D&D 5E WotC On Tasha, Race, Alignment: A Several-Year Plan

WotC spoke to the site Dicebreaker about D&D race and alignment, and their plans for the future. On of the motivations of the changes [character customization] in Tasha's Cauldron was to decouple race from class. The 'tightrope' between honouring legacy and freedom of character choice has not been effectively walked. Alignment is turning into a roleplaying tool, and will not be used to...

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WotC spoke to the site Dicebreaker about D&D race and alignment, and their plans for the future.

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  • On of the motivations of the changes [character customization] in Tasha's Cauldron was to decouple race from class.
  • The 'tightrope' between honouring legacy and freedom of character choice has not been effectively walked.
  • Alignment is turning into a roleplaying tool, and will not be used to describe entire cultures.
  • This work will take several years to fully implement.
 

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Yeah, that checks out. The taking comfort in torturing a human part seems a bit extreme to me as inflicting that kind of trauma on another thinking being tends to itself be pretty traumatic. Though I can imagine conditions in which this group of orcs might have grown so hateful towards humans that they’ve convinced themselves it’s comforting.
And I just used orcs as an example. If for a thousand years you had been told and forced by mind flayers to believe that anything outside of your race carried the plague or always wanted to kill your kind, taking pleasure might not be that far off. But it is extreme, agreed.
 

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Because who is saying me the DM is using any of that 100,000 pages.
Because most people that play, play the game of Dungeons & Dragons. It already has a long backstory. I get it, some people make their own setting. That is cool and fun and awesome. I love doing it. But, just because you do not use the lore doesn't decouple it from the game.
 

Charlaquin

Goblin Queen (She/Her/Hers)
OK.

Which is fine, but fluff; I'm after mechanical differences.

OK, that's one.

That's pure fluff unless that species gets a Strength bonus, which is off the table.
Powerful Build is the name of an ability in 5e that increases a race’s effective size for the purposes of encumbrance mechanics. It is far from pure fluff unless you ignore encumbrance rules, which from what I know of your play style preferences I don’t expect you would be keen to do.
That's two, three and four - so there's still some - however...

From here it looks like the Dwarf's poison resistance and the Hobbit's ability to pass through occupied spaces are simply 'racial proficiencies' using another name.
They really, really aren’t. Proficiency is a specific thing in the 5e rules. Poison resistance and halfling Nimbleness function completely differently than proficiencies do.
None of these, however, are as basic and-or intrinsic to the species as are stats. I've no problem whatsoever with each species within itself running on a 3-18 bell curve for each stat: Hobbits have their own 3-18 bell curve for Strength, as do Humans and Elves and Minotaurs. Cool.

If parties were always made up of a single species no adjusts would ever be needed.

But, the believability problem arises when you take those disparate 3-18 curves and try to compare them against each other in a mixed-species situation e.g. the typical adventuring party. Humans are the baseline and always have been, so the question becomes how does an 18 Strength (or any Str score) on the Hobbit curve map to the Human curve. Ditto for Elves, ditto for Minotaurs, and on we go.

To suggest that all these map out the same - that Str 18 on the Hobbit curve is the same as Str 18 on the Minotaur curve - is kinda ludicrous. And so, we get species-based bonuses and penalties to stats to reflect how they map on to that Human 3-18 curve. For the physical stats - Str, Dex and Con - I just can't see why there'd ever be any issue with this.

The mental stats - Int, Wis and Cha - might be a different matter; and maybe there all the 3-18 curves would map pretty closely to each other with the exception of the physical apprarance aspect of Cha: some species are simply more attractive overall than others.
We are pretty limited in our ability to discuss this due to your limited knowledge of the 5e ruleset. I will simply say that there are ways to mechanically express these physical differences that don’t make certain races more or less viable for certain classes, like racial ability score adjustments do. It would be preferable to utilize these ways of expressing such differences in place of ability score adjustments.
 

Charlaquin

Goblin Queen (She/Her/Hers)
"Clones were only used as soldiers by the republic during the clone wars."

Incorrect. Clones were still in service in the imperial military as stormtroopers, though increasingly in the minority, for 5 years after Palpatine declared himself Emperor. (This is new "current" cannon by the way, not Legends.)

If your point is that all Stormtroopers were born humans by the Times of a New Hope, that would be probable though not certain.
Fair.
 

doctorbadwolf

Heretic of The Seventh Circle
I'll give you that "people" has slowly been changing to "monsters" over time and that this change is still in progress; but otherwise killing things and taking their stuff is every bit as front-and-center as ever.
It objectively isn’t, at least in published material, but also in most actual play media, and most online discussion about the game.
Which in the end still boils down to killing bandits and taking their stuff, killing thieves and taking their stuff (which maybe used to be our stuff before they stole it, but hey), and killing the followers of evil gods and taking their stuff.

Or am I missing something along the way? :)
The difference is that taking their stuff is incidental and not actually necessary or in any way central to the plot of the adventure.

Most of those adventures are literally just as fun if there is no loot, and any cool toys you get are purchased or crafted with money gained as reward for helping people.
 

Ace

Adventurer
SNIP

What possible moral ambiguity is there in fighting bandits/raiders, slavers, murder-cultists, etc?
Alignment could not exist and it would still be trivially easy to have a game with no difficult moral decisions.

Oh look, a fantasy-nazi. Kill it. Business.

While it will never go as its a useful way to guide beginning gamers , alignment is just leftover rules cruft and maybe ought to be put in the same bin with percentile thieves skills.

In a more "behavior focused" game Bandits and Raiders are people and have motivations as well . Displaced persons, poverty, hunger , percieved or actual injustice might lead to this kind of thing. Heck we laud Robin Hood who if he existed was a criminal and a robber with good PR

Depending on the game world, even slavery might be fine and I'll note that many nations still allow slavery or indentured in another name as punishment for a crime with no moral qualms.

Even murder cultists like the Thugee or Hashasin and Sicario of the ancient world had reasons, often political. A dark fantasy world based on Aztec cosmology might mean that human sacrifice is a Lawful Good act!

Ultimately it needs to be up to individual DM's and game worlds. Frankly I'm not sure that going down this route as WOTC seems to want to is a good one. I get the idea and why but it might muddy the waters in ways that make jumping into the game difficult or leave the game with more ambiguity that newer players need.

Always Evil Orcs Their Heads, You Axe In , Take Stuff might not be nice but it leads to focused gaming which is a good thing even in a world where most players probably computer RPG's and are used to "always agro'd" monsters

Ultimately though I suppose it doesn't matter. The game always encourages doing it your own way and if you don't like what's there do something else. The entire OSR is evidence of this, like D&D just not modern D&D? No problem. the OSR has your back.
 


DND_Reborn

The High Aldwin
Already here. Killing evil is fine, for most people, but killing people in order to take their stuff isn’t. The game is mostly designed for killing evil.
How is what I said "Already here."? Do you mean for you?

Because it isn't for 5e:

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When monsters go to 0 HP they don't surrender, run away, etc.--they die (the "mighty" villains, etc. might just go unconscious).

And nothing I wrote had anything to do with about what the game is "mostly designed for" so I am not sure where that came from... ;)
 



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