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D&D 5E 20th level Sorcerer vs the world

Ovinomancer

No flips for you!
The only way this is not a coffeelock is that it is not Warlock spell slots being used to make the sorcery points that are being converted into Sorcerer spell slots. Here is the description from Geek Native:


Obviously, the method you are using differs slightly.
@Hohige variant:


This is obviously coffeelocking. If you avoid a long rest, you are coffeelocking. In general, taking multiple short rests while avoiding a long rest in preparation for an event is a sign of some variation of coffeelocking. Heck, the Sim making spell slots at all from Flexible Casting borders on coffeelocking.
The sim regaining any spell slots at all is problematic. The OP wants to read the Simulacrum spell precisely and say that it doesn't explicitly say that limited use abilities don't recharge, but it does explicitly say the sim cannot regain spell slots. There's no exception here for spell point use.
 

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nogray

Adventurer
The sim regaining any spell slots at all is problematic. The OP wants to read the Simulacrum spell precisely and say that it doesn't explicitly say that limited use abilities don't recharge, but it does explicitly say the sim cannot regain spell slots. There's no exception here for spell point use.
That's an easy one to answer, actually. The Flexible Casting ability states that the Sorcerer is "creating" a spell slot, not "regaining" a spell slot. For example, it would be entirely legal for a Sorcerer to wake up fresh from a long rest and convert all their sorcery points to spell slots, starting the day with a few slots over the number shown in the Sorcerer table.

I agree, though, that it's problematic. There are several workarounds. I would just say, "Simulacra gain no benefit from any type of rest," and leave it at that. Other workarounds might include something like limiting (for all characters) short rests per day or per long rest.
 

Ovinomancer

No flips for you!
That's an easy one to answer, actually. The Flexible Casting ability states that the Sorcerer is "creating" a spell slot, not "regaining" a spell slot. For example, it would be entirely legal for a Sorcerer to wake up fresh from a long rest and convert all their sorcery points to spell slots, starting the day with a few slots over the number shown in the Sorcerer table.

I agree, though, that it's problematic. There are several workarounds. I would just say, "Simulacra gain no benefit from any type of rest," and leave it at that. Other workarounds might include something like limiting (for all characters) short rests per day or per long rest.
These aren't precise keywords, so the difference between creating and gaining is negligible.
 

Catulle

Hero
So he he has 60 CR 3 Magen, this means his maximum HP has been permanently reduced by 180 HP. According to original build, he killed himself casting Create Magen. Lets say he went with 59, this means with Aid and Inspired Leadership the most HP he can have at any given time is 62. Good to know.
Hohige messed up the math - with max HP for level 1 he has 2 Hit Points. YAY!
 


FireLance

Legend
It's probably a legacy issue because the wording of the earlier abilities probably wasn't as tight as they could be. If simulacrum was re-written today, they would probably use the same language as the Chardalyn Dragon from Rime of the Frostmaiden: "it gains no benefit from finishing a short or long rest".
 

FireLance

Legend
For that matter, they would probably also take reference from the rule that you can't benefit from more than one long rest in a 24-hour period and apply it to short rests so that you can't benefit from more than one short rest in a 4 or 5 hour period.
 

Actually, the official direction is to let that into the hand of the DM:

Sage Advice Compendium said:
Is there a hard limit on how many short rests characters can take in a day, or is this purely up to the DM to decide? The only hard limit on the number of short rests you can take is the number of hours in a day. In practice, you’re also limited by time pressures in the story and foes interrupting.

So, if a DM is lenient enough, you can have 1 long rest and 16 shorts rests in a day. The only drawback is that you are not adventuring much this way...

So in theory a Sorcerer 20 could take his LR, convert 20 SP to create new slots, take a 5 short rests and get back 20 sp thrice in a row, and have one hour left with 60 SP worth of additional 1-5th level slots (and no more SP). Though uncanny, this is a valid strategy if you don't intend to have more than one hour a day of exertion, as all the extra spell slots will disappear at the end of your daily long rest.

Build optimized for a few rounds of action could very well take this into account. I feel it's valid ; people looking to defeat the sorcerer at its weakest should endeavour to impose their tempo to the fight.
 
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Binky is waiting by the road for your arrival, he is even wearing his best hat.

Ed: "Hi Binky, what are you doing there? Standing for hours on in the middle of the road...?"
Binky: "Hi Ed, I'm waiting for a an unknown threat to show up..."
Ed: "Colour me relieved... I had thought you were one of those silly sorcerers nowadays, who do nothing producive and spend theirs days taking Short Rests instead of doing hard work as the Gods instruct us..."
Binky: "No, I am ever watchful and vigilant" recited Binky from his Sunday School memories, knowing that Ed was a little stuck up with religion, being a cleric and all...
Ed: "I'll go stand vigil on the other road, but I doubt an existential threat will show up in our village before sunset..."

Maybe our self-styled demigod will fail to choose and declare if he dares to attack Binky or Ed... maybe he'll taken one short rest too many?

Seriously, we've just been told that NCEST shows up and BIM their opponent is dead, without even some description of the offensive capabilities used or a description of the first round...
 
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JiffyPopTart

Bree-Yark
Actually, the official direction is to let that into the hand of the DM:



So, if a DM is lenient enough, you can have 1 long rest and 16 shorts rests in a day. The only drawback is that you are not adventuring much this way...

So in theory a Sorcerer 20 could take his LR, convert 20 SP to create new slots, take a 5 short rests and get back 20 sp thrice in a row, and have one hour left with 60 SP worth of additional 1-5th level slots (and no more SP). Though uncanny, this is a valid strategy if you don't intend to have more than one hour a day of exertion, as all the extra spell slots will disappear at the end of your daily long rest.

Build optimized for a few rounds of action could very well take this into account. I feel it's valid ; people looking to defeat the sorcerer at its weakest should endeavour to impose their tempo to the fight.
I'd argue that 8 short rests in row becomes one long rest by definition.
 

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