Where's the American Fantasy RPG?

L. Frank Baum's Oz series established American Fantasy as a genre, and yet it hasn't had much influence on popular tabletop role-playing games despite several fantasy authors providing the inspiration for co-creator Gary Gygax's Dungeons & Dragons. Why not?

L. Frank Baum's Oz series established American Fantasy as a genre, and yet it hasn't had much influence on popular tabletop role-playing games despite several American fantasy authors providing the inspiration for co-creator Gary Gygax's Dungeons & Dragons. Why not?

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Picture courtesy of Pixabay.

American Fantasy Defined

As described in The Fantasy Tradition in American Literature, the tenets of American Fantasy include a contrast between real world struggles and a fantasy land (Kansas vs. Oz), the Garden of the World set in the midst of the Great American Desert (Oz), and pastoral qualities that encompass the heartland like corn fields, crows, wildcats, and field mice. Baum's Oz is different in character but similar in texture to American agrarianism.

There is technology too, always at the cusp of becoming ubiquitous, with objects taking on a life of their own. Baum was uneasy about the impact of technology on society: concerned about the impact of "flying machines", worried about what would happen to premature children in "incubators", and wary of slick-talking characters using gimmicks and puppetry (the titular Wizard of Oz). Judging by the abuse Baum heaps on an animated phonograph, he wasn't a fan of recorded music either.

As Brian Attebery puts it in The Fantasy Tradition:

"Oz is America made more fertile, more equitable, more companionable, and, because it is magic, more wonderful. What Dorothy finds beyond the Deadly Desert is another America with its potential fulfilled: its beasts speaking, its deserts blooming, and its people living in harmony."

Gygax and Dave Arneson were following a European tradition, itself descended from historical battles of interest in Chainmail, infused with their own American influences, such that little of Oz appears in D&D. At least not overtly.

Ozian Elements in Plain Sight

Jack Vance's influence on D&D is significant. From the "Vancian" spellcasting system to the Eye and Hand of Vecna, Vance's work permeates the game. Vance was a big fan of Baum's work and cited him as a major influence. One character recreates the Land of Oz in The Madman Theory (written by Vance under the pen name Ellery Queen), but Baum's influence goes beyond that work and appears in the Dying Earth series, as explained in Extant #13:

"...I speculated that the Phanfasms inspired the village of Somlod, as seen through the lost lenses of the demon Underheard (Cugel the Clever), and that Sirenese society, in The Moon Moth, was inspired by the Whimsies. Among the scarce commentators on Vance there seems little interest in the Baum influence, while influences which are minor or even nonexistent are often emphasized, such as Clark Ashton Smith."

Cugel, whose adventures take place in The Dying Earth setting, has more in common with the Wizard of Oz than Dorothy of course, and his adventures would go on to form the thief archetype in D&D, as per Gygax:

Of the other portions of the A/D&D game stemming from the writing of Jack Vance, the next most important one is the thief-class character. Using a blend of “Cugel the Clever” and Roger Zelazny’s “Shadowjack” for a benchmark, this archetype character class became what it was in original AD&D.

The Dying Earth wasn't a fantasy world, but a post-apocalyptic one set long after technology had fallen into decay. And that's a hint of where we can find Oz's influence.

Talking Animals, Weird Technology, and Untold Wonders

D&D has strayed from its cross-dimensional sci-fi roots, but one game has never wavered from its focus on a post-apocalyptic world filled with strange beasts, ancient technology, and hidden secrets: Gamma World.

The parallels between Gamma World and Oz (where animals can talk, characters can play robots, and humans are relics of another world), as filtered through Vance, finally gives Baum his due. If Baum was so influential on Vance, why hasn't there been more discussion of the parallels? The editor of Extant #13 explains:

"Given Vance’s own repeated and enthusiastic declarations regarding Baum, as well as the obvious parallels between Vance’s favorite Oz book (The Emerald City of Oz) and several of his own stories, I cannot rid myself of the suspicion that this lack of interest suggests an enthusiasm about certain subject matters and styles rather than an interest in Vance as such. I also suspect the Baum influence lacks appeal because he seems old fashioned, quaint and childish. The fashionable taint of the weird is absent."

This may be why Gamma World has struggled to find its audience like D&D has. Where D&D's tropes are so embedded in pop culture to be ubiquitous these days, Gamma World—like Oz—has alternately been treated as ludicrous, deadly serious, or just plain wacky ... the same criticisms leveled at Baum.

It seems we already have our American Fantasy RPG, it’s just a little “weirder” than we expected.
 

