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D&D 5E 20th level Sorcerer vs the world

You don't know which one is the Sorcerer, and you can't find him even if you did because Stealth check beats your perception. You take 234 damage at 723 feet and you die!

I know, the grammar is too good; there's only so much I can do.
He is right there, in the sky, in broad daylight, you are the one on the Pegasus, please read Note 5 of the Character description. Todd is himself a psychopathic narcissist and if he owned a Pegasus, he sure as heck would ride it into battle, so he assumed the sorcerer would as well. You are trying to take away the agency of my character, you have no control over what Todd does or why. The Time Stop goes off, the Sorcerer dies.

Edit: That not withstanding, I concede that the sorcerer took his action, and cast his spell at Todd from 723 feet in the sky. Fine, the 234 points of damage washes over his Wall of Force with no effect. Sim plainly sees the general area where the spell came from, casts Time Stop, sorcerer dies.
 
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You don't know which one is the Sorcerer, and you can't find him even if you did because Stealth check beats your perception. You take 234 damage at 723 feet and you die!

I know, the grammar is too good; there's only so much I can do.

Nice! However, I think the pegasus-riding one was the one already defeeated and thrashed several time, the HUN-HAT. The narcoleptic one isn't flying as far as I can tell. Too bad we won't know exactly since, well... the last attempt is a mark of Shadow Elf, isn't he? They live for 700 years.

My attempt: level 15 Paladin, oath of the ancients. Stat irrevelants. Class ability: Undying Sentinel. Take a Wait action for the next 3,681,720,000 or so rounds. You win by outliving the opponent. Get 25,000 XP for this EPIC FIGHT.
 

Nice! However, I think the pegasus-riding one was the one already defeeated and thrashed several time, the HUN-HAT. The narcoleptic one isn't flying as far as I can tell. Too bad we won't know exactly since, well... the last attempt is a mark of Shadow Elf, isn't he? They live for 700 years.

My attempt: level 15 Paladin, oath of the ancients. Stat irrevelants. Class ability: Undying Sentinel. Take a Wait action for the next 3,681,720,000 or so rounds. You win by outliving the opponent. Get 25,000 XP for this EPIC FIGHT.
Ah, so everyone, including the OP has agreed that HUN-HAT is dead, several times over. Good, so Binky is not interested in the narcoleptic one, he is even less of a threat than the demigod sorcerer was. Binky is going to go finish writing his book. Todd who is the HOA manager, goes back to measuring the height of everyone's grass.
 


To be honest, the illustration Hohige provides are extremely cool. I am not sure I could weave a character concept around this picture but it's very inspiring.

In my mind, based on stats and capacibility of the last demigod wannabee, i pictured this:

9780763645250_p0_v2_s1200x630.jpg
 

Ovinomancer

No flips for you!
He is right there, in the sky, in broad daylight, you are the one on the Pegasus, please read Note 5 of the Character description. Todd is himself a psychopathic narcissist and if he owned a Pegasus, he sure as heck would ride it into battle, so he assumed the sorcerer would as well. You are trying to take away the agency of my character, you have no control over what Todd does or why. The Time Stop goes off, the Sorcerer dies.
Ha, Poe's Law is the only winner, here.
 

The difficulty with the current situation is that

a) we have no information on what the OP wants to do with the latest incarnation to conquer the world as he doesn't even describe his domination plan. I can see how he "powers up" before a meaningful fight and it's true that he could probably act first on virtue of being impossible to detect and because most of the NPC we provided in our campaign setting (a location, several NPC with intertwining backstories, that's a campaign setting, if not totally full-fledged) are blissfully ignorant of his existence so far... But the only information we have was provided in post #606 saying that he got initiative (I'd say yes, by virtue of being the first to initiate the fact, he'll have the first turn, irrespective of initiative, even if he doesn't get surprise as it's DM-decided by RAW) and that his target "is dead without chance of reaction" (to quote @Hohige). So it implies some way to do a first strike, either alone or with his DMM and personal simulacrum, to remove the target in a single round in a way there is no possibility of retaliatory strike. Which might be possible but can't be assessed until he actually explains his "irresistible first round strategy" to kill his targets. If he just shows up and do a single attack with a club, for example, chances are that it wouldn't work and inflict enough damage to kill. There are too many possibilities for us to guess what is the strategy (and we can't decide for him, because it would remove his agency).

b) in the current depiction, none of the NPC have any reason to go after him because he didn't do anything... Please at list do something that would warrent anyone to try and kill such an innocuous sorcerer. The laws of the Sword Coast are tough but I don't think loitering warrants the death penalty.
 
