I would say less.
I've posted before how when going to 0 hit points doesn't have to mean unconsciousness or death, but could be automatic morale failure (drops weapons, runs away, or surrenders).
Already here. Killing evil is fine, for most people, but killing people in order to take their stuff isn’t. The game is mostly designed for killing evil.
I feel split on this. In my own games, I like having a diversity of races to roleplay with, without the straight jacket of racial alignment. That’s one reason I like Eberron.
I also understand the parallels of racial descriptions (like “savage”) in both fantasy and real life and how such language could be painful for some players.
On the other hand, virtually every culture (whether you go to Asia, Africa, or Europe) has mythological creatures that are universally evil. It feels like it’s important part of myths and storytelling.
None of that requires that
people be inherently evil by birth. Devils aren’t people, nor are mindflayers or beholders, or dozens of other D&D monsters.
I hate to break it to you, but “killing people and taking their stuff” hasn’t been what D&D is about for years.
Respectfully disagree.
Respectfully, you’re mostly wrong. D&D isn’t about killing things and taking their stuff. In order for it to be about that, that would have to be the primary focus of the game. At most it’s a playstyle that the designers nod to occasionally with the patient tolerance of the family of an opinionated old uncle.
Everything that is made primarily for new players, is about heroes saving people.
I can't help but think this is like tanar'ri in 2nd edition: a change to placate people who don't play the game or know anything about it.
D&D won't work without evil humanoids to fight. Moreover, popular culture depends on it. Look at Stormtroopers. Look at any of the faceless Marvel villain grunts. Evil creatures in evil hats have to exist in our media. You can't be a hero against shades of gray.
Nothing in this post is even close to the mark. Like, just to pick one point that is totally off base, all those marvel villain grunts are evil because of the organizations they’re part of and the things they do.
I am Probably about done with this kind of silly sh*t. I bought tashas but that may be the end of it. No problem though...among the books we have, there are thousands of combinations for PCs.
when dwarves having dark vision or cats being good at stealth is equated to “real life hurts,” I just cannot buy into or go along with that.
this is getting silly. In phb, it was “inborn traits” but now humans can have dark vision.
remember when dwarves could resist poison? We really need to get away from that because that hurts others? Omg.
This is overwrought nonsense. You’re jumping from “not all orcs are baby eating psychopaths” to utterly unrelated nonsense.
I guess I'm asking how "Orcs are evil, but your PC can be whatever you want" is insufficiently inclusive and has to be changed to "Orcs are not evil".
The change isn’t “orcs are not evil”, though. The change is “all humanoids have members along the entire alignment spectrum, so some orcs are evil while others aren’t.”
"I think these changes are mainly directed at new players. Being able to show them a statblock that says "any alignment" rather than "chaotic evil" lets them know right away that they can have a good orc in their game, and it backs up their choice."
That may potentially be good for new players in one sense, when they are making characters. It's bad in the other sense of actual play, where they are confronted with things in the course of adventuring and have to be ethically conflicted about whether it's ok to fight anything. Every. Single. Time.
Am I the only one who has seen players get frustrated and fed up with moral ambiguity when they just want to eat some chips, roll some dice, and kill the bad guys?
What possible moral ambiguity is there in fighting bandits/raiders, slavers, murder-cultists, etc?
Alignment could not exist and it would still be trivially easy to have a game with no difficult moral decisions.
Oh look, a fantasy-nazi. Kill it. Business.