A Tale Of Lonely Whispers (Renamed)(Closed)

Kaodi

Hero
Okay - thanks. Might be a couple days before I am quite ready to go. I am not going to be Home for most of today. But I look forward to getting started.

Becoming a follower of Gorum is a bit odd with being lawful neutral. In 2e he only allows CN and CE, though in 1e he allowed N and CG as well. This is definitely going to be a no-gear start in any case though, ; ) .

I need to come up with a passable name for the campaign too. Nothing complicated, but maybe a bit of a riff on TES. I will keep thinking - though suggestions are welcome.



Name: Theodore Warsavage
Ancestry/Heritage: Versatile Human
Background: Lastwall Survivor
Class/Level: Fighter 2
Size: Medium
Alignment: Lawful Neutral
Traits: Human, Humanoid, Lawful, Fighter
Deity: Formerly Iomedae
Code:
Ability  Score Mod
STR        18   +4
DEX        14   +2
CON        14   +2
INT        10   +0
WIS        10   +0
CHA        12   +1

AC: 16 = 10 + 2 Dex + 4 Prof + 0 Item
Shield: +0, 0 Hardness, HP 0/0, BT

Fort: +8 = + 2 Con + 6 Prof + 0 Item
Ref: +8 = + 2 Dex + 6 Prof + 0 Item
Will: +4 = + 0 Wis + 4 Prof + 0 Item
Notes:

Hit Points: 32
Resistances/Immunites:

Perception: +6 = + 0 Wis + 6 Prof + 0 Item
Senses:

Class DC: 18 = 10 + 4 Key + 4 Prof + 0 Item

Speed: 25'
Movement Types/Notes:

Melee Strikes
Fist +10 = + 4 Str + 6 Prof + Item, Damage 1d4 B + 4 Str + 0 Spec
- Agile, Finesse, Nonlethal, Unarmed
Weapon +0 = + 0 Str + 0 Prof + Item, Damage 0d0 B/P/S + 0 Str + 0 Spec
- Other/Traits

Ranged Strikes
Weapon +0 = + 0 Dex + 0 Prof + Item, Damage 0d0 B/P/S + 0 Str + 0 Spec
- Other/Traits

Weapon Proficiencies
Simple: Expert
Martial: Expert
Advanced: Trained
Unarmed: Expert

Armour Proficiencies
Light: Trained
Medium: Trained
Heavy: Trained
Unarmoured: Trained

Skills
Code:
Acrobatics    +2 = + 2 Dex + 0 Prof + 0 Item
Arcana        +0 = + 0 Int + 0 Prof + 0 Item
Athletics     +8 = + 4 Str + 4 Prof + 0 Item
Crafting      +0 = + 0 Int + 0 Prof + 0 Item
Deception     +1 = + 1 Cha + 0 Prof + 0 Item
Diplomacy     +1 = + 1 Cha + 0 Prof + 0 Item
Intimidation  +5 = + 1 Cha + 4 Prof + 0 Item
(Undead) L    +4 = + 0 Int + 4 Prof + 0 Item
(Other) Lore  +0 = + 0 Int + 0 Prof + 0 Item
Medicine      +4 = + 0 Wis + 4 Prof + 0 Item
Nature        +0 = + 0 Wis + 0 Prof + 0 Item
Occultism     +0 = + 0 Int + 0 Prof + 0 Item
Performance   +1 = + 1 Cha + 0 Prof + 0 Item
Religion      +4 = + 0 Wis + 4 Prof + 0 Item
Society       +0 = + 0 Int + 0 Prof + 0 Item
Stealth       +6 = + 2 Dex + 4 Prof + 0 Item
Survival      +0 = + 0 Wis + 0 Prof + 0 Item
Thievery      +2 = + 2 Dex + 0 Prof + 0 Item
Languages:

Ancestry Feats/Abilities
Heritage 1st: Assurance/Athletics
Feat 1st: Natural Ambition/Sudden Charge
Feat 5th:

Skill Feats
Background: Battle Medicine
2nd: Titan Wrestler
4th:

