DND_Reborn
The High Aldwin
I've played a lot of game where 8-10 ability scores are the norm, one as many as 12.
A fair number of people are in favor of combing STR and CON into one "super" stat like DEX is. So, I see no harm in spliting DEX into two scores, Agility (AGL) and Quickness (QCK) or something similar.
In a game where armor provides DR instead of a metaphysical AC bonus, DEX should in used on all attack rolls (with my suggestion, AGL) and then QCK would be used for defense. STR would be used for damage, and CON would be used to take damage (via HP or whatever).
Renaming some things I would end up with:
Agility (AGL) - bonus to attack rolls, includes hand-eye coordination and balance
Power (POW) - bonus to damage, include encumbrance capacity and raw force
Quickness (QCK) - bonus to "AC"/defense, includes reaction time and speed
Stamina (STA) - bonus to "HP", includes health and resistance, endurance, ability to overcome pain.
Mentally, a lot of players have issue with the seeming blend between INT and WIS when it comes to things just as Investigation and Perception. So, I think you might be able to shift some of the focus maybe. There is also the issue there are a lot of facets when it comes to the wide range of things mental ability scores have to cover, so IMO much harder to differentiate. I like symmetry (if it makes sense), would try to find 4 comparable mental scores:
Mental Agility - something like creativity, imagination, "out-of-the-box" thinking, etc.
Mental Power - something like aptitude, knowledge, reasoning, etc.
Mental Quickness - something like cunning, cleverness, wit, etc.
Mental Stamina - something like resolve, determination, etc.
IMO, things like Perception deals a lot with your senses and have less to do with your mental abilities than your genetic make-up. Many people require glasses due to poor-eye, so they simply don't see things others do. This has nothing to due with their intelligence or wisdom. Likewise, people who are hearing-impaired would have a lower perception possibly, but this don't reflect on their mental ability at all.
A fair number of people are in favor of combing STR and CON into one "super" stat like DEX is. So, I see no harm in spliting DEX into two scores, Agility (AGL) and Quickness (QCK) or something similar.
In a game where armor provides DR instead of a metaphysical AC bonus, DEX should in used on all attack rolls (with my suggestion, AGL) and then QCK would be used for defense. STR would be used for damage, and CON would be used to take damage (via HP or whatever).
Renaming some things I would end up with:
Agility (AGL) - bonus to attack rolls, includes hand-eye coordination and balance
Power (POW) - bonus to damage, include encumbrance capacity and raw force
Quickness (QCK) - bonus to "AC"/defense, includes reaction time and speed
Stamina (STA) - bonus to "HP", includes health and resistance, endurance, ability to overcome pain.
Mentally, a lot of players have issue with the seeming blend between INT and WIS when it comes to things just as Investigation and Perception. So, I think you might be able to shift some of the focus maybe. There is also the issue there are a lot of facets when it comes to the wide range of things mental ability scores have to cover, so IMO much harder to differentiate. I like symmetry (if it makes sense), would try to find 4 comparable mental scores:
Mental Agility - something like creativity, imagination, "out-of-the-box" thinking, etc.
Mental Power - something like aptitude, knowledge, reasoning, etc.
Mental Quickness - something like cunning, cleverness, wit, etc.
Mental Stamina - something like resolve, determination, etc.
IMO, things like Perception deals a lot with your senses and have less to do with your mental abilities than your genetic make-up. Many people require glasses due to poor-eye, so they simply don't see things others do. This has nothing to due with their intelligence or wisdom. Likewise, people who are hearing-impaired would have a lower perception possibly, but this don't reflect on their mental ability at all.
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