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D&D 5E Aberrant Mind's Psionic Sorcery is officially the most powerful feature.

Forgot Spell slots, Its gone. Now Its Sorcery Point equal its level, Its assumes level 6.
Specific beat general.
Specific beat general.
WRONG WRONG WRONG WRONG.

See, I can repeat myself ad nauseum too.

The difference is, I'm right and you are wrong.

Let's try one last time before I put you on ignore: Psionic casting does not replace spell slots. It gives you another way in which you can cast certain spells, without spell slots. Any rule that refers to spells slots (there are quite a few) does not apply if you cast a spell without using spell slots.
 
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Hohige

Explorer
WRONG WRONG WRONG WRONG.

See, I can repeat myself ad nauseum too.

The difference is, I'm right and you are wrong.

Let's try one last time before I put you on ignore: Psionic casting does not replace spell slots. It gives you another way in which you can cast spells, without spell slots. Anything rule that refers to spells slots (there are quite a few) does not apply if you cast a spell without using spell slots.
It completely replaces spells slots.

A 4th level Fireball requires 4th spell slot. Now a 4th level Fireball requires 4 Sorcery Point and completely replaces spells slots.
Its pretty clear.
 

Insight is the main skill used to determine if someone is charmed or acting unnatural. I usually give advantage to such rolls if the people know each other very well. Like family members or fellow adventurers.
This is why Hex is a useful choice for one of your 1st level psionic spells. In addition to it's combat value you can Hex a target's wisdom, giving them disadvantage on Insight checks.
 


I disagree. If I'm going to cast Fireball it is a 3rd level spell that takes a 3rd level slot. Then I can opt to use Sorcery points equal to it's level to cast the spell without using a slot.
Since you haven't seen the actual text, I will just mention to you that you cannot use this feature to cast Fireball, since only the spells on your "psionic spells" list can be cast in this way. Whilst you can swap one of these each time you level up, you can only replace it with an Enchantment or Divination from the Sorcerer, Wizard or Warlock list. Which Fireball isn't.
 

Hohige

Explorer
Since you haven't seen the actual text, I will just mention to you that you cannot use this feature to cast Fireball, since only the spells on your "psionic spells" list can be cast in this way. Whilst you can swap one of these each time you level up, you can only replace it with an Enchantment or Divination from the Sorcerer, Wizard or Warlock list. Which Fireball isn't.
I know, that was just to explain my Point.
 

Ovinomancer

No flips for you!
It's an interesting fine print discussion....because I believe that a spell that starts at 1st level (let's use Cure Wounds as the example) but [v]cast using a 9th level slot[/b] becomes FOR ALL PURPOSES a 9th level spell when interacting with other rules.

Prime example would be a low level wizard trying to counter spell, or dispel an effect that can be dispelled. I don't think you can counterspell a 9th level casting of Cure Wounds with low level counter slot, and I also think it would be harder to dispell a 9th level Charm Person than a 1st level one.

This is why we just have Cure Wounds now instead of Cure Light, Cure Moderate, etc...
I agree, with emphasis added to the key part above. "If cast with a higher level slot." This doesn't apply to psionic sorcery -- no slots!
 

Hohige

Explorer
I agree, with emphasis added to the key part above. "If cast with ater higher level slot." This doesn't apply to psionic sorcery -- no slots!
The a lot of upcasted spells that doesnt consume spells slots.
Magical itens, innate spellcasting and still works pretty well without spending a single spell slot.
4th level fireball requires 4 Sorcery Point. its clear as water
 

Ovinomancer

No flips for you!
The a lot of upcasted spells that doesnt consume spells slots.
Magical itens, innate spellcasting and still works pretty well without spending a single spell slot.
4th level fireball requires 4 Sorcery Point. its clear as water
So, let's walk through this one more time:

1) Sleep is a 1st level spell. I know this because I look in the spell lists and it's there under first level spells.
2) To make Fireball a higher level spell, the only way available is to cast it in a higher level slot. To do this, you must cast the spell using the cast a spell action and expend the higher level spell slot. Only then do we treat the upcast spell as a higher level.
3) The Psionic sorcery feature is an alternate mechanic from how spells are normally cast.
4) To use the Psionic sorcery feature, I select an eligible spell and can cast it directly from sorcery points, using as many points as the level of the spell.

Example: I can cast Sleep, a 1st level spell, using a 4th level spell slot. When I do this, Sleep becomes a 4th level spell only for this casting -- I must expend the 4th level spell slot and successfully cast the spell for Sleep to become a 4th level spell.

Okay, these are the rules above. Let's look at how you're doing it:

a) You desire to cast a 4th level fireball. You do not expend a higher level spell slot, but instead imagine that you could do so if one were available.
b) You then use 4 sorcery points to cast this imagined higher level spell.

This doesn't work, because you've created an entirely new way to make spells higher level -- you just imagine them as being cast using a spell slot that doesn't exist, and then pay for this imagined spell slot. That's not how it works, though, you actually have to both have and then use the higher level slot for a spell to become a higher level. Imagining that you could do so is not sufficient.
 


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