D&D 5E 20th level Sorcerer vs the world

DM: Roll initiative:
You: Ok, my turn.
DM: What you will do?
You: What's happening?
DM: You don't know
You: Can I see something?
DM: No.
You: Can I detect something?
DM: No.


hahaha, really, convince your DM to do that. HAha
They can act. They know something's up.

I'm the DM, and it's how I'd run it.

My guess is they'd scatter, as much as they could.

Oh, and because I don't allow Stupid Rest Tricks (more accurately, the players don't cheese, so I don't cheese) so the Clockwork Soul 14 would be starting the day with full slots (no extras) and 14 SP.
 

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Magical Guidance lets him spend a sorcery point to reroll a d20. It's more reliable, but it's not a bonus and it doesn't require concentration. The +1d4 is apparently from one of the Eberron Dragonmarks, which I haven't doublechecked to be sure he has the rules right, there.
Oh, of course Guidance and Magical Guidance are different, I can't believe I would expect anything less from a game that is on the FBI's most wanted list for the grisly double-legicide of the words "level" and "turn"
 

They can act. They know something's up.

I'm the DM, and it's how I'd run it.

My guess is they'd scatter, as much as they could.

Oh, and because I don't allow Stupid Rest Tricks (more accurately, the players don't cheese, so I don't cheese) so the Clockwork Soul 14 would be starting the day with full slots (no extras) and 14 SP.
Are you DM and allowing metagame?. You Just dont follow rules and you are a BAD DM.
Nice house rulling.
 

Oh, of course Guidance and Magical Guidance are different, I can't believe I would expect anything less from a game that is on the FBI's most wanted list for the grisly double-legicide of the words "level" and "turn"
Yeah. There's a lot of picking and choosing from across all the source books. I don't know that I'd expect most DMs running homebrew (it me) to open everything from every book to PCs (I don't) but I'm not above grabbing things from anywhere to throw against my PCs.

I don't think a single 14th level character is much of a challenge, of course, but I'm at least a little curious (and I'm thinking of this as ... something other than serious).
 

DM: Roll initiative:
You: Ok, my turn.
DM: What you will do?
You: What's happening?
DM: You don't know
You: Can I see something?
DM: No.
You: Can I detect something?
DM: No.
You: :oops:


hahaha, really, convince your DM to do that. HAha
You're completly idiot...
DM: ok everyone roll initiative
Players a bit nervous: what's going on?
---initiative is rolled
DM: Arthur you feel a cold grasp coming from your back and suddenly a thing strike you from behind.
Arthur: Aaargh what's this?
DP: Berth it's your turn what do you do?
Berth: well if I hear Arthur crying i turn back and take a search action
DM: well roll a perception check
Berth: 5 arf.
DM: the place is cold and silent, you don't percieve anything, are you moving?
Etc...

Everyone gets to act after the surprise round so you have to roll initiative whatever you're claiming to be true

Edit: seeing how you handle this with your example clearly you never been a DM or you never had players...
 

Are you DM and allowing metagame?. You Just dont follow rules and you are a BAD DM.
Nice house rulling.
I don't follow the rules.

Really.

They roll Initiative, and they're not surprised, so they get to act. Them's the rules, bucko.

Metagame would be if I put a marker on the map, and they targeted the marker. That's not what I'd do, and it's not what would happen. Scattering because the sword of warning starts screaming in their ears isn't metagame.

The problem is that you persist in not understanding the rules, no matter how often and how clearly (in English) they are explained to you. I never said the rules are perfect--there's a case there should be circumstances in which one side or the other shouldn't have much a chance to roll (or act) no matter what. Thing is, that doesn't seem to me as though it'd be fun for long (we kill them before they get to act, yawn; we die from something we don't see coming) and the designers seem to agree, so it's not the rules of D&D 5E.
 

DM: Roll initiative:
You: Ok, my turn.
DM: What you will do?
You: What's happening?
DM: You don't know
You: Can I see something?
DM: No.
You: Can I detect something?
DM: No.
You: :oops:


hahaha, really, convince your DM to do that. HAha

You can Ready to attack the first hostile you see. A caster can cast a defensive spell. Counterspell, Absorb Elements, and Shield are all reaction spells.
 

You're completly idiot...
DM: ok everyone roll initiative
Players a bit nervous: what's going on?
---initiative is rolled
DM: Arthur you feel a cold grasp coming from your back and suddenly a thing strike you from behind.
"DM: Arthur you feel a cold grasp coming from your back and suddenly a thing strike you from behind."

you are UTTERLY wrong here.
Cannot be surprise doesn't allow you to feel, detect or see anything.
Not being surprised just allows you to use your action and reaction in the first round of combat, while others cannot.

Cannot be surprise means nothing.
 

You can Ready to attack the first hostile you see. A caster can cast a defensive spell. Counterspell, Absorb Elements, and Shield are all reaction spells.
Exactly, that all the cannot be surprise means. Nothing more.
Can't detect, feel or see nothing.
It's useless against CW tactic.

DM: Roll initiative:
You: Ok, my turn.
DM: What you will do?
You: What's happening?
DM: You don't know
You: Can I see something?
DM: No.
You: Can I detect something?
DM: No.
You: :oops:

They never roll initiative.
 

"DM: Arthur you feel a cold grasp coming from your back and suddenly a thing strike you from behind."

you are UTTERLY wrong here.
Cannot be surprise doesn't allow you to feel, detect or see anything.
Not being surprised just allows you to use your action and reaction in the first round of combat, while others cannot.

Cannot be surprise means nothing.
On the contrary.

"Cannot be surprised" means you get to act when your Initiative comes up, in the first turn, and it means you can take reactions.

If you can act, you can do whatever, even if you might not know exactly what is going on.

It's ... clear as water.
 

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