Kaodi
Hero
Okay - thanks. Might be a couple days before I am quite ready to go. I am not going to be Home for most of today. But I look forward to getting started.
Becoming a follower of Gorum is a bit odd with being lawful neutral. In 2e he only allows CN and CE, though in 1e he allowed N and CG as well. This is definitely going to be a no-gear start in any case though, ; ) .
I need to come up with a passable name for the campaign too. Nothing complicated, but maybe a bit of a riff on TES. I will keep thinking - though suggestions are welcome.
Becoming a follower of Gorum is a bit odd with being lawful neutral. In 2e he only allows CN and CE, though in 1e he allowed N and CG as well. This is definitely going to be a no-gear start in any case though, ; ) .
I need to come up with a passable name for the campaign too. Nothing complicated, but maybe a bit of a riff on TES. I will keep thinking - though suggestions are welcome.
Name: Theodore Warsavage
Ancestry/Heritage: Versatile Human
Background: Lastwall Survivor
Class/Level: Fighter 2
Size: Medium
Alignment: Lawful Neutral
Traits: Human, Humanoid, Lawful, Fighter
Deity: Formerly Iomedae
AC: 16 = 10 + 2 Dex + 4 Prof + 0 Item
Shield: +0, 0 Hardness, HP 0/0, BT
Fort: +8 = + 2 Con + 6 Prof + 0 Item
Ref: +8 = + 2 Dex + 6 Prof + 0 Item
Will: +4 = + 0 Wis + 4 Prof + 0 Item
Notes:
Hit Points: 32
Resistances/Immunites:
Perception: +6 = + 0 Wis + 6 Prof + 0 Item
Senses:
Class DC: 18 = 10 + 4 Key + 4 Prof + 0 Item
Speed: 25'
Movement Types/Notes:
Ancestry/Heritage: Versatile Human
Background: Lastwall Survivor
Class/Level: Fighter 2
Size: Medium
Alignment: Lawful Neutral
Traits: Human, Humanoid, Lawful, Fighter
Deity: Formerly Iomedae
Code:
Ability Score Mod
STR 18 +4
DEX 14 +2
CON 14 +2
INT 10 +0
WIS 10 +0
CHA 12 +1
AC: 16 = 10 + 2 Dex + 4 Prof + 0 Item
Shield: +0, 0 Hardness, HP 0/0, BT
Fort: +8 = + 2 Con + 6 Prof + 0 Item
Ref: +8 = + 2 Dex + 6 Prof + 0 Item
Will: +4 = + 0 Wis + 4 Prof + 0 Item
Notes:
Hit Points: 32
Resistances/Immunites:
Perception: +6 = + 0 Wis + 6 Prof + 0 Item
Senses:
Class DC: 18 = 10 + 4 Key + 4 Prof + 0 Item
Speed: 25'
Movement Types/Notes:
Melee Strikes
Fist +10 = + 4 Str + 6 Prof + Item, Damage 1d4 B + 4 Str + 0 Spec
- Agile, Finesse, Nonlethal, Unarmed
Weapon +0 = + 0 Str + 0 Prof + Item, Damage 0d0 B/P/S + 0 Str + 0 Spec
- Other/Traits
Ranged Strikes
Weapon +0 = + 0 Dex + 0 Prof + Item, Damage 0d0 B/P/S + 0 Str + 0 Spec
- Other/Traits
Weapon Proficiencies
Simple: Expert
Martial: Expert
Advanced: Trained
Unarmed: Expert
Armour Proficiencies
Light: Trained
Medium: Trained
Heavy: Trained
Unarmoured: Trained
Fist +10 = + 4 Str + 6 Prof + Item, Damage 1d4 B + 4 Str + 0 Spec
- Agile, Finesse, Nonlethal, Unarmed
Weapon +0 = + 0 Str + 0 Prof + Item, Damage 0d0 B/P/S + 0 Str + 0 Spec
- Other/Traits
Ranged Strikes
Weapon +0 = + 0 Dex + 0 Prof + Item, Damage 0d0 B/P/S + 0 Str + 0 Spec
- Other/Traits
Weapon Proficiencies
Simple: Expert
Martial: Expert
Advanced: Trained
Unarmed: Expert
Armour Proficiencies
Light: Trained
Medium: Trained
Heavy: Trained
