D&D General An Appreciation of David "Zeb" Cook

All of this talk of Taladas....and I'm having more fun than ever with 5e...so what would it take to spin Taladas up for a 5e game? Any ideas? Maybe that should be a new thread...

I mean, I've run Taladas in 5E. I didn't need to do anything, really. I guess if a player really wanted to play a race I didn't have 5E stats for, or where the 5E stats were too conceptually divergent, I'd have had to come up with something, but otherwise you can use most D&D settings pretty easily with 5E (the one glaring exception being Dark Sun).
 

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Eyes of Nine

Everything's Fine
All of this talk of Taladas....and I'm having more fun than ever with 5e...so what would it take to spin Taladas up for a 5e game? Any ideas? Maybe that should be a new thread...
Do it. Just having read the DMGuild description, feels like it wouldn't be too hard, at least for creating the PCs.
 

Staffan

Legend
There's a real contrast between this and a lot of other writers, both old and new, who often just put stuff in on what seems to be a rule-of-cool basis, and don't think about the history and culture and people who lead to a thing happening or a place being built/shaped (if there is history to a place it's usually "A scary dude built it" and there's no sense of the culture or history that lead to said scary dude). That's not without value - it's often all you need! Why waste time on details the players will probably never know or care about? I've heard major designers suggest precisely that. One designer, I forget who, even outright argued that creating this sort of depth was outright wrong (almost in a moral sense). But I don't agree - these are people who couldn't have written Planescape, because they couldn't have imagined Planescape.

What you describe about Zeb and Planescape is exactly what I love about Eberron, where Keith Baker has built up a ton of lore explaining how things fit together and how to integrate things into your campaign. But while I prefer Eberron to Planescape, I have to admit that Baker had an enormous advantage in being able to build the setting from scratch instead of having to build on the hyper-shaky foundation that is Gygaxian cosmology.
 

What you describe about Zeb and Planescape is exactly what I love about Eberron, where Keith Baker has built up a ton of lore explaining how things fit together and how to integrate things into your campaign. But while I prefer Eberron to Planescape, I have to admit that Baker had an enormous advantage in being able to build the setting from scratch instead of having to build on the hyper-shaky foundation that is Gygaxian cosmology.

Baker's Eberron is definitely from a similar school to Planescape, and it's why it's a setting I like a lot. Baker doesn't quite have the same flare for cultures and groups that fundamentally think in different ways that Zeb Cook did, nor the eye for customs and trends and so on - he does attempt both (unlike a lot of D&D writers) but he doesn't commit as hard or land them as well, and he tends to ground his organisations and make them a lot more "adventurer-friendly" than they strictly need to be, but he does think things through, does consider history, does think about how different cultures regard things, and so on. He also has a little bit of that "weird fantasy" stuff going on rather than just the High Fantasy/Epic Fantasy most D&D runs on. So I'm always excited to see more Eberron. I'm hoping the new book for it will amp up the strangeness factor and specificity of some people/places even more.
 

Jack Hooligan

Explorer
There’s another 5e book for Eberron coming out?

I want around the game for 3e and 4e, so missed Eberron. I’m not a big fan of steampunk stuff, but is the setting worth a look?
 

dave2008

Legend
There’s another 5e book for Eberron coming out?
There is a book on the DMs Guild: Wayfinder's Guide to Eberron. Most of this book is re-created in...
There is a book from WotC: Eberron: Raising from the Last War. This basically has everything you need to play, and then.
There is a forthcoming book on DMsGuild by Keith: Exploring Eberron. This is going to be a large book with a lot of lore and new options as well (like PC Gnolls) from the original author himself. He has share a lot of bits on his blog and it looks really good. I've never played an Eberron campaign, nor do I plan to, but I am going to pick up this book.
I’m not a big fan of steampunk stuff, but is the setting worth a look?
YEs
 

I want around the game for 3e and 4e, so missed Eberron. I’m not a big fan of steampunk stuff, but is the setting worth a look?

It's magitech rather than steampunk, and it's not excessive - it's more a few specific, major inventions (which arguably largely exist to provide dramatic locations and get the PCs around faster), rather than a constant hail of random steampunk devices as most "steampunk" settings seem to have.
 

Jack Hooligan

Explorer
Last Eberron question, as not to derail this too much, what’s the adventure support look like? I have no time to write my own, so just run tweaked published adventures.
 

dave2008

Legend
Last Eberron question, as not to derail this too much, what’s the adventure support look like? I have no time to write my own, so just run tweaked published adventures.
There is an "official" adventure included with Eberron: Rising from the Last War, but it only goes to lvl 3 or 5 I think. On the DMGuild there are 191 Eberron Adventures available. You might have to do a little research to determine which are the best fit, but I would say the support is pretty good.
 


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