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Well, in case we no longer get answers over the week-end, as a though exercise and saying that a defeat of the Bastion of Law wouldn't count against the OP, here's a setup...

The Bastion is somehow a LE follower of Bhaal, god of murderers. In exchange for his elevation to 20th level of Sorcerer granted through divine intervention, he vowed to take lives of random people to praise the Dark God. True to his word, as befit any sorcerer aligned with Mechanus, he prepared to accomplish his vow by taking the lives of passer-by on the road to Candlekeep, a place of no uncertain significance to the Dark One.

In order to achieve his goal, who could make him confront beggars or kings, he needed to take extreme precaution. On the day before, fasting and napping ritually all the day, he cast Extended Wished Mind Blank on him and his simulacrum (2 SP) and Extended Etherealness on his simulacrum (so it would last 16h, until noon on the next day). Then he'd sleep and in the morning, go and sleep at the back of a horse-carried wagon for 4 hours, in order to create 16 SP worth of 1st and 2nd level spell slots.

Around 10am, he'd arrive in the village and see Binky on the horizon. His strategy to off the day's quarry would be to use deception to pass, with the DMM simulacrum, for a couple of newlywed going to Candlekeep on their honeymoon. They'd ask Binky for direction, making sure they have his undivided attention as he explains that they really need to hold the map so the north is up...

Then, on round one, the DMM would cast Harm, for a potential 14d6 damage (CON saves DC 19 for half), then the Bhaal cultist himself (having readied an action) would Twin Wish for a Sunburst spell (12d6 and blind, CON save DC 17 for half), then his simulacrum would drop out of etherealness and Twinned Desintegrate the star writer (10d6+40 or nothing, DEX save, twice), all the while praising Bhaal and chanting to consecrate their heinous attack against litterature. That's an average of 283 241 damage if all saves miss and no resistance is triggered and no contingeny, counterspelling or death prevention effect is triggered (but hey, chances are good the Deathstalker of Bhaal would meet a mere Level 1 Commoner on a road in the Candlekeep rural area. With some luck, it could kill a character.

I am betting that such an opening, the more potent I can see to the best of my ability, will end in the defeat of ALL the NPCs described so far, irrespective of which of them is met first on the road.

Edit: I was over-eager... Sunburst can't be twinned, because it doesn't target a creature but an area.
 
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Then, on round one, the DMM would cast Harm, for a potential 14d6 damage (CON saves DC 19 for half), then the Bhaal cultist himself (having readied an action) would Twin Wish for a Sunburst spell (12d6 and blind, CON save DC 17 for half), then his simulacrum would drop out of etherealness and Twinned Desintegrate the star writer (10d6+40 or nothing, DEX save, twice), all the while praising Bhaal and chanting to consecrate their heinous attack against litterature. That's an average of 283 241 damage if all saves miss and no resistance is triggered and no contingeny, counterspelling or death prevention effect is triggered (but hey, chances are good the Deathstalker of Bhaal would meet a mere Level 1 Commoner on a road in the Candlekeep rural area. With some luck, it could kill a character.

I am betting that such an opening, the more potent I can see to the best of my ability, will end in the defeat of ALL the NPCs described so far, irrespective of which of them is met first on the road.

Edit: I was over-eager... Sunburst can't be twinned, because it doesn't target a creature but an area.
Poor Binky, never stood a chance. Unfortunately for the Lazy One, he is now the sworn enemy of The Ladies of Candlekeep Book Club.

I have to be honest, I have lost track of which unnamed edge lord we are supposed to be fighting.
 
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Eltab

Lord of the Hidden Layer
I have to be honest, I have lost track of which unnamed edge lord we are supposed to be fighting.
The original Sorcerer has been assassinated several times. Apparently he was born twins or triplets (or octuplets?) because he keeps reappearing.
The Law Sorcerer is taking an Extended Empowered Long Rest, to prepare his alpha strike.
The Lightning Sorcerer is flying about being intermittently stalked by an ancient dragon or an avatar of Tiamat or something similar (depending on what Shapechange will let a Wiz20 become), but no combat has yet occurred.
 

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