Yes, you can. I catch people lying at least once a week and am proven right, usually involving fraudulent attempts at returning items, or even just trying to lie about soemthing because they think if they don’t I will give them trouble over something I have no reason to care about.
I’m sorry but you and your DM are just wrong about this, and coming at the Insight skill from a very strange and uncommon point of view. I don’t think we or the game design need to account for very strange outliers. Most players are allowed to make Insight checks.
You misunderstand, I agree with you.
My DM disagrees with both of us, and he runs his games his way while I run them my way.
Which again, circles to the point "Skills are just as important as combat abilities" ends up being DM dependent. Yes, my DM runs the game in a way that is strange to most people, but that highlights the thought process going on. Every game has combat. not every game has heavy skill use.
I completely disagree. I think the idea you posit here is completely out of left field.
The dwarf has higher con because dwarfs in general have higher con. PC, NPC, all that changes is the specific methodology used to get there. In both cases, the dwarf has higher Con because the definition of the dwarf people is the writeup in the phb. Obviously part of that writeup is the bonus to Con. If it wasn’t, we wouldn’t be having this discussion. The dwarf is, in part, defined by being hardier than other folk, which is represented primarily in D&D by their Con score.
Bugbears get a bonus to Dex and Str in Volos. They also tend to have higher than average Con in the Monster Manual.
Lizardfolk get Con and Wis. Their highest stat in every write-up is Strength. In fact, their constitution (which they have a +2 in) is the exact same as the Bugbear who has no Con bonus.
The Yuan-Ti Pureblood only gets Int and Cha bonuses, but they have a higher than average Dex and Wisdom as well
So, limited evidence, but it seems like
@Charlaquin is on the money so far, the write-ups for NPCs and monsters do not accurately represent the racial stats. So, removing the Racial ASIs will likely have no effect on those stat blocks.
I am sorry. I do not understand. Are we working with the same point buy system? (Or are you rolling stats?) I mean, you can still have the same score by 8th level. By fourth level, certain feats could outweigh any difference in successful attacks and damage. By fifth level, a class's power boost can set them so far apart from another class's attack hit/damage ratio it's absurd (think of a fighter's second attack). And by eighth level, most people are at 19. Literally, 2/5 into the game. This doesn't even bring into consideration magic items. If it is that disconcerting, should we also negate the use of items that offer a +1, or +2 or even a +3? So I do not understand, how does having that +2 that is quantifiable better?
I don't get how you don't understand.
Starting with a 16
LV 4 get an 18
Lv 8 Get a 20
Starting with a 15
Lv 4 get a 17
lv 8 get a 19
lv 12 get a 20
By level 8 they are not the same. I mean, I could break this down a dozen different ways, with different starting points and different feats, but the end result is always the same. The person who starts with a 16 stays more powerful, consistently. Even if they both reach 20, the person with the 16 got there earlier, and can start taking feats.