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Michael Tresca

Michael Tresca

Retreater

Legend
Great call! Manly Wade Wellman's Silver John tales are woefully out-of-print. Fortunately my library had a dusty copy of The Old Gods Waken in storage. Definitely a solid example of American Fantasy. The Chained Coffin is a great descendant that manages to meld its Appalachian folk influences into a traditional fantasy setting.
Yeah, our library doesn't have them, and being out of print, won't buy them as a rule. Interlibrary Loan is an option, I suppose. Otherwise, I'll have to resort to other means to try to find them online.
 

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Whizbang Dustyboots

Gnometown Hero
Again, this is what M&M was based around and even Champions (original pen and paper Champions) handled this fairly well. It's really not that hard. Marvel Heroic took an entirely different approach and it worked well too.

The biggest challenge is that to really get attention a Supers RPG has to be licensed and those DC and Marvel licenses are expensive. Costly to the point it seems to prevent any real financial viability for an ongoing, open-ended RPG line. So what's reasonable to produce are non-licensed or smaller-licensed RPGs. Hellboy and Sentinels of the Multiverse are both getting the RPG treatment right now so it's still an active area of the RPG scene.
M&M did have the DC license.

There's obviously a number of people that the level of fiddliness in M&M and Champions works well for -- no one is disputing that. But that's still a number of players several orders of magnitude smaller than either the D&D or comic book audience, to say nothing of the comic book movie audience.

Until a superhero game is as popular as even a middle tier World of Darkness game (Promethean or Geist, for example), I don't think we can say a superhero RPG has really been a big success.
 

Whizbang Dustyboots

Gnometown Hero
They discussed it at the Council of Elrond. Someone even asked why they couldn't just give it to Tom to look after. Tom would forget about it, and then with the Ring still extant, Sauron would conquer the world, and even Tom's country would fall, even if it was the last area to do so.
I don't remember this, but I'm not dumb enough to disbelieve someone with a Middle Earth elvish ENWorld handle. :D

The eagles are messengers of Manwë (albeit mortal ones) and are bound to specific missions similarly to the Maiar Istari. They can't directly intervene like that, and Tolkien himself said they had to be used sparingly lest this question be asked by everyone. He actually was frustrated with his usage of them in The Hobbit (which itself was a reference to Thorondor bearing Húrin to Gondolin, or Gwaihir and Landroval themselves rescuing Beren & Lúthien) later on during LotR, because it meant he was caught with this eucatastrophic tool. It let him get the "happy" ending for Frodo & Sam (of which he was altogether not sure was going to be able to happen - at one point in development, Sam was going to grab the ring and jump into the fire to end it all!). But the Eagles are not beholden to any mortals, they have no fëar (and thus cannot be considered among the "Free Peoples" of Middle-earth like the Humans, Elves, Dwarves, Ents, and Hobbits) and only help Mithrandir and Aiwendil due to great respect and mutual support for each others' needs and missions. Gwaihir even tells Mithrandir at Isengard that he cannot carry him far - he was sent to bear tidings, not burdens. He only takes him as far as Edoras, where Gandalf tames the Mearas, Shadowfax, to carry him the rest of the way. But even Shadowfax returns to the Mark after getting Gandalf to Rivendell in Fellowship.

Mortal animals, no matter how long-lived like the Great Eagles, simply are not like free peoples. You might be able to convince them to help you, they might be able to talk like the Eagles, but they are driven by instinct and evolution, not by free will. These Eagles were taught the languages of the Valar and Elves and Men by Manwë and in exchange tasked with watching Morgoth and later Sauron's forces from the skies. But any ride they grant to mortals is a momentous event - they are not simply a force Gandalf can summon at will by grabbing any random moth and calling for their aid like in the movies.
One of Tolkien's failings, along with everyone singing constantly on their secret mission and the massive lack of female characters (literally no female characters appear on screen in the Rankin-Bass Hobbit cartoon, which is amazing to see once you realize it's happening, even in Laketown or Mirkwood) is that this sort of stuff needs to be in the text. The appendices and apocrypha are really interesting and fun -- I loved reading about what the Black Riders were up to in Unfinished Tales as a kid -- but if it's not in the core text, it's not really a defense.

And since he already went back and edited the Hobbit once as he was aligning it with LotR, that would have been an ideal time to remove the eagles there. As it is, I think it's completely fair for people to point out that they're basically the Uber of Middle Earth.
 

Whizbang Dustyboots

Gnometown Hero
Superheroes are the American myth, right up there alongside the Western, and I'm kind of amazed by the seeming lack of awareness in this article and thread.
But, again, there aren't really a ton of Western RPGs. Boot Hill was early, but that was probably its biggest claim to fame. Deadlands is almost certainly the most successful such RPG and was third-tier at best.

That said, I think Westerns per se are a lot less popular than they were even a decade or two ago, despite the long cultural shadow they cast.
 

