Mistwell
Crusty Old Meatwad
Fine. Then Warlord should also be a Fighter Subclass.Possibly. But at least they seem to be on a stronger design footing these days.

Fine. Then Warlord should also be a Fighter Subclass.Possibly. But at least they seem to be on a stronger design footing these days.
D&D's exploration space is decent enough. The problem is that they have a hard time communicating their ideas in a structured way and DM's are way too lazy to even consider what "exploration" even means, much less take the time to prepare it. When DM's are pressed on time, exploration is the first thing they decide to "wing."That's the problem with multiple "pillar" gameplay period. A "pillar" is as strong as how frequent and important it is.
The problem with FE and NEin a Darkest Dungeon like game is that the players can choose how often they trigger and the triggers are from a small set, not that it skips gameplay.
The problem with Natural Explorer is that D&D base gameonly has wilderness exploration as tracking, foraging, navigating, and "cast spell to remove obstacle".
If exploration was defined clearly I think I would know what you're talking about here.D&D's exploration space is decent enough. The problem is that they have a hard time communicating their ideas in a structured way and DM's are way too lazy to even consider what "exploration" even means, much less take the time to prepare it. When DM's are pressed on time, exploration is the first thing they decide to "wing."
No, it doesn't.
For one thing, as many people have noted, the feature becomes pretty bad past level 1. At level 1, the Ranger is still dominated by other classes.
A barbarian 2/day gets +2 damage per hit and resist BPS and d12 HD at the cost of a minor action per minute plus a ribbon (unarmored defence)
A ranger 2/day gets +1d4 damage once/round on one foe, plus a ribbon (explorer)
A (duelist) fighter gets heavy armor, +2 damage per hit and second wind.
A paladin gets a heavy armor, 5 HP heal and evil-dar.
yes it is. It is 100% an "NPC" ability.Its hasn't been "dumb" for all the editions where people wanted to play a character that specialized in a certain foe or type of foes.
You may argue for/against certain mechanics, but there is a place for the concept.
ranger also has one armor category less because of that skill.The Ranger also has an additional skill over the other three classes. So a minor loss of combat oomph (although they still deal more damage than 1st level Paladins) in exchange for an extra skill proficiency.
ranger also has one armor category less because of that skill.
Now we can debate is skill proficiency is better or worse than armor proficiency.
But feats say that armor proficiency is worth 1,5 skills.