D&D 5E 20th level Sorcerer vs the world

Yes but since doing that removes any remaining Aid or Bastion, you'd need to do that once the buffer have been depleted, during the fight, not before/at the start.
The Sorcerer can convert low spells slots into SP. It's completely a mistake. He expended 6 Sorcery Points with Bastion and extended Aid. With 4 SP avaiable, regaining converting low level spells slots into SP. He's with 10 SP again.
 
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"Using your action to regain Bastion of Law, the 23 old buffer from the former bastion disappear as specified in the Bastion of Law ability that it lasts until you use the ability again, so you get down to 72 HP, 18 buffer and 20 from Aid. Your Empowered Distant Earth Eruption does 32 damage average on a failed save, half as much on successful save, for an average of 24. You're down to 1 SP."

The first Bastion of Law is active, sorry. It is expended when he takes damage. After expended Bastion of Law, as action It regain the ability. Because He can cast with Quicken Spell and as action regain Bastion of Law.

Yes, but casting it BEFORE he took any damage, on round 1, was silly, since casting Bastion of Law explicitely removes any remaining former ward. You'd be better off casting it once it is expanded. During combat, when actions are at a premium.

10 Sorcery Points -5, Extended Aid -1. It's 4 Sorcery Points.

Hence you're confirming you intent to cast Bastion right at the beginning of the fight?


Empower spell is only used WHEN you roll bad dice. And you decide if will use or not.

Since you're rolling 9 dice for fireball and as much for upcast scorching rays, it's safe to consider you'll have 3 of them being 3 or less. The probability of rolling 9 dice and having 4 or more only is 0,19%. In 99,2% of the case you'll be using Empower. Of course I don't want to remove your agency, so please state when you'll be using Empower. You'll be better off saying you're rerolling systematically.

It's only if you were to Empower your cantrip that it would be statistically significant to save a SP in the 25% case where your 2 dice of damage are both above average.

1) Summon Woodland Beings Isn't a Wizard spell
2) You can't choose the creature. Your DM chooses. It's DM fiat spell. Pixies will be a DM fiat.
3) When you are polymorphed, your Statistic is replaced for creature's statistic. So, not +4 CON, No lucky, no Warcaster. The Wizard concentration is gone. I'm sorry.

The previous match had regular build. Since you added several spells of dubious origin (Eldritch Blast? Armor of Agathys?), the rules of having to have the spell on one's spell list seemed lifted, so I made this build to take that into account. BTW, if getting creature through SWB a DM fiat, how do you propose we replace the spell? And how do you propose we replace Divine Intervention, which is 2 class abilities of the Cleric (getting it and having it work flawlessly once a week at level 20)... Should we remove the level Sorc ability as well?

With regards to Polymorph, only the Statistics are replaced. So yes it is +4 CON (since it's the T-REX stat), but it says nothing about losing feat. The fact that the description of the spell states that it can't cast spells in this form implies that the polymorphed creature kept its spell slots and it wasn't covered under statistics. I know that Jeremy Crawford explicited that they wanted to cover all game information "you play with the stat block, set the character sheet aside", but you're still pretending you can get Simulacrum to regain SP so Crawford's interpretation are out. Make your mind, you can't have your cake and eat it.

Converting low level spells slots, you have 10 SP again.

Which takes a bonus action for each low level spell slot you convert.

Converting a Spell Slot to Sorcery Points. As a bonus action on your turn, you can expend one spell slot and gain a number of sorcery points equal to the slot’s level.

Have you ever played a Sorcerer? It would take two rounds to get back 4 SP by sacrificing 2 2nd-level slots (a possibility you didn't describe in your strategy. so far, by the way...)

On his turn, Alfred moves toward you (120 ft) and casts a first Vitriolic Sphere for 28 damage. Sorc down to 72+10 vs 74+19.

You have only 60ft dashing per turn and wasting your turn.

Since we started at 150 ft by your specification, it takes only 30 ft of move, a regular move without Dashing, to be at 120 ft.

"Yes, Armor of Agathys, that other warlock staple. Are you suddenly abandonning Sorcerers?"