General Feats
3rd:

Class Feats/Abilities
Feature 1st: Attack of Opportunity
Feature 1st: Shield Block
Feat 1st: Power Attack
Feat 2nd: Brutish Shove
Feature 3rd:
Feat 4th:

Bonus Feats

Inventory
Code:
Worn                    Inv  Blk
Prison Garb
item                          L
Readied
item                          L
Other
item                          L
Bulk 0, Encumbered 9 = 5 + 4 Str, Maximum 14 = 10 + 4 Str
0 CP, 0 SP, 0 GP, 0 PP

Ethnicty: Taldane
Nationality:
Birthplace:
Age: 25
Gender/Pronouns: Male
Height: 6'0"
Weight: 210

Personality
Attitude: Cynical
Beliefs:
Likes:
Dislikes:
Catchphrases:

Actions/Activities
Raise Shield > Traits
- Gain shields bonus to AC until start of your next turn.
Name >> Traits
- Description
Name >>> Traits
- Description

Free Actions/Reactions
Name <> Traits
- Trigger
- Description
Attack of Opportunity <
- A creature within reach uses manipulate, move, ranged, or leaves during a move.
- Melee strike, disrupt on critical.
Shield Block <
- While you have your shield raised you would take damage from a physical attack.
- Prevent damage equal to shield hardness; you and shield take excess damage.
 
Last edited:

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KahlessNestor

Adventurer
Okay - thanks. Might be a couple days before I am quite ready to go. I am not going to be Home for most of today. But I look forward to getting started.

Becoming a follower of Gorum is a bit odd with being lawful neutral. In 2e he only allows CN and CE, though in 1e he allowed N and CG as well. This is definitely going to be a no-gear start in any case though, ; ) .

I need to come up with a passable name for the campaign too. Nothing complicated, but maybe a bit of a riff on TES. I will keep thinking - though suggestions are welcome.



Name: Theodore Warsavage
Ancestry/Heritage: Versatile Human
Background: Lastwall Survivor
Class/Level: Fighter 2
Size: Medium
Alignment: Lawful Neutral
Traits: Human, Humanoid, Lawful, Fighter
Deity: Formerly Iomedae
Code:
Ability  Score Mod
STR        18   +4
DEX        14   +2
CON        14   +2
INT        10   +0
WIS        10   +0
CHA        12   +1

AC: 16 = 10 + 2 Dex + 4 Prof + 0 Item
Shield: +0, 0 Hardness, HP 0/0, BT

Fort: +8 = + 2 Con + 6 Prof + 0 Item
Ref: +8 = + 2 Dex + 6 Prof + 0 Item
Will: +4 = + 0 Wis + 4 Prof + 0 Item
Notes:

Hit Points: 32
Resistances/Immunites:

Perception: +6 = + 0 Wis + 6 Prof + 0 Item
Senses:

Class DC: 18 = 10 + 4 Key + 4 Prof + 0 Item

Speed: 25'
Movement Types/Notes:

Melee Strikes
Fist +10 = + 4 Str + 6 Prof + Item, Damage 1d4 B + 4 Str + 0 Spec
- Agile, Finesse, Nonlethal, Unarmed
Weapon +0 = + 0 Str + 0 Prof + Item, Damage 0d0 B/P/S + 0 Str + 0 Spec
- Other/Traits

Ranged Strikes
Weapon +0 = + 0 Dex + 0 Prof + Item, Damage 0d0 B/P/S + 0 Str + 0 Spec
- Other/Traits

Weapon Proficiencies
Simple: Expert
Martial: Expert
Advanced: Trained
Unarmed: Expert

Armour Proficiencies
Light: Trained
Medium: Trained
Heavy: Trained
Unarmoured: Trained