That said, I think Westerns per se are a lot less popular than they were even a decade or two ago, despite the long cultural shadow they cast.

In year 2000, a 10 year old might have a 70 year old grandparent who was born in year 1930. That grandparent might have a grandparent who was born in year 1870.

So close-knit American family hears family stories about the West, and can feel a personal connection to it, and relate to its sensibilities.

Moreover, the 10-year-olds grandparent can have experienced the surge of the Western genre before and after the 1950s.

But as generations move forward, it becomes more difficult to preserve earlier identities for future generations.

Meanwhile, the most immediate Wild West that we are dealing with today, is the global internet.
 

Marandahir

Crown-Forester (he/him)
I don't remember this, but I'm not dumb enough to disbelieve someone with a Middle Earth elvish ENWorld handle. :D

It's not, but I find it hilarious that people think it is (you're not alone). Any actual scholar of Qenya, Sindarin, Ñoldoli, Mithrin, Doriathrin, Telerin, etc would probably be offended if I claimed it was any sort of proper Sindarin formation. It comes from a child me creating a name that sounded vaguely similar, decades ago. Thanks. :D

One of Tolkien's failings, along with everyone singing constantly on their secret mission and the massive lack of female characters (literally no female characters appear on screen in the Rankin-Bass Hobbit cartoon, which is amazing to see once you realize it's happening, even in Laketown or Mirkwood) is that this sort of stuff needs to be in the text. The appendices and apocrypha are really interesting and fun -- I loved reading about what the Black Riders were up to in Unfinished Tales as a kid -- but if it's not in the core text, it's not really a defense.

And since he already went back and edited the Hobbit once as he was aligning it with LotR, that would have been an ideal time to remove the eagles there. As it is, I think it's completely fair for people to point out that they're basically the Uber of Middle Earth.

I disagree about singing (it's not so constant, when the Hobbits are singing in Book I, they're usually admonished by fate for doing so and/or were in a safe place, and when anyone else is singing throughout the series, it's in a very reasonable place). Song is used in the bardic sense - to encourage, inspire, grant fortitude and the ability to keep on going.

About lack of female characters, I agree with you wholeheartedly for Hobbit & LotR, though they're abundantly present in his Silmarillion Great Stories. Probably because Tolkien was writing based on his experiences in WWI, marching over the Alps and hunkered and bunkered down in the trenches.

I love the Rankin-Bass cartoons fyi, as cheesy as they are, for the gorgeous proto-Ghibli artwork. But this is a big reason why Tauriel was added to the Hobbit trilogy, to the nerdrage of millions, as well as why Arwen's role was expanded to the LotR trilogy, to the nerdhots of millions. You can't win always.

I agree he should have resolved a lot in his books. He was tinkering with them to the end of his life. Silmarillion, Hobbit, and LotR form a cohesive super-text, but Silmarillion is a frankenstein's monster since Tolkien never settled on major questions like do Orcs have souls and free will, and if so, does that make his heroes racist? So he never finished it, and Chris asked a popular writer to help fill in the gaps and few were the wiser until Christopher did the History of Middle-earth.

In any case, Tolkien himself would say the works have numerous flaws and inconsistencies that he wished to reconcile, if he was still alive. Few authors are satisfied with their works, even when they get them to the published state. George Lucas was the same with Star Wars…

Speaking of American Fantasy giants.
 

Tonguez

A suffusion of yellow
But, again, there aren't really a ton of Western RPGs. Boot Hill was early, but that was probably its biggest claim to fame. Deadlands is almost certainly the most successful such RPG and was third-tier at best.

That said, I think Westerns per se are a lot less popular than they were even a decade or two ago, despite the long cultural shadow they cast.

You can blame the Space Opera for that, Star Wars and Star Trek are both Westerns in their structure but entirely different genre.


In year 2000, a 10 year old might have a 70 year old grandparent who was born in year 1930. That grandparent might have a grandparent who was born in year 1870.

So close-knit American family hears family stories about the West, and can feel a personal connection to it, and relate to its sensibilities.

Moreover, the 10-year-olds grandparent can have experienced the surge of the Western genre before and after the 1950s.

But as generations move forward, it becomes more difficult to preserve earlier identities for future generations.

Meanwhile, the most immediate Wild West that we are dealing with today, is the global internet.

Kind of, my grandfather was born in 1926 and his grandfather was in the Madras Fusiliers during the Indian Rebellion 1857. All he remembered of his grandfather was a big imposing figure and that when they buried him, he was caried in a big black hearse coach pulled by two black horses with feather plumes.

Equally another great grandfather who was around 100 when he died 1979 was born in the house of his great grand uncle - who was also over 100 and who as a child had met Capt James Cook.

I dont feel much of a personal connection to British India,the British Admiralty or British Imperialism in general
 
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