There is a bigger issue at play here; why is the Paladin PC walking around town in full plate and with a shield strapped to his arm.
I dont agree with this at all. At that point, you're not wielding a 2 handed axe, you're wielding a Halberd or similar Pole arm.
For mine 'Great axe' is a largish axe that requires two hands to use effectively; something like a Dane Axe (which had hafts around 1.5 meters or 5' in length).
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A Hand axe for mine is a tomahawk, Viking axe or hatchet in size (max 3' haft). A Great axe is up to 6' in length (think a fire axe or Dane axe). When the haft of the weapon is over 6 foot long, you're firmly in Pole arm territory (Halberd or Pole Axe).
Then he can use his Longsword two handed (it is a Versatile weapon after all). Or equip his shield, and use his Bonus action to cast a Smite spell.Because if he's attacked, however likely/unlikely that is, he doesn't want to waste an action equipping his shield.
Unless that guy is 9 feet tall, there is no earthly way the haft of that axe is 5 feet long. A 5 ft haft is BIG and unwieldy, and you're never going to carry it slung over your back without continually tripping over it, much less be able to disentangle it from its harness and swing it into action quickly.
(though to be honest, I suspect the D&D 'greataxe' is mostly a fantasy creation or inspired by ornamental or executioner's weapons not intended for combat. Some bardiches, Lochabers etc might come close, but they were hardly commonplace weapons...)
Except no-one actually does that.Even in a civilized area, after the first ambush in town I'd go get my stuff and never take it off except to sleep or if forced by local authority (in which case I may leave).
I meant only while in that town, or at least until the cause is resolved. Going about unarmored and possibly unarmed after learning that the area is extremely hazardous (such as in Curse of Strahd) is suicidal. Perhaps in an inn or other sanctuary one could relax, but otherwise everyone should be prepared as much as possible.Except no-one actually does that.
Like, you might find the odd weirdo in the rear echelon that never takes off his plate carrier and helmet for the months after a mortar attack, but they're the exception.
I meant only while in that town, or at least until the cause is resolved. Going about unarmored and possibly unarmed after learning that the area is extremely hazardous (such as in Curse of Strahd) is suicidal. Perhaps in an inn or other sanctuary one could relax, but otherwise everyone should be prepared as much as possible.