MNblockhead
A Title Much Cooler Than Anything on the Old Site
I have to say though. I am jealous AF of the extra bells and whistles you 5e GMs get with Foundry VTT. There are awesome spell animations and automation available for 5e on Foundry VTT which don't work with the Pathfinder community build rules. I would kill to be able to use those spell animations in my game, tied to each spell by default! They are off the charts awesome in a 5e game!
Yes, but... it takes a lot of work to get this to work smoothly. I've been using Foundry for just under a year and I still don't have 5e running smoothly. Or, I should say, I run it smoothly by not using most of the bells and whistles. Foundry needs to get a license to sell the official WotC content beyond the SRD and have core support for it. I first need smoother targeting controls and application of AOE damage and effects before I worry about animated spell templates.
Besides, personally, I find keeping things abstracted is more visually appealing to me. An animated fireball or black tentacles looks cool the first time you use it, but quickly becomes old. But that's a personal preference. I'm glad Foundry makes that possible and gives you a huge number of ways to customize your game experience.
[Speaking of animations, before this winter is out, fully animated tokens will be supported in Foundry VTT. From arbitrary view angles, too. So your token becomes a sprite, with different anims for walk, ready, melee attack, ranged attack and spell casting. And 6 diff poses for death, too. That's coming soon according to rumour.]
That will be cool. It can be helpful to see the status of all parties in a scene based on their tokens. But animations can be distracting and get old quickly. But I'm all for more innovation and choices for DMs and players.
This screen capture is taken from the perspective of one of the players. That player cannot see what is behind the shadows cast by those columns. The amount of time taken by the PCs (who are all Arcane casters, every one of which can and was flying in this fight) was pretty interesting. Everybody's LOS was very different depending where on the map they were of course.
This is one of the best aspects of LOS in my opinion. I still love in-person games though and this will be something I'll loose in in-person games, especially if I want to use minis on a horizontal display.
Hmmm...why? When I'm working abroad, I don't have this option. Don't have great wifi in my work-provided residence, but am still able to run games.[But for general VTT enjoyability when others build it and you just buy it to run? You might tell your players they have to plug an ethernet cable into their computer. Wi-Fi and VTT play is a really bad idea and slows the game down for everybody. Be firm in your insistence. Yes, really. ]
At home in the USA, I have a 1-gig cable connection. I do have my computer connected by ethernet to one of my Netgear Orbi mesh-wifi satellites. But I've also connected by Wifi from home and it worked fine.
That said, I'm not hosting Foundry locally. If you are hosting in a VM in the cloud, maybe this is less of an issue? I'm using The Forge and have been happy with the service and support.
Thanks for the tip about Baileywiki. I'll be checking out his Youtube videos.And if you DO enjoy puttering about building things in a VTT? If, for you, that becomes "gaming by other means"? Then you'll LOVE Foundry VTT and I urge you to get it, install it, watch Youtube tutorials for inspiration (baileywiki 's Youtube vids are awesome) and get playing with it.
And as I've said, on the 5e side? It's even better frankly. Give it a try. It's only $50 and supports direct import from D&D Beyond.
Note that the D&D Beyond integration is not a core feature of the tool. There are a couple of third-party modes. The two best ones (I use the one from Virtual Tabletop Assets, I'm forgetting the name of the other, newer one that is popular) require Patreon subscriptions for full features and ongoing support.