D&D 5E Was the Rune Knight (in Tasha's) "over-nerfed"?

Ancalagon

Dusty Dragon
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I despise class features that encourage minmaxing and multiclassing and the single greatest thing from 5e in my opinion other than bounded accuracy is the trade off of multiclassing in this edition. I accept that cantrips are a necessary evil but I do NOT like that one can take 3 levels of fighter and use Giants Might as after as a 20th level rune knight as a 3 fighter / 17 wizard/warlock/etc.

Not every class is so bad at it mind you, but I've seen enough players who've taken one level of fighter to cast in full plate as a wizard or two levels of warlock just to get agonizing blast with ZERO roleplaying reasoning to poison multiclassing for me forever, and the types of people who do that sort of stuff do NOT need more ammunition/options. But I do acknowledge that my opinion on this is perhaps a tad but extreme.
What you will find is that multiclassing has costs. For example, that wizard with one level of fighter? 50% of the time she will denied access to highest level spells. Level 5? welp, no fireball for you!. Level 9? Can't cast teleport, sorry.

In fact, multiclassing is the best way to screw up your character in 5e - it has to be done just right.
 

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I despise class features that encourage minmaxing and multiclassing
Multiclassing is optional, if you despise it so much don't allow it.
and the single greatest thing from 5e in my opinion other than bounded accuracy is the trade off of multiclassing in this edition. I accept that cantrips are a necessary evil but I do NOT like that one can take 3 levels of fighter and use Giants Might as after as a 20th level rune knight as a 3 fighter / 17 wizard/warlock/etc.
You get to use the ability five times per long rest instead of twice. It doesn't get any stronger. It just means they can keep going longer before taking a long rest. Which they would need to to keep up with a level 20 party. They miss out on the level 10 and 18 upgrade to Giant's Might.
 
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Zardnaar

Legend
This is why I don't care about UA and gave up downloading it.

Always gonna get nerfed, changed or dropped so care factor is 0.

Let someone else do the work, cheers.
 

In fact, multiclassing is the best way to screw up your character in 5e - it has to be done just right.
Absolutely. And some people forget that the vast majority of the game is not played at level 20. No matter how awesome your build is at level 20, any multiclass of fighter that delays getting extra attack (for example) is going to hurt.

I discourage my players from multiclassing, not because I think it will make their characters too strong, but too weak.
 

Rune shield is a little redundant with storm rune but while the rune can apply adv/dis the former can be used in tandem with disadvantage. The fact you know if the attack hits prior to using it makes it hard to waste. RS is the filler reaction when you don't want to pop a rune.
 

Ancalagon

Dusty Dragon
This is why I don't care about UA and gave up downloading it.

Always gonna get nerfed, changed or dropped so care factor is 0.

Let someone else do the work, cheers.
I "care" because it's a foreshadowing of what is to come... but you are 100% right that it's not worth getting too invested in it.
 

ppaladin123

Adventurer
The Rune Knight seems to be a fairly strong build but very much geared toward tanking/defending. The action ecoomy might be a bit annoying but overall it's an interetsing option.
 

Col0005

Villager
Balance wise this class seems very reasonable, but that is only because of the action economy. I imagine if you had a round to buff this would outstrip a battle master, and would likely be overpowered if you could still use your bonus action for things like PAM.
I would say though, that for a giant themed sub-class, Giant's Might is too weak unless your trying to break the game with a grappler build, to maintain the intended feel they should have allowed the player to become large upon activating any rune, otherwise it's likely to be relegated to use in the 3rd, or rarely seen 4th round of combat in favour of better runes. (Optional of-course, for versatility in character concepts)
Also Giant's Might should have been worded as "You can choose to become large" for those who want to play, say a dwarven rune smith, in AL
 



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