Unarmoured: Trained
Skills
Languages:
Code:
Acrobatics +2 = + 2 Dex + 0 Prof + 0 Item
Arcana +0 = + 0 Int + 0 Prof + 0 Item
Athletics +8 = + 4 Str + 4 Prof + 0 Item
Crafting +0 = + 0 Int + 0 Prof + 0 Item
Deception +1 = + 1 Cha + 0 Prof + 0 Item
Diplomacy +1 = + 1 Cha + 0 Prof + 0 Item
Intimidation +5 = + 1 Cha + 4 Prof + 0 Item
(Undead) L +4 = + 0 Int + 4 Prof + 0 Item
(Other) Lore +0 = + 0 Int + 0 Prof + 0 Item
Medicine +4 = + 0 Wis + 4 Prof + 0 Item
Nature +0 = + 0 Wis + 0 Prof + 0 Item
Occultism +0 = + 0 Int + 0 Prof + 0 Item
Performance +1 = + 1 Cha + 0 Prof + 0 Item
Religion +4 = + 0 Wis + 4 Prof + 0 Item
Society +0 = + 0 Int + 0 Prof + 0 Item
Stealth +6 = + 2 Dex + 4 Prof + 0 Item
Survival +0 = + 0 Wis + 0 Prof + 0 Item
Thievery +2 = + 2 Dex + 0 Prof + 0 Item
Ancestry Feats/Abilities
Heritage 1st: Assurance/Athletics
Feat 1st: Natural Ambition/Sudden Charge
Feat 5th:
Skill Feats
Background: Battle Medicine
2nd: Titan Wrestler
4th:
General Feats
3rd:
Class Feats/Abilities
Feature 1st: Attack of Opportunity
Feature 1st: Shield Block
Feat 1st: Power Attack
Feat 2nd: Brutish Shove
Feature 3rd:
Feat 4th:
Bonus Feats
Heritage 1st: Assurance/Athletics
Feat 1st: Natural Ambition/Sudden Charge
Feat 5th:
Skill Feats
Background: Battle Medicine
2nd: Titan Wrestler
4th:
General Feats
3rd:
Class Feats/Abilities
Feature 1st: Attack of Opportunity
Feature 1st: Shield Block
Feat 1st: Power Attack
Feat 2nd: Brutish Shove
Feature 3rd:
Feat 4th:
Bonus Feats
Inventory
Bulk 0, Encumbered 9 = 5 + 4 Str, Maximum 14 = 10 + 4 Str
0 CP, 0 SP, 0 GP, 0 PP
Code:
Worn Inv Blk
Prison Garb
item L
Readied
item L
Other
item L
0 CP, 0 SP, 0 GP, 0 PP
Ethnicty: Taldane
Nationality:
Birthplace:
Age: 25
Gender/Pronouns: Male
Height: 6'0"
Weight: 210
Personality
Attitude: Cynical
Beliefs:
Likes:
Dislikes:
Catchphrases:
Nationality:
Birthplace:
Age: 25
Gender/Pronouns: Male
Height: 6'0"
Weight: 210
Personality
Attitude: Cynical
Beliefs:
Likes:
Dislikes:
Catchphrases:
Actions/Activities
Raise Shield > Traits
- Gain shields bonus to AC until start of your next turn.
Name >> Traits
- Description
Name >>> Traits
- Description
Free Actions/Reactions
Name <> Traits
- Trigger
- Description
Attack of Opportunity <
- A creature within reach uses manipulate, move, ranged, or leaves during a move.
- Melee strike, disrupt on critical.
Shield Block <
- While you have your shield raised you would take damage from a physical attack.
- Prevent damage equal to shield hardness; you and shield take excess damage.
Raise Shield > Traits
- Gain shields bonus to AC until start of your next turn.
Name >> Traits
- Description
Name >>> Traits
- Description
Free Actions/Reactions
Name <> Traits
- Trigger
- Description
Attack of Opportunity <
- A creature within reach uses manipulate, move, ranged, or leaves during a move.
- Melee strike, disrupt on critical.
Shield Block <
- While you have your shield raised you would take damage from a physical attack.
- Prevent damage equal to shield hardness; you and shield take excess damage.
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