D&D 5E WotC Shares Theros Table of Contents

WotC has shared the table of contents of Mythic Odysseys of Theros. Well, part of it, at least.

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Update -- thanks to "obscureReviewer" on Twitter, here's a fuller image!

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However, a Huge read dragon neck is probably small enough to hack through. Its neck is less than 10 feet long and is probably less than 3 feet thick ;)
Not an ancient dragon, check the illustrations, ancient dragons have a neck about as thick as the person fighting it is tall - i.e. about 6 feet.
latest

If you check out the BG3 trailers, the gith (who are on average taller than humans) are riding dragons whose necks are not much thinner than they are tall. And those dragons aren't ancient.

A three foot thick neck would be a small dragon.
 

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dave2008

Legend
Not an ancient dragon, check the illustrations, ancient dragons have a neck about as thick as the person fighting it is tall - i.e. about 6 feet.
latest

If you check out the BG3 trailers, the gith (who are on average taller than humans) are riding dragons whose necks are not much thinner than they are tall. And those dragons aren't ancient.

A three foot thick neck would be a small dragon.
You still don't get it - that's OK. I'll move on.
 

Eyes of Nine

Everything's Fine
Potentially, you could cut through 95cm of skin by continuously hacking at the same point with your 75cm sword. At some point of course, that means your hand and arm are also now inside the skin thickness.

That's all assuming piercing or slashing damage. I wonder if bludgeoning damage could do enough to actually impact Godzilla...

Maybe you can just make Godzilla have 1000 hp, 30AC, Invulnerable to non-Magic weapons, Resistance to Slashing and Piercing...
 

Levistus's_Leviathan

5e Freelancer
Let's move on. This is going nowhere.

So, the bard's level 3 abilities are okay. Silver Tongue is extremely useful and exploitable. Permanent 10 or above for any Deception or Persuasion roll.
Unsettling words is useful, but I don't really see why this subclass gets it.

Any thoughts?
 



Levistus's_Leviathan

5e Freelancer
Okay, first, the Bard College of Eloquence. The D&D team has said that this bard is meant to be a "philosopher" type from Greek history, like Plato or Aristotle. The UA and current subclass is very different, but fairly similar in theme. Here are the abilities compared:

First, the previous level 3 abilities of the Eloquence Bard. The UA eloquence bard could expend a bardic inspiration to speak to any creature and have them understand you for the next 10 minutes. The other UA level 3 feature was being able to cast calm emotions an amount of times per long rest equal to your charisma modifier without expending a spell slot. The current abilities are that if you roll a 9 or lower for a Charisma (Persuasion or Deception) check, the number rolled on the dice automatically becomes a 10. We have a few abilities like this already, but only for Rogues, IIRC. The next ability is that as a bonus action, you may give an enemy a negative bardic inspiration, and they roll the dice and subtract it from the next saving throw they make before the start of your next turn.
So, these abilities changed a lot at this level. They definitely made the subclass at this level feel more "evil" than it was before. Just the fact that they're super good at Deception, which is normally linked with bad people, Persuasion, which can be used for bad purposes, and can subtract bardic inspiration from enemies? This just all sounds negative, instead of the positive disney princess that this subclass was before, with speaking to squirrels and calming angry crowds of people.

Second, the previous 6th level ability. This ability let you use bardic inspiration to harm or heal creatures. You could hurt an enemy with psychic damage, and give them disadvantage on the next saving throw they make before the end of your next turn. (This ability is kind of similar to the now 3rd level ability Unsettling Words, but was better and more useful.) The new 2 sixth level abilities are to have your bardic inspiration stay on an ally for 10 minutes, with them using it round after round, but only if they use it for an ability check, saving throw, or attack roll AND the roll fails. (This is similar to part of the previous level 14 ability) The second level 6 ability is the ability to once per long rest or until you expend a spell slot to regain it, talk to up to 5 creatures at a time and have them understand you, no matter the language. (This is like the previously level 3 ability, but no longer requires bardic inspiration, and instead requires spell slots to do it multiple times a day.)
This subclass no longer feels as evil! You can speak with bunnies (but they can't speak back), can make sure your bardic inspiration never go to waste if you place them on the right person, and be a very good support character.

Third, the last level of these subclass features, level 14. (Wow, bard subclasses really are starved for abilities, and the jump from level 6 to 14 is a long haul) So, the previous ability was to make it so your bardic inspiration doesn't get wasted on failed attacks, saves, and checks. It additionally gave you the ability to move a successful bardic inspiration dice to another ally an amount of times equal to your Charisma modifier per long rest. The new ability is the exact same as the second part of the previous level 14 ability.
Now, this ability got significantly smaller than it was in the UA version, but it's for a good reason. They were making sure you could make the best use out of you bardic inspiration at lower levels.

Most of the changes to this subclass were moving around abilities to different levels, fixing small parts of abilities to balance them more, and changing how often you could use those abilities. I am upset they got rid of the Calm Emotions for free ability, but the replacement for that is probably more useful, and a lot more abusable (I don't think that's a positive, but I'm not sure).

Any thoughts on this? Did I get anything wrong?
 

Parmandur

Book-Friend
Wow, bard subclasses really are starved for abilities, and the jump from level 6 to 14 is a long haul

Bards definitely have their power budget firmly set more in the core Class features, more than Subclass.

The Level 3 changes seem brilliant, giving this Bard reliable talent for Persuasion and Deception makes this the ultimate face character: putting Expertise on these two Skills means the Eloquence Bard is unmatched for social interactions.
 

Levistus's_Leviathan

5e Freelancer
Yes, they are very good at social interaction. At level 17+ with expertise in Persuasion and Deception, and combined with this ability, the lowest number you should be able to get with a +5 to Charisma would be a 27. That's kind of ridiculous.
 


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