D&D 5E WotC's Jeremy Crawford Talks D&D Alignment Changes

Jeremy Crawford has spoken about changes to the way alignment will be referred to in future D&D books. It starts with a reminder that no rule in D&D dictates your alignment.

align.png

Data from D&D Beyond in June 2019

(Note that in the transcript below, the questions in quotes were his own words but presumably refer to questions he's seen asked previously).

Friendly reminder: no rule in D&D mandates your character's alignment, and no class is restricted to certain alignments. You determine your character's moral compass. I see discussions that refer to such rules, yet they don't exist in 5th edition D&D.

Your character's alignment in D&D doesn't prescribe their behavior. Alignment describes inclinations. It's a roleplaying tool, like flaws, bonds, and ideals. If any of those tools don't serve your group's bliss, don't use them. The game's system doesn't rely on those tools.

D&D has general rules and exceptions to those rules. For example, you choose whatever alignment you want for your character at creation (general rule). There are a few magic items and other transformative effects that might affect a character's alignment (exceptions).

Want a benevolent green dragon in your D&D campaign or a sweet werewolf candlemaker? Do it. The rule in the Monster Manual is that the DM determines a monster's alignment. The DM plays that monster. The DM decides who that monster is in play.

Regarding a D&D monster's alignment, here's the general rule from the Monster Manual: "The alignment specified in a monster's stat block is the default. Feel free to depart from it and change a monster's alignment to suit the needs of your campaign."

"What about the Oathbreaker? It says you have to be evil." The Oathbreaker is a paladin subclass (not a class) designed for NPCs. If your DM lets you use it, you're already being experimental, so if you want to play a kindhearted Oathbreaker, follow your bliss!

"Why are player characters punished for changing their alignment?" There is no general system in 5th-edition D&D for changing your alignment and there are no punishments or rewards in the core rules for changing it. You can just change it. Older editions had such rules.

Even though the rules of 5th-edition D&D state that players and DMs determine alignment, the suggested alignments in our books have undeniably caused confusion. That's why future books will ditch such suggestions for player characters and reframe such things for the DM.

"What about the werewolf's curse of lycanthropy? It makes you evil like the werewolf." The DM determines the alignment of the werewolf. For example, the werewolf you face might be a sweetheart. The alignment in a stat block is a suggestion to the DM, nothing more.

"What about demons, devils, and angels in D&D? Their alignments can't change." They can change. The default story makes the mythological assumptions we expect, but the Monster Manual tells the DM to change any monster's alignment without hesitation to serve the campaign.

"You've reminded us that alignment is a suggestion. Does that mean you're not changing anything about D&D peoples after all?" We are working to remove racist tropes from D&D. Alignment is only one part of that work, and alignment will be treated differently in the future.

"Why are you telling us to ignore the alignment rules in D&D?" I'm not. I'm sharing what the alignment rules have been in the Player's Handbook & Monster Manual since 2014. We know that those rules are insufficient and have changes coming in future products.
 

log in or register to remove this ad

oriaxx77

Explorer
I'm working my way through the first campaign of Critical Role after going through the whole second campaign first. There was a moment like 60+ sessions in where a player was going to take a drastic action and Matt asked, "what's your alignment?" and the players looked at each other, confused, and asked, "what's that?" They're all great players and great actors, and alignment was completely unneeded for them to have fun, RP the hell out of everything, and put on a good show.
Roleplaying is not acting. D&D is slowly but surely losing its distinctive characteristics. It is just a kitchen sink now with orc waiters and hobbit black guards.
 

log in or register to remove this ad

Erdric Dragin

Adventurer
Alignment is a sacred cow that shouldn't be messed with.

Best use of Alignment was 3rd Edition. Creating mechanics that mesh with the Alignment system was genius. Also made people actually care about it. I really don't see why everything has to be a huge shade of gray now, by default? At least that's what they're making it sound like.
 

Roleplaying is not acting.

