D&D 5E New class options in Tasha

Undrave

Legend
Still making this claim, huh? :rolleyes: Circle of Land Druids can also cast just as many spells as Wizards (at least until 18th level) since they have their own version of Arcane Recovery. So, again, Wizards can't cast spells more than anybody else. ;)

Who plays a Circle of Land Druid anyway? Might as well not count :p
 

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DND_Reborn

The High Aldwin
Eh... how do you avoid something you don't know is there? Or do you want us to go back to parties inching forward in fear and stabbing everything in sight with a ten foot pole?
YMMV but in our games we often hard forewarning (tales of the monster, etc.). Or once we realized the threat was there often times we had to retreat and regroup, formulating a new plan of attack.
 

akr71

Hero
Steal away LOL! :D

You might also like that we give Paladin and Ranger cantrips equal to Clerics and Druids, respectively.

This way, they at least have cantrips at level 1. I mean, Eldritch Knights and Arcane Tricksters get cantrips, but Paladins and Rangers don't? Seems silly to me. Of course, the UA allows some cantrips in exchange of their fighting style or something, but IMO that is a ridiculous trade-off. shrug

LevelUp team I'm looking at you! @Morrus @Mike Myler (Sorry, that's the only team members I know are on here & for which I remember names).
 

doctorbadwolf

Heretic of The Seventh Circle
I agree. This is an absurdly sneaky nerf to Wizards for no good reason. Before, all those scrolls they found and carefully copied into their spell books (at great cost of time and gold) had a point - you could change your spells each night to use them. Now, they cannot even keep up with the sorcerer, while spending their scroll and gold treasure and weeks of time. Because apparently sorcerers were born with all spells changeable on a night's rest, all of a sudden? That completely changes the nature of these two classes.
This is an absurd position.

It’s 1 spell. Sorcerers can change 1 spell. Wizards have the ability to completely rewrite their prepared spells every day, and can perform rituals without prepping them, and can learn new spells via scrolls and spell books.

And the Wizard still have a bigger and more versatile spell list.
 

Undrave

Legend
The thing is, we sorcerer players can't get anything nice without it being scrutinized to death by wizard players.
Eh, they do that to Fighters too :p

We have had two druid PCs in two separate games, and they where both Circle of the Land (Forest).
I do, my current druid build for our next game is circle of land (grassland). We've had two moon druids (no surprise) and one Shepherd druid as well.

Huh... I never got the impression the Land Druid was particularly popular. I guess it's not very 'flashy' (I personally don't find it particularly exciting)... At the very least, they didn't make a subclass for each of the Biomes the same way they did with the Magic School for the Wizard (not fan of that set up myself).
 

Mistwell

Crusty Old Meatwad (he/him)
This is an absurd position.

It's not, and I'd ask you to stop with the hyperbole. Enough. You can disagree with people without calling their positions absurd, rediculous, nonsense, or all the other adjectives so popular these days in Internet discussions. You know me, and the users here, enough to know we will pay attention to your opinion and take it seriously without all that stuff. You don't need to go over the top like that to get people's attention. So please, knock it off.

It’s 1 spell.

It's one spell per long rest. For a Wizard, they have to 1) obtain a scroll, 2) spend two hours per spell level copying it, and 3) supply 50 gp of special materials per spell level, and 4) take 8 hours of long rest, and 5) spend 1 minute per level of the spell to prepare it.

This is a very meaningful part of the wizard class. Their versatility was in that spellbook. It was rare that anyone "needed" to change more than one spell, but the ability to access more spells through that spellbook for that average-one-switch per night was critical to their versatility. And now that versatility is actually significantly worse than the sorcerer who does not have to jump through those hoops to do the same thing.

Sorcerers can change 1 spell. Wizards have the ability to completely rewrite their prepared spells every day

Except in practice, it's usually just one spell you'd change anyway. There are diminishing returns that ramp up quickly the more spells you're able to change because most of the spells you choose you will want the next day anyway. It was always that ability to switch a small number that was the heart of wizard versatility. Most circumstances where you'd want to change more than one, are also the circumstances where you could take more than one long rest as well.

and can learn new spells via scrolls and spell books.

Which is now a NEGATIVE rather than a positive since sorcerers can now do that easier and better.

And the Wizard still have a bigger and more versatile spell list.

Right, but they cannot do metamagic or flexible casting or any of the other nifty things sorcerers can do. Their ability to switch spells, and have access to more spells to switch too, was always a crucial element of the wizard.
 
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DND_Reborn

The High Aldwin
I never got the impression the Land Druid was particularly popular.
No, it isn't compared to the flashy Improved Wild Shape of the Moon Druid, but it is a solid class IMO and I look forward to playing one (either this, or the Ranger build--depending on what we need for the party).
 

doctorbadwolf

Heretic of The Seventh Circle
It's not, and I'd ask you to stop with the hyperbole. Enough. You can disagree with people without calling their positions absurd, rediculous, nonsense, or all the other adjectives so popular these days in Internet discussions. You know me, and the users here, enough to know we will pay attention to your opinion and take it seriously without all that stuff. You don't need to go over the top like that to get people's attention. So please, knock it off.



It's one spell per long rest. For a Wizard, they have to 1) obtain a scroll, 2) spend two hours per spell level copying it, and 3) supply 50 gp of special materials per spell level, and 4) take 8 hours of long rest, and 5) spend 1 minute per level of the spell to prepare it.

This is a very meaningful part of the wizard class. Their versatility was in that spellbook. It was rare that anyone "needed" to change more than one spell, but the ability to access more spells through that spellbook for that average-one-switch per night was critical to their versatility. And now that versatility is actually significantly worse than the sorcerer who does not have to jump through those hoops to do the same thing.



Except in practice, it's usually just one spell you'd change anyway. There are diminishing returns that ramp up quickly the more spells you're able to change because most of the spells you choose you will want the next day anyway. It was always that ability to switch a small number that was the heart of wizard versatility. Most circumstances where you'd want to change more than one, are also the circumstances where you could take more than one long rest as well.



Which is now a NEGATIVE rather than a positive since sorcerers can now do that easier and better.



Right, but they cannot do metamagic or flexible casting or any of the other nifty things sorcerers can do. Their ability to switch spells, and have access to more spells to switch too, was always a crucial element of the wizard.
Well, no, it is absurd. It’s not hyperbole.

Particularly the idea that wizards spellbook are now a negative. No. Not in any way, by any rational measure.

The Wizard learns new spells, including new ritual spells that don’t take up prepared slots.

The sorcerer can trade out a single spell, which they won’t even do most of the time, and still have fewer available at a time (they know fewer than most wizards will have prepared), and have a much less versatile list.

the only hyperbole in this discussion is people claiming that wizards are losing something.
 

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