Maxperson
Morkus from Orkus
LOL Um, no. DMs get it wrong for players all the time. That's how groups fall apart.It's impossible to get it wrong, the first law of D&D is "The DM is always right".
LOL Um, no. DMs get it wrong for players all the time. That's how groups fall apart.It's impossible to get it wrong, the first law of D&D is "The DM is always right".
WotC may still create a workable psionics system down the road when this one bombs. You can settle if you like.WotC make psionics spells. We know that. What is your goal, if not to fox the problem yourself?
I've never known a group fall apart, and I make arbitrary spur of the moment decisions all the time.LOL Um, no. DMs get it wrong for players all the time. That's how groups fall apart.
well i hated the subclass / dice thing. It was absolutely not what was needed for e.g. Darksun.No man, that's again not what happened. It wasn't like the got feedback of "If you just tweak it this way it will work better!" nor is it like they didn't try other systems. The designs of those systems they tried were pretty good actually. Like Undrave said, some people liked the die idea they tried last. It's just that not enough people liked any of it. And they did react positively to treating it like spells. So they listened.
And they may turn flying pig manure into a renewable fuel and save the world!WotC may still create a workable psionics system down the road when this one bombs. You can settle if you like.
I have. I've also seen campaigns end over bad decisions, even if the group didn't. The DM is not always right and in no edition ever has been. He just has the authority to do what he wants, right or wrong.I've never known a group fall apart, and I make arbitrary spur of the moment decisions all the time.
Maybe you need to look at the factor all those groups have in common?I have. I've also seen campaigns end over bad decisions, even if the group didn't. The DM is not always right and in no edition ever has been. He just has the authority to do what he wants, right or wrong.
Is the DM going to let a sorcerer edit every single spell in the game every single time they cast a spell?
That's what psions do. That's why they usually are shoved in their own book.
Except Magic in D&D specifically refers to manipulation of supernatural forces external to the body. . .ambient to the universe for Arcane Magic and channeled from a deity for Divine magic.
If you're using powers internal to the mind, that is Psionics, not magic.
The "normal meaning of magic" has NOTHING to do with D&D magic. The "normal meaning" of magic means something that's outside normal rules, mysterious, unknown or unknowable. . .as in "it's magic" for something unexplainable. D&D magic isn't that. It's categorized, classified, studied. Spells have well defined capabilities, spellcasters have well codified limits. That's not the "normal meaning" of magic when you go out on the street and talk to everyday people about magic.
Arcane Magic: Energy drawn from ambient magical energies present in the world and manipulated through academic study and raw talent.
Divine Magic: Energy channeled from deities or other godlike extraplanar beings and manipulated through faith and prayer and ritual.
Psionic Powers: Energy derived from conscious thought and manipulated by will alone.
I didn't say that I personally could do better - but there were others on here who could. I didn't even say that it was bad, just "uninspired." It reeks of something designed by a committee to offend no one, to be patently uninteresting. It's a list of new spells, and if that's all it is, why not just leave it as spells and be done with it?
I have done my share of professional game design, and I'm doing it currently. And as a fan, designer, and gamer for decades, I can certainly pick out when something is uninspired. It might be that they felt they couldn't please everyone, so they made something to please no one.
Wizards is the Nickelback of gaming.
WotC may still create a workable psionics system down the road when this one bombs. You can settle if you like.
Maybe you need to look at the factor all those groups have in common?

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.