FrogReaver
The most respectful and polite poster ever
There have been many discussions around optimization lately. Some calling a class better at DPR when it's only better by a razor thin margin. There's also been alot of pushback around DPR not being a great metric. It's not but it's still one of the best we have. That's why in my personal calculations I've started listing some form of NOVA damage alongside DPR because it gives a much better picture albeit still not a full picture. All that being said, there comes a point in DPR comparisons where 2 builds are close enough in DPR that a bunch of traditionally minor more campaign specific factors have enough umph to push one build ahead of another in actual play DPR. That's where the +1 Weapon Principle comes into play. It says that as long as a lower DPR build is within a +1 Weapon of a higher DPR build that those builds should be viewed as equal in terms of DPR because the other factors that may impact DPR in actual play can easily equate to the difference of a +1 weapon and that these factors will vary from campaign to campaign fairly drastically. Things like combinations of range, defense, mobility, saves, skills, darkvision, spellcasting, etc.
Why a +1 weapon? Because +1 hit/+1 damage is the simplest and most atomic form of damage increase in 5e while still being a very substantial increase. Thoughts?
Why a +1 weapon? Because +1 hit/+1 damage is the simplest and most atomic form of damage increase in 5e while still being a very substantial increase. Thoughts?