it is wishful thinking, but I could see them publishing two setting books a year: one legacy setting, one Magic setting. So something like this:

2021: Planescape, Zendikar
2022: Dark Sun, Innistrad
2023: Forgotten Realms Campaign Book, Dominaria
2024: Greyhawk, Eldraine

Etc. Or something like that.
 

MaskedGuy

Explorer
Do note that before Paizo moved to slower pace as well(thought not as slow pace), their campaign setting books used to be bi monthly :3 And I'm not talking about just "big new setting book" I'm talking about "Books that focus on particular area of the larger setting" books. And even then that is before that, do remember that last book about setting before Ravnica book was Sword Coast Adventurer's guide in 2015. So besides me considering "one book per year" too slow for my tastes, my problem is that 5e at this rate is never going out to flesh out the books they have released since that isn't their goal. Part of it is avoiding "too many books!" and one is probably part of "Well some dungeon masters complain about having to update their own homebrew setting to match published ones, so let's just not publish anything new in this edition!" or something, but as I said, I'm complaining based on my own preferences not matching their business tactic :)

(it doesn't really help that uh, no matter how high quality it might be, I don't find Forgotten Realms flavor likeable. Besides Forgotten Realms having heavy focus on mantaining status quo marvel/dc superhero comic book style, none of nations in Faerun have really been presented in fashion that makes them more than backdrops for dungeon crawling.)

Sooo yeah, it would definitely help if they had released other classic D&D book material before Eberron way earlier ;D I want mah Mystra or Birthright book :p (which I'm never gonna get since those are dead settings only sometimes referenced by 5e)
 

I respect the strategy of slower candence because this makes easier to be translated to other languanges.

Today WotC isn't selling crunch but more the "brand". 3PPs can produce their own lore or settings with a decent lore/background. And videogame industry is a serious rival for TTRPG publishers. Even some CRPGs are free-to-play, too cheap or free as gifts because they are "old".

You could remember I have said in the past some times one of the next goals by WotC is the section of the fandom market about superheroes.
 

Fenris-77

Small God of the Dozens
Supporter
I don't know about that. The skill system is a pretty solid departure from previous editions. Unless you meant additional crunch rather than new crunch. I'm also not sure why you're so fixated on WotC moving into a modern or Sci-Fi setting. They don't have to go there to add new ideas, and they are currently selling a ton of D&D books every time they release one. I don't see why this would push them to branch out into a different genre, at least any time soon.
 




Paizo has got Starfinder, and WotC can't publish a new d20 Star Wars yet.

My opinion is WotC needs a d20 Modern to be ready when medieval fantasy isn't so popular as now, and that about "don't put all your eggs in one basket". A good strategy has to allow a plan B.
 

Lem23

Adventurer
Yes, but any day now sales are going to implode. Any. Day. Keep repeating this like a mantra and eventually it's going to happen, right? ;)

I'm sure that when every person in the world has 17 copies of the PHB, that sales will start to drop a little, yes. :D
 

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