TaranTheWanderer
Legend
Given that D&D is usually a medieval society, corporal punishment is often the result of arresting or bringing bandits to justice.
But, for the PC, that takes the decision out of the players hands. They are leaving it to the community to decide what happens.
It's still violence. It's kind of on the DM to decide what happens to the Bandits at that point. Maybe they'll just end up as slaves in a mining pit.
In a situation where you are in the wilderness, I kind of like fiction that has the Heroes release the bandits and then they
a) come back to help you or change their path for good because you showed mercy
b) A la Saving Private Ryan: they come back to shoot your friends or end up as a recurring villain.
Not killing all your enemies usually makes for a better plot in the long run, I find.
But, for the PC, that takes the decision out of the players hands. They are leaving it to the community to decide what happens.
It's still violence. It's kind of on the DM to decide what happens to the Bandits at that point. Maybe they'll just end up as slaves in a mining pit.
In a situation where you are in the wilderness, I kind of like fiction that has the Heroes release the bandits and then they
a) come back to help you or change their path for good because you showed mercy
b) A la Saving Private Ryan: they come back to shoot your friends or end up as a recurring villain.
Not killing all your enemies usually makes for a better plot in the long run, I find.