Mistwell
Crusty Old Meatwad
Can we stop referring to long rests as 'naps'?! It's pretty stupid. It's EIGHT hours, once per twenty-four hours. It's not a nap.
My cat disagrees with you
Can we stop referring to long rests as 'naps'?! It's pretty stupid. It's EIGHT hours, once per twenty-four hours. It's not a nap.
That sounds so wrong. I don't like the rule either, but the sorcerer being more versatile is bollocks.
Being able to switch a single spell at a time does not make you versatile. It makes you able to adapt just a tiny bit.
The sorcerer does not even know as much spells as the wizard can prepare.
Adapting better is being more versatile. They are the same thing.
It's not such a little bit. Again, in my experience most wizards swap one spell per long rest on average, not a bunch of them. It's rare that it's a bunch of them. Most of the versatility comes from just one. There are diminishing returns beyond the first. It's a single knock spell, or a single levitate spell, or whatever might be required to help with the next challenge down the line.
And can cast their rituals without preparing them, and have more prepared spells.I'm still struggling to see how the Sorcerer being able to replace ONE spell known per long rest in an optional rule variant somehow destroys the versatility of the Wizard who can replace all their spells prepared per long rest.
And can cast their rituals without preparing them, and have more prepared spells.
the sorcerer now automatically knows his entire spell list.
My experience is that wizards usually swap zero spells per long rest. The average is slightly above zero, but it's well below one. Versatility depends far more on the number and variety of spells you can put in your loadout, allowing you to adapt to challenges on the fly, than on your ability to alter the loadout on a long rest.It's not such a little bit. Again, in my experience most wizards swap one spell per long rest on average, not a bunch of them.
No he doesnt. He has access to his whole list.
Which at the end of a Long rest he can switch out one spell known for a different one from that list.
Which for all intents and purposes is not a big deal.
The Wizard can switch out ALL his spells known at the end of a Long rest for a totally different loadout, and also knows more spells than the Sorcerer at all material times, with that gap only growing as the Wizard advances in level.
I really do like the option someone in this thread proposed that they let a wizard swap one spell per short rest.
THAT will go a long way to restoring their versatility.