Skills
Code:
Acrobatics    +2 = + 2 Dex + 0 Prof + 0 Item
Arcana        +0 = + 0 Int + 0 Prof + 0 Item
Athletics     +8 = + 4 Str + 4 Prof + 0 Item
Crafting      +0 = + 0 Int + 0 Prof + 0 Item
Deception     +1 = + 1 Cha + 0 Prof + 0 Item
Diplomacy     +1 = + 1 Cha + 0 Prof + 0 Item
Intimidation  +5 = + 1 Cha + 4 Prof + 0 Item
(Undead) L    +4 = + 0 Int + 4 Prof + 0 Item
(Other) Lore  +0 = + 0 Int + 0 Prof + 0 Item
Medicine      +4 = + 0 Wis + 4 Prof + 0 Item
Nature        +0 = + 0 Wis + 0 Prof + 0 Item
Occultism     +0 = + 0 Int + 0 Prof + 0 Item
Performance   +1 = + 1 Cha + 0 Prof + 0 Item
Religion      +4 = + 0 Wis + 4 Prof + 0 Item
Society       +0 = + 0 Int + 0 Prof + 0 Item
Stealth       +6 = + 2 Dex + 4 Prof + 0 Item
Survival      +0 = + 0 Wis + 0 Prof + 0 Item
Thievery      +2 = + 2 Dex + 0 Prof + 0 Item
Languages:

Ancestry Feats/Abilities
Heritage 1st: Assurance/Athletics
Feat 1st: Natural Ambition/Sudden Charge
Feat 5th:

Skill Feats
Background: Battle Medicine
2nd: Titan Wrestler
4th:

General Feats
3rd:

Class Feats/Abilities
Feature 1st: Attack of Opportunity
Feature 1st: Shield Block
Feat 1st: Power Attack
Feat 2nd: Brutish Shove
Feature 3rd:
Feat 4th:

Bonus Feats

Inventory
Code:
Worn                    Inv  Blk
Prison Garb
item                          L
Readied
item                          L
Other
item                          L
Bulk 0, Encumbered 9 = 5 + 4 Str, Maximum 14 = 10 + 4 Str
0 CP, 0 SP, 0 GP, 0 PP

Ethnicty: Taldane
Nationality:
Birthplace:
Age: 25
Gender/Pronouns: Male
Height: 6'0"
Weight: 210

Personality
Attitude: Cynical
Beliefs:
Likes:
Dislikes:
Catchphrases:

Actions/Activities
Raise Shield > Traits
- Gain shields bonus to AC until start of your next turn.
Name >> Traits
- Description
Name >>> Traits
- Description

Free Actions/Reactions
Name <> Traits
  • Trigger
  • Description
Attack of Opportunity <
  • A creature within reach uses manipulate, move, ranged, or leaves during a move.
  • Melee strike, disrupt on critical.
Shield Block <
  • While you have your shield raised you would take damage from a physical attack.
  • Prevent damage equal to shield hardness; you and shield take excess damage.

Alignment restrictions are only for Paladins and Clerics, not regular folk. Any fighter would have a healthy respect for Gorum, just as any rogue, even if they're Good, might give a bit of respect to Norgerber if they're doing some thieving. I was just looking for other options for after his fall as a paladin. I looked at some stuff on Lastwall, and the two primary faiths listed before the fall were Gorum and Iomedae. I figured Gorum was a natural fallback then.

I'll remove my gear and gold from the character sheet.
 


Kaodi

Hero
Humans may also choose from any common language, so: draconic, dwarven, elven, gnomish, goblin, halfling, jotun, orcish, sylvan, or undercommon.
 

Kaodi

Hero
Given that you tend to update just once a day in the morning (at least it is morning from my perspective) would I be better to roll things like initiative myself in subsequent combats after this first one so that we may speed things along a bit? PF2 has a lot of secret checks generally so the DM rolling things is not out of the ordinary. Perhaps for some saves as well that may immediately affect combat so that whenever I pass it off to you there are always actions for you to take and describe. Whenever I roll something for you I could post the coyotecode roll, though for most of my rolling on my end I think I will be using the old WotC dice roller and just taking notes in my word file on anything that I may need to refer back to.
 


Kaodi

Hero
Maybe be a couple days before I update again. I have had some level of pain or discomfort in a couple of my teeth/gums for like a week and it has kind of killed my mood for some writing.
 


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