D&D 5E Spell Versatility is GONE. Rejoice!


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EzekielRaiden

Follower of the Way
I'm so happy that sanity prevailed and Spell Versatility as we knew it from the UA is dead as Dillinger in Tasha's.

I'd have been OK with it on the Ranger, but that's only because the Ranger should've just been a prepared caster, anyway. But the full casters who stood to get it? Nope. No stepping on the Wizard's toes with a stiletto heel for you.
It amazes me the glee people express in seeing stuff others had really wanted "die" or "fail."
 



GlassJaw

Hero
All the classes can already do it when they level-up. It's not a big deal.

If the group is trying to constantly take long rest to custom-tailor their spells for every encounter, then I'm going to step in and say no. But if a player is unhappy with a choice and wants to swap something out once in a while, that's totally fine.

Another case of using common sense and letting the rules be a guide, not a prison.
 

MoonSong

Rules-lawyering drama queen but not a munchkin
Ok, I don't have the book and won't have it until December at least. What is in place of spell versatility considering they even announced it in the promotional materials?
 


Nikosandros

Golden Procrastinator
Ok, I don't have the book and won't have it until December at least. What is in place of spell versatility considering they even announced it in the promotional materials?
Bards, sorcerers and warlocks can change a cantrip at levels in which they get an ASI. Each of those classes can instead change something specific at those levels: skill expertise for bards, metamagic feature for sorcerers and pact boon or a spell from mystic arcanum for warlocks.
 

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