I beg to disagree.
Amor of Agathys is avaiable for Clockwork Sorcerer. It's a Now Sorcerer spell.

Really? Where from? Clockwork Soul gets Alarm and Protection from Evil and Good according to Tasha... Please provide a specific page number (I don't say you're wrong, I may have missed it and would be happy if it was a more accessible spell now). Edit: OK, we must really try and guess what you did... It is not a Sorcerer spell, it's just that leveling up you swapped one of those two spells with Armor of Agathys, which is eligible since it's an abjuration. Could you at least try to make your builds understandable? It doesn't work for Eldritch blast, since you don't get a cantrip from Clockwork Soul and it's evocation anyway.
 
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Edit: OK, we must really try and guess what you did... It is not a Sorcerer spell, it's just that leveling up you swapped one of those two spells with Armor of Agathys, which is eligible since it's an abjuration. Could you at least try to make your builds understandable? It doesn't work for Eldritch blast, since you don't get a cantrip from Clockwork Soul and it's evocation anyway.
I think he got Eldritch Blast from Spell Sniper, that grants a free ranged attack spell.
 

I think he got Eldritch Blast from Spell Sniper, that grants a free ranged attack spell.
Then he probably should have clarified that, shouldn't he? He seems to want to leave enough slack in his sorcerer builds to allow him something like the flexibility wizards have. If he wants that sort of flexibility, he should probably just play a wizard, so he can be a genius for more than 22 minutes without needing to take a nap.
 

I already mentioned that the Bastion dispel Subtle Dispel Simulacrums.

In a strategy that was defeated, because you take to many turns to do that. And being hidden doesn't prevent the opponent to take an action, it prevents the opponent from targetting you. Which does nothing to hamper it's saving throw ability... And you can't "subtle dispel" a Simulacrum: if it works, it goes "poof". It's not like he could disappear while the people speaking to him didn't notice.

Saving Throw.
Ok, lets supose you win. A subtle spell polymorph that failed doesn't have visual effect.
Do it again.

Your enemy is hidden casting with non visual effects (Until you failed). Turning you into a Broken Chicken.
Simulacrum? It's dispelled.

If you start with Subtle Polymorph and don't dispel the Simulacrum before, you expose yourself to it being dispelled or the Simulacrum just moving away. You NEED to dispel the Simulacrum for your plan to have a remote chance of working, and it is ludicrous to imagine that you could dispel a creature without the people around them noticing. Or to assume that a failed polymorph doesn't have a visual effect.
 

So we're back with the bit where the OP doesn't grok that Subtle Spell just lets you cast without components, and persists in believing it means no one will notice the spell's effects? That's cute.
 

So we're back with the bit where the OP doesn't grok that Subtle Spell just lets you cast without components, and persists in believing it means no one will notice the spell's effects? That's cute.
Yes. If It has no visual effect like fireball or fireshied. Yes, Its imperceptible.
 

Or to assume that a failed polymorph doesn't have a visual effect.
Interesting point, if a character has to make a saving throw, regardless of what type, he knows something happened and subtle would have no baring on that. I could make a good argument that even a 1st level wizard would know someone is trying to polymorph him.
 

In a strategy that was defeated, because you take to many turns to do that. And being hidden doesn't prevent the opponent to take an action, it prevents the opponent from targetting you. Which does nothing to hamper it's saving throw ability... And you can't "subtle dispel" a Simulacrum: if it works, it goes "poof". It's not like he could disappear while the people speaking to him didn't notice.



If you start with Subtle Polymorph and don't dispel the Simulacrum before, you expose yourself to it being dispelled or the Simulacrum just moving away. You NEED to dispel the Simulacrum for your plan to have a remote chance of working, and it is ludicrous to imagine that you could dispel a creature without the people around them noticing. Or to assume that a failed polymorph doesn't have a visual effect.
The Bastion dispels your Simulacrum.
You see it disappear. What is your action?
 

Interesting point, if a character has to make a saving throw, regardless of what type, he knows something happened and subtle would have no baring on that. I could make a good argument that even a 1st level wizard would know someone is trying to polymorph him.
I Strongly disagree. You don't know.
It has no visual effect. You just feel "a little bothered."
 

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