D&D 5E New class options in Tasha

Don't get me wrong.
It is the change spell with long rest that I hate to the core. The options were and still are welcomed but not warmly. But that part of the UA where warlocks, sorcerers and other "fixed" casters could change spell overnight was complete garbage. The possibility to change a spell at each level is already good enough for me.

But thank god this is an optional book. I'll need to see more of what is in the book. But if this more of this non sense, it will be the first "official" book that I will simply not buy in 5ed.
 

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Arilyn

Hero
To each their own, but from what I understand the Class Feature UA was one of the highest overall rated UA's to date, hence Crawford stating that most of what we saw was making it to publication. We must just have a really concentrated pool of oppositionists here. My group is anticipating this book, collectively, more than any other release to date.
I liked most of the options from this UA. More choices are good, and they are optional. I really like the ranger. Finally feels like they got this class right. We have been using the Class Feature UA a lot at our table. I haven't always been the biggest fan of 5e, but to me, it feels like the game has been improving a lot recently. Quite happy with the new direction the game is taking.
 





Just to be clear (maybe we have different definitions?), but how are Wizards "spontaneous" casters--they still have to select prepared spells?
The toughest restriction to prepared casters, especially in 3E (when sorcerers became available as an alternative), was guessing the exact number of fireballs to prepare as compared to haste (or whatever). If you can just prepare fireball and haste, and use your slots interchangeably, then that's most of the way to being a spontaneous caster. I mean, at that point you're basically already a spontaneous caster, except you also have the option of swapping your spells out every day.
 

dave2008

Legend
I really didn't care for most of this in the UA, so I doubt we'll add much of it at our table.

Spell Versatility is definitely out. Having Learned Spells instead of Prepared Spells is supposed to be one of the defining features of those classes IMO.

Some of the Ranger, Rogue, and Sorcerer options might be adopted depending on how they look if we get the book.
I don't know what the final options will look like, but this was one of the most highly rated UAs they've done (according to WotC), and I have to agree. Just for the design space alone, regardless of how they actually implemented it, I love the inclusion.
 

Just to be clear (maybe we have different definitions?), but how are Wizards "spontaneous" casters--they still have to select prepared spells?

In 1e, 2e, and 3e when the spell progression table said you got 3 first level spells, then at the start of the day you decided which spell was placed in each slot. If you picked, Magic Missile, Magic Missile, and Detect Magic, then the three first level spells you could cast for that day would be Magic Missile, Magic Missile, and Detect Magic exactly. You couldn't choose to cast Magic Missile 3 times, or Detect Magic twice.

The exception was Sorcerer in 3e. That class choose what spell to use for each slot at the time of casting. This was called "spontaneous casting" because Clerics have an ability that basically does the same thing, but only for cure spells.
 

Gadget

Adventurer
Overall, I like most of the options presented in this UA, but I agree with others that giving the "known" casters the ability to swap out spells overnight feels kind of like a cop out of "well, we couldn't fix it, so we just decided to make it more like the others." I mean, maybe allowing Sorcerers to swap meta-magic on a long rest? That at least would be unique to them, though admittedly wouldn't solve tight spell options issue.

That said, I'm excited by some of the Ranger & Warlock options in particular.
 

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