Some people count describing character actions in third-person as roleplaying but doing improv acting at the table is definitely 100% roleplaying a character.

EDIT:
D&D is slowly but surely losing its distinctive characteristics. It is just a kitchen sink now with orc waiters and hobbit black guards.

If you hate kitchen sink DnD, you'd absolutely hate genuine old school DnD. Blackmoore was literally a postacpocalyptic setting where a super advanced civilization with lasers, robots, et al, was wiped out and adventurers with medieval technology used portals to discover that ancient tech. In Gary Gygax's games, they would go to spaceships, gamma world, and even the old west. One of the gods in Greyhawk has an old west revolver from one of his crossover games. Modern DnD is far, far less inclusive and kitchen sink than original "authentic" DnD.
 
Last edited:

Anand

2nd Level DM
I find curious that people would care about alignment in 5E since it absolutely doesn't influence the game. I'm playing PF2, which does uses alignment (as in there is Detect Evil, Alignment Damage, etc), and I use the alignment system as how an individual is aligned to the planes, etc. In D&D? Why would I use it since the flaws / bonds / traits are so much better?
 

Dannyalcatraz

Schmoderator
Staff member
Supporter
Dragon Magazine, Issue 72, Page 49, "Spells for Everyone":

Purify food 1/2
This one is simple. All you need is a tin of black pepper and a bottle of catsup. Everyone knows you can eat anything if you put enough catsup and pepper on it.
Great spell for ”friendly” Athasian Kender casters to use when meeting the party...
 

oriaxx77

Explorer
I find curious that people would care about alignment in 5E since it absolutely doesn't influence the game. I'm playing PF2, which does uses alignment (as in there is Detect Evil, Alignment Damage, etc), and I use the alignment system as how an individual is aligned to the planes, etc. In D&D? Why would I use it since the flaws / bonds / traits are so much better?
Pendragon end runequest have an even better system. Why don’t we use them instead? It is not about better or worse. It is part of the ingredients that makes it unique and fun. It is like a BMW has rear wheel drive.
 

Coroc

Hero
.....that wasn't what was said, nor was it what I replied to. But sure, I'll bite.

What kind of stories are you, Umbran, unable to tell in D&D (5e) because there is an alignment system that has absolutely no impact, and, as we have just discussed, doesn't have to be used?

I think some stories, also officially published ones, which use the alignment "rules" in a very creative way cannot be told anymore the same way if there is no alignment anymore.
 

Chaosmancer

Legend
Alignment is a sacred cow that shouldn't be messed with.

Best use of Alignment was 3rd Edition. Creating mechanics that mesh with the Alignment system was genius. Also made people actually care about it. I really don't see why everything has to be a huge shade of gray now, by default? At least that's what they're making it sound like.

Because "my character always sends money to the orphanage that raised him" or "I will do anything to redeem my family name" is far more interesting than saying "Chaotic Good" or " Lawful Neutral"

Good lord, the cluster that is Chaos and Law alone drives me up the walls.
 

Coroc

Hero
Haven't used alignment since the early 90s. It's a weird construct that has nothing do with how actual people behave. I did enjoy how it was used in Planescape, but that's about it.

In terms of needing it as a tool to corral annoying in-game behavior by players, I would rather just ask the player out of game to stop doing the annoying behavior, or else play with people who want a similar experience as me at the table.

Yeah but in planescape it is pretty useful. Think about the factions in Sigil, the alignment of planes, how do you do that without alignment?
 

Coroc

Hero
Dragon Magazine, Issue 72, Page 49, "Spells for Everyone":

Purify food 1/2
This one is simple. All you need is a tin of black pepper and a bottle of catsup. Everyone knows you can eat anything if you put enough catsup and pepper on it.

Darn I misread cat - soup, and thought wtf I get salt and pepper to improve taste but soup made from cats why in all .... ROFL
 

Remove ads

Remove ads

AD6_gamerati_skyscraper

Remove ads

Recent & Upcoming